Fantastapotamus
Wrong about commas, wrong about everything
So, I'm curious what other RPG fans here think about this: You know how in most cRPG games you can get, let's say, 8 companions but can only have 5 of them with you? Why is that?
Cause I feel like this severely limits the capability of the writers. I know this allows the player more customisation but I'm not sure if it is worth it. If the writers always knew which characters are in your party at any point, the interaction between those characters could be much more interesting than it is at this point.
Yes in PoE characters will from time to time talk to each other but it's not really about relevant things. To me the story of my party is always much more interesting then the story of the world around them. And I'm kinda sad that I feel little to no connection to most of my party members in PoE.
In NWN 2 the first people to join your party after the tutorial were a sassy rogue and a noble elf and it lead to some great interaction between those two, because they reacted to choices you made. Those were possible cause the game KNEW they were in my party at this point. And ultimately one of those two left me cause I always sided with the other. She didn't even turn on me, she was just like "Look, you never listen to me anyway I'm gonna leave your party and stay here, okay?" That's great. That's just great. I can't tell you a thing about the story in NWN 2 but I still remember who turned against me during the last fight. (Sand you asshole).
When I played Mass Effect 1 for the first time I was kinda shocked, cause none of my party members would really talk to each other, something BW did in Dragon Age and Kotor so I just kinda asumed it'll be here as well. There was just no conflict, at any point. They didn't care whether I killed or helped the spider aliens. Oh, they SAID "I would do this" but wouldn't react in any way when I did the opposite. That's....lame.
And I get it, obviously. PoE was made with 4 million dollar. That's nothing for an RPG of this size. So I can't criticize the game too much, I'm just curious what you people think about this in general. Would you accept a cRPG that dictates who is in your party the entire time but in return could focus more on interactions and conflicts between your party members? I know I would.
Cause I feel like this severely limits the capability of the writers. I know this allows the player more customisation but I'm not sure if it is worth it. If the writers always knew which characters are in your party at any point, the interaction between those characters could be much more interesting than it is at this point.
Yes in PoE characters will from time to time talk to each other but it's not really about relevant things. To me the story of my party is always much more interesting then the story of the world around them. And I'm kinda sad that I feel little to no connection to most of my party members in PoE.
In NWN 2 the first people to join your party after the tutorial were a sassy rogue and a noble elf and it lead to some great interaction between those two, because they reacted to choices you made. Those were possible cause the game KNEW they were in my party at this point. And ultimately one of those two left me cause I always sided with the other. She didn't even turn on me, she was just like "Look, you never listen to me anyway I'm gonna leave your party and stay here, okay?" That's great. That's just great. I can't tell you a thing about the story in NWN 2 but I still remember who turned against me during the last fight. (Sand you asshole).
When I played Mass Effect 1 for the first time I was kinda shocked, cause none of my party members would really talk to each other, something BW did in Dragon Age and Kotor so I just kinda asumed it'll be here as well. There was just no conflict, at any point. They didn't care whether I killed or helped the spider aliens. Oh, they SAID "I would do this" but wouldn't react in any way when I did the opposite. That's....lame.
And I get it, obviously. PoE was made with 4 million dollar. That's nothing for an RPG of this size. So I can't criticize the game too much, I'm just curious what you people think about this in general. Would you accept a cRPG that dictates who is in your party the entire time but in return could focus more on interactions and conflicts between your party members? I know I would.