There are a few types of games that I'd be wanting this option pretty badly but I think for PoE, for me, it's so much better to make irrevocable choices and then have to live with them. The combat encounters (on hard) are going to be an exercise in planning and carefully thought out strategy either way and I doubt my few bad choices in abilities and point allocation would make or break the game.
I know having the option isn't much of a big deal, but it's nice that it's not there because I have little doubt I would take advantage of it at some point and just bork my playstyle and character.
My damn main character rogue is so completely haphazardly built it actually makes the combat encounters MORE interesting :lol
Are paladins really that bad? I rolled one as my main to tank... How do you build them if you're going the tank route?
Are paladins really that bad? I rolled one as my main to tank... How do you build them if you're going the tank route?
Cipher question: As my cipher's focus generation is currently broken by a bug, I am not too sure how focus gen works in general: Is the ratio of focus gain tied to damage done, or just attacks? I thought it was the latter, making dual wield the best method, but people are saying ranged ciphers actually work quite well so now I'm a thinking it's directly tied to damage done?
Gun/Pistol ciphers work well because they can regain focus without needing to engage in melee.
Grieving Mother takes no prisoners with her kith-slaying pistol.
Did they fix the inventory/traits bug yet?
I don't want to install the game without the patch.
Cipher question: As my cipher's focus generation is currently broken by a bug, I am not too sure how focus gen works in general: Is the ratio of focus gain tied to damage done, or just attacks? I thought it was the latter, making dual wield the best method, but people are saying ranged ciphers actually work quite well so now I'm a thinking it's directly tied to damage done?
Re: Resting. I love having spell casting as a finite resource, but as with many other games there's no actual consequence to resting here. Running out of supplies only means having to spend one or two minutes running back to the town and replenishing them (gaining an inn stat bonus in the process), as enemies don't respawn and there are no random travel encounters. It's better than having no limits on resting for sure, but it still feels like something's missing.
Has anybody found a way to increase the sight radius yet? Feels a bit too claustrophobic for me.
Thoughts on party composition?
Focus generation is damaged based: One focus point for each 3 or 4 damage dealt. However this doesn't take into account the Draining Whip talent, which gives 2 extra focus points per hit, regardless of damage.
you can't not have Hiravias in your party
also: his class is really powerful
So I guess I have to start thinking about my party composition now that I'm unlocking more companions than I can take with me at once.
I've been just rolling with the companions I've picked up in the order I've gotten them, so my current party is:
- My character (Elven Barbarian)
- Aloth
- Edér
- Durance
- Kana Rua
- Sagani
And I've got Hiravias and Grieving Mother back at base.
I'm thinking of mixing up the party a bit, but am not sure who to drop for now.
Durance often feels like he contributes the least to the average battle, but I do like his large number of abilities and spells that help regen endurance, and I really like his story unfolding as I adventure with him.
I could probably do without Sagani. She's doing a fair bit of damage (I keep her ranged most of the time, and she's got the ability to do bonus damage to targets both her and her animal companion are targeting), but I probably wouldn't miss her as much.
I'm thinking I may try swapping out both of these characters, putting Hiravias and Grieving Mother in similar roles.
Thoughts on party composition?
No patch yet. It looks liek their working on one as we speak. Hopefully we see it soon.
You can disable fog via console.
In game you can create a custom formation as wide and as long as possible which will extend your sight out a fair bit from the using the standard 2x6 formation.
I don't know how anyone can play without a priest, nobody is using the healing spells or what? I don't think any other class have them, right?
Fuck....
Guess I will play some other games until 1-2 weeks in.
I don't know how anyone can play without a priest, nobody is using the healing spells or what? I don't think any other class have them, right?
What about Druids? I haven't used one yet, but I'd assume that they would.
you can't not have Hiravias in your party
also: his class is really powerful
Has anybody found a way to increase the sight radius yet? Feels a bit too claustrophobic for me.
For sure, it mostly works for me.To me the loss of the player's time is the consequence in the above scenario. 4-5 minutes round trip of doing nothing is not something I want to do frequently in any game.
Druids have some healing ability but it's not as good as a priest, at least at level 4 where my party is.
I think it'd be less of an issue if some of the talents didn't feel so inherently weak when on paper they seemed interesting.
And priest gets better heal spell ranks and even more insane [de]buffs coupled with direct damage spells etc as you level up. Not top damage dealer, but imo priest is best class for heals and [de]buffing action.
I think it'd be less of an issue if some of the talents didn't feel so inherently weak when on paper they seemed interesting.
They lack interactivity imo. Very few active skills.
I was thinking about why I find the quests in PoE so much more engaging than in most other RPGs.
I think at least part of the reason is that the NPCs who give you the quests and who you interact with throughout them are actual characters. They may have incomplete information, or withhold some from you. Most of them will only tell you the truth when forced to or if it is convenient for them. And very rarely is anyone clearly in the right.
Okay, I'll definitely take him then and kick out Sagani for now.
If I bring in Grieving Mother, I have to take out either Durance or Aloth. That's the harder call.
I agree on the Priest necessity. Although Durance annoys me so I made a new priest, who I have in heavy armor right behind my two tanks.
Still struggling to use consumables in this game even though all my party members have at least 4 points in survival. Most I've used them is before a big fight I know is going to be somewhat challenging but for the majority of the time I don't need them and the amount of time is so short, even with the Survival buff, that I don't think of using them in normal conflicts since I waste so much time out of combat exploring.
Haven't used a single trap either despite having 9 ranks in Mechanics on my Rogue and rank 7, plus 2 ranks from an item, in stealth.
I have to say thole Per Rest vs Per Encounter just doesn't work for me as a system. I just have no interest in PR abilities. None of them seem useful enough and any that do seem decent still feel wasteful when there is a PE option available or Passive that's somewhat useful.
Still struggling to use consumables in this game even though all my party members have at least 4 points in survival. Most I've used them is before a big fight I know is going to be somewhat challenging but for the majority of the time I don't need them and the amount of time is so short, even with the Survival buff, that I don't think of using them in normal conflicts since I waste so much time out of combat exploring.
Haven't used a single trap either despite having 9 ranks in Mechanics on my Rogue and rank 7, plus 2 ranks from an item, in stealth.
I have to say thole Per Rest vs Per Encounter just doesn't work for me as a system. I just have no interest in PR abilities. None of them seem useful enough and any that do seem decent still feel wasteful when there is a PE option available or Passive that's somewhat useful.
I'm really enjoying the fact that not everything is black and white at first. And I also like the freedom with which I can resolve a quest. Do I take the money? Do I kill the dude? Do I turn him in?
Sometimes I can't help but quick save before resolving a quest, then checking the outcome of each decision. I should stop doing that, since I always wind up going with my first instinct. But I hate missing out on money and experience. Especially money.... which, so far, is incredibly tight in this game...
Maybe it's because my main is a Cipher, but Aloth has been mostly useless in my party. His stat allocation is bad so his damage sucks, he is paper thin and gets downed a lot, and wizard's in general just seem kind of lackluster to begin with. I mostly use him for crowd control but even then his utility is limited since I have to rest to regain those spells. Durance at least can take a couple hits and keeps my party alive.
I'm finding it just very hard to line up many of his spells for good damage (without slaughtering my party in the process). I fully understand how the AOEs work, with the improved area not hurting my party, but that still means he often has to run to the other side, or at least a 90 degree angle to where the combat is happening to be effective, and he does tend to get bum-rushed at that point.
And I also haven't been able to get him the Slicken spell, which would have made a huge difference in many battles. He's picked up like 5 grimoires from other mages I've beaten, but none of them have Slicken, and I haven't felt like wasting one of his new spells on level-up on a level 1 spell.
So yeah, think I'm gonna try dropping him for a while.
Okay, I'll definitely take him then and kick out Sagani for now.
If I bring in Grieving Mother, I have to take out either Durance or Aloth. That's the harder call.
I play on Hard, party at level 9, close to end of Act 2 with a lot of content done and I haven't touched buff foods once. There just hasn't been anything that I couldn't beat into my will through priest buffing and debuffing during encounter.
Also I do agree that earlier traps suck hard and that you can only place one at the time limits options they could present for encounters. I would like to use few of those 10 or so arrow? traps I have, but using them one at the time isn't efficient. Better off doing chokepoint tanking. I have gotten few more... advanced traps and descriptions for them do seem interesting damage wise. Still mechanics skill is all about lock picking and disarming traps.
Also per rest abilities don't tickle you from right places? Bro, do you even priest and/or wizard?
You should bump the difficulty up to hard. It'll put a little more emphasis on the PR abilities.
Grieving Mother is a cool character and she's also great in combat whereas Aloth is an annoying whinny brat, just saying