So, I am still at the character creation screen.
30 minutes played in 2 days.
Being an adult sucks.
You can say that again
So, I am still at the character creation screen.
30 minutes played in 2 days.
Being an adult sucks.
You can't quite be an evil mastermind (at least not that I've seen so far), but you can be a cruel and manipulative bastard in PoE in quite a few quests, without getting into "HAHAHA I'M SO EVIL" cartoon character territory.Now, not to get too OT with this but I think in most games the "evil option" is just incredibly boring. It's mostly something like "No, I will kill you and take the money you saved for your starving child muahahahaha"
I'd love a game were the evil option would be something more....elegant. Where you use lies and deception to get what you want. Where you trick people into doing bad things because they benefit you. I want to be an evil mastermind, not just an asshole.
It really depends on what you like in those games. The biggest differences are probably that PoE (i) has a lot more reading, (ii) has a lot more nuance, and (iii) that its combat and mechanical character development is much deeper and more strategic. Of course, how important the latter is largely depends on the difficulty setting.How is this game for the people that never did actually get into the old isometric D&D RPGs?
I was way more into JRPGs back then and try as I may, I couldn't get into the D&D ruleset when I tried to play Baldur's Gate and a few of the others. Haven't picked them up again now that I've got more into WRPGs. So, how do you guys think this game would play for someone who has played and liked the more modern Bioware games (all the Dragon Ages and Mass Effects), and somewhat liked some of the Bethesda WRPGs.
How is this game for the people that never did actually get into the old isometric D&D RPGs?
I was way more into JRPGs back then and try as I may, I couldn't get into the D&D ruleset when I tried to play Baldur's Gate and a few of the others. Haven't picked them up again now that I've got more into WRPGs. So, how do you guys think this game would play for someone who has played and liked the more modern Bioware games (all the Dragon Ages and Mass Effects), and somewhat liked some of the Bethesda WRPGs.
So what are the repercussions for the options on how to deal with (chapter1)? It felt like a major choice so I agonized a bit about it, but in the end I chose the third option.Maerwald's soul
19 hours in, the very early part (without a full party) was the most difficult so far, but that's because I tried to take up unreasonable encounters likely not designed for a party which isn't full. Since then, it has been rather smooth sailing on hard.Anyone far enough into this to speak to the difficulty curve? I'm curious if this is yet another game that is at its most difficult in the early game.
Thanks! Seems like I made a good choice then.Devouring his soul gives you an ability, I think. Someone correct me if I'm wrong on that. Releasing him gives your keep +2 Prestige, and binding him gives your keep +2 Security
How is this game for the people that never did actually get into the old isometric D&D RPGs?
I was way more into JRPGs back then and try as I may, I couldn't get into the D&D ruleset when I tried to play Baldur's Gate and a few of the others. Haven't picked them up again now that I've got more into WRPGs. So, how do you guys think this game would play for someone who has played and liked the more modern Bioware games (all the Dragon Ages and Mass Effects), and somewhat liked some of the Bethesda WRPGs.
Devouring his soul gives you an ability, I think. Someone correct me if I'm wrong on that. Releasing him gives your keep +2 Prestige, and binding him gives your keep +2 Security
19 hours in, the very early part (without a full party) was the most difficult so far, but that's because I tried to take up unreasonable encounters likely not designed for a party which isn't full. Since then, it has been rather smooth sailing on hard.
However, almost every significant encounter needed careful setup, controlling of space, and ability choices, otherwise I'll at the very least use up far more per-rest consumables and health than necessary, and at worst wipe outright. So in short, the challenge seems very well designed and consistent (on hard) so far.
When I make a new character, and I choose the region they're from, and the +1 attribute bonus, why does it always seem to take away from the characters Resolve? So if I choose a region with +1 INT, my Resolve goes down by 1 at the same time. And if I choose a region with +1 Resolve, my attributes don't change - they stay the same as when I did the allocation.
Anybody else seeing this?
I'm about to dive in. I've set aside several hours. Any last words? Something that you wish you knew before you played it
When I make a new character, and I choose the region they're from, and the +1 attribute bonus, why does it always seem to take away from the characters Resolve? So if I choose a region with +1 INT, my Resolve goes down by 1 at the same time. And if I choose a region with +1 Resolve, my attributes don't change - they stay the same as when I did the allocation.
Anybody else seeing this?
Anyone far enough into this to speak to the difficulty curve? I'm curious if this is yet another game that is at its most difficult in the early game.
i think its because at the start of character generation a culture is already picked.. you can tell which one by the type of clothing and weapon they have. Might be wrong though. ill test it out real quick.
edit: yea.. Aedyr is at top of list and they are +1 Resolve.
I fucking despise the Infinite Engine games, pretty much purely because I fucking hate video game translations of d20 tabletop rules, and I haven't been able to put Pillars down. D&D in general has some pretty bad design decisions built into it, and on top of that, 2nd edition AD&D was one of the worst iterations, and on top of that, the IE games were taking the square peg of a tabletop system that is designed first and foremost for a) ease-of-use when all the math is done in your head with a pair of dice and b) semi-freeform roleplaying where not everything has to have a defined system, and not everything that does have a system needs to adhere to it 100% of the time.
None of that stuff is true in Pillars. They're superficially very similar - if you just fundamentally don't like certain things about the style of D&D mechanics, Pillars might not do much better for you - but everything about it was clearly designed from the ground up to be exactly what it is (a video game), and everything sort of just 'makes sense' from a design perspective. I feel like this is pretty much the game that my friends who were into BG/IWD were describing to me, that I could never really get into because of poorly-handled mechanics.
Now, not to get too OT with this but I think in most games the "evil option" is just incredibly boring. It's mostly something like "No, I will kill you and take the money you saved for your starving child muahahahaha"
I'd love a game were the evil option would be something more....elegant. Where you use lies and deception to get what you want. Where you trick people into doing bad things because they benefit you. I want to be an evil mastermind, not just an asshole.
Unfortunetely it is
Normal helmets don't. However, there are enchanted/unique ones which do have mechanical effects.Do helmets do anything in particular in this game? I found a couple at the start of the game, but they don't seem to affect any stats.
I see, thanks!Normal helmets don't. However, there are enchanted/unique ones which do have mechanical effects.
Do helmets do anything in particular in this game? I found a couple at the start of the game, but they don't seem to affect any stats.
AD&D is very difficult for people to get into. Huge manuals full of tables ripped from Players Guides and Dungeonmasters Guides dont really do much to explain things. For those mechanics its best to learn in a test play session or three but, as Coxswain mentioned, those rules dont translate to video games well. It also doesnt help that the start of Baldurs Gate is pretty much dogshit where nothing interesting happens and there is a very real possibility that you and an assassin might trade misses with each other for 20-30 secondsYeah I think I would have got into WRPGs a lot earlier if it weren't for the D&D mechanics. I remember buying Baldur's Gate and being so excited reading the manual and hearing the reviews of it... Then I just couldn't do it. Tried a few times.
Its not so much the reading its the world building. Some games have lost of stuff to say but the foundations they are built on are not well thought out. That this world was designed in a couple years time is a major feat, imo. im not even done with the game and cant wait to see more of the world.I don't mind reading, so that's not a put off. Really I kind of want to grab this because I know Obsidian's writing in Fallout NV was so much better than Fallout 3, and if Dragon Age origins is my favorite of the DA series, then perhaps I'd love old school WRPGs now.
There are a few guides by Sensuki that kind of run through all the major mechanics.That and I actually fucking love the isometric look. I blame Diablo 2 for that...
So can anyone explain the combat mechanics in a nutshell? I hear lots o pausing, which could be ok.
So far they are great. What you would expect from Obsidian. The most surprising thing is that everything else is so good. When Bioware got free from the shackles of another persons IP they came up with Jade Empire. That was always a fear i had in the back of my mind with Obsidians first wholly conceived fantasy creation (Alpha Protocol is modern times so i dont consider that). Pillars nails pretty much everything.. writing, characters, system design, world building. The story i cant judge yet cause im not done yet but so far its got my attention. Its also can get a lot darker than i had anticipated. That first town lolAlso how are the characters? Well developed?
I haven't tried it yet, but what the steward told me sounded heavily like a (decent) lore justification for just that mechanic (managing it from everywhere). Are you sure that you can't?So I got a message that "Soandso arrived at Caed Nua, looking for work"
Do I have to find this guy and talk to him? Not quite sure what I need to do here. Also I wish I could manage Caed Nua on the road, having to return there every time seems a bit pointless.
I haven't tried it yet, but what the steward told me sounded heavily like a (decent) lore justification for just that mechanic (managing it from everywhere). Are you sure that you can't?
So uh, how do I rest at the inn, but I can't camp there and there's no NPC to talk to for a rest dialogue.in my stronghold? It's restored
So far they are great. What you would expect from Obsidian. The most surprising thing is that everything else is so good. When Bioware got free from the shackles of another persons IP they came up with Jade Empire. That was always a fear i had in the back of my mind with Obsidians first wholly conceived fantasy creation (Alpha Protocol is modern times so i dont consider that). Pillars nails pretty much everything.. writing, characters, system design, world building. The story i cant judge yet cause im not done yet but so far its got my attention. Its also can get a lot darker than i had anticipated. That first town lol
Go upstairs and click on a bed.
I haven't tried it yet, but what the steward told me sounded heavily like a (decent) lore justification for just that mechanic (managing it from everywhere). Are you sure that you can't?
I think pets are purely cosmetic, but I don't know for sure.is there any point toat the first tavern? I assume it's just what it appears to be but I'm wondering if there is actually a quest associated with it...taking the dog with you
Yeah, I like him a lot. Also helps that he and my rogue work together beautifully.Eder is one of my favorite RPG characters in a long time.
I think pets are purely cosmetic, but I don't know for sure.
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I don't think so. However, it's nice to be able to take it with you andis there any point toat the first inn? I assume it's just what it appears to be but I'm wondering if there is actually a quest associated with it...taking the dog with you
i wasnt referring to polish but systems and world wholly imagined and realized by Obsidian. Jade Empire would be Biowares first attempt.. Pillars of Eternity is Obsidians.the thing with Alpha Protocol and New Vegas, KOTOR 2, is that the writing and gameplay were solid but they were working with publishers that rushed them, didn't give enough time for polish, and cared more about the bottom line than the finished product
i laughed when i saw Sawyer in the achievement artJust looked at some of the achievements for this game. Holy shit. No Rest for the Pro? Relative Pacifism? Zero Knockouts? And of course Triple Crown SOLO.
I cleared it all but 1 room with 3 char on hard by using the doors as a funnel sticking my tanks in front of them so that I would have to fight only 1 enemy at a time.How are people clearing the Temple of Eothas with only three characters? I'm on hard and have to advance very slowly with five characters. I can barely damage the skuldr kings. I tank them and hope that Aloth's spells do enough damage. The improved defender talent was a godsend.