Set it on the lowest resolution. Also, turn off anti aliasing: open console by hitting `, hit enter, type "msaa 0", hit enter.
Would be nice to rotate the camera. Fighting through trees in not the best strategy lol. My fault though. Should have drawn the enemies away from the trees. Still, having the camera rotate would be pretty cool to see battles from another perspective.
I think the backstory is pretty good. Excellent job.
These goddamn chanter summons are OP as fuck if you activate battle with a scouting character and then run back to your party with enough time to have the chants ready from the get go.
Warden's Lodge Bounties.
Lolomgroflcopter
Unlock it and get wrecked.
And i think the souls might be both past and present. Its hard to tell because dialogue is almost never used with them (there is only one that i can recall where dialogue is present and when it happened i immediately noticed it).
Stuff like resting, I never liked how dungeon crawling devolves into resting between big battles to refresh spells and waht not. Obsidian always tried to limit or put a band-aid on resting and PoE is their best implementation yet, but it's still a band-aid.
And proof in Avellone's greatness is that I did not even know that he wrote his parts, but just loved some dialogues. I was weirded out by Durance's passive-agressiveness, only to realize that he has no threat in this tone, just some grumpiness. That is why I agreed to let him in.
I'm sorry if I offended you, but it's a fact that the game is designed for "hard". The developers confirmed as much. Every game will have a difficulty setting it is primarily built and designed for, and in the case of PoE it's hard.
And yes, to my surprise Obsidian did accept my backstory to the weapon and helped rewrite it a bit due to my borked grammar (i bet)(Super secret hint: There are rumors that this weapon holds hidden stats not mentioned in the actual description)
Holy shit at the Light House! Was steaming rolling encounters for the past few hours then I tried that quest...yea I will be coming back later. Damn.
A few questions:
- When is a good time to start tackling the Endless Dungeon? I just dinged lvl 6.
- There are no respec options / potions correct? I wasted a talent on Sagani because I misread the tooltip like an idiot. Don't want to revert to a save a few hours old so I guess I ill live with it.
- Recommended upgrades for the Stronghold?
Holy shit at the Light House! Was steaming rolling encounters for the past few hours then I tried that quest...yea I will be coming back later. Damn.
A few questions:
- When is a good time to start tackling the Endless Dungeon? I just dinged lvl 6.
- There are no respec options / potions correct? I wasted a talent on Sagani because I misread the tooltip like an idiot. Don't want to revert to a save a few hours old so I guess I ill live with it.
- Recommended upgrades for the Stronghold?
Is it though? What's the strategy? It's pretty clear when it's time to break out the wizard's spells or not. The wizard sits there auto-attacking and if you bite off more than you can chew or things are going pear shaped, you break out the big guns. It's strange to me that so many defend PoE's combat as being tactical, when it hamstrings you in so many ways. Encounters are very narrow in how you can approach them.If you were playing as one character, then yes, that would be a problem, but you aren't. You are playing as a party of 6. And managing your wizard's arsenal become spart of the strategy..
Is it OK to be salty about the backer only achievement?
I'm really enjoying the game overall, but that achievement will keep me from doing any of the challenges in the game :/
Maybe I'm just being silly, but I can't really get over that fact that I will never be able to 100% this game.
Other than that, I'm having a blast. Priest of Eothas spoiler:I would have enjoyed more Priest of Eothas contextual dialogue options in Gilded Vale, but I enjoyed the ones they included tremendously. Still, chatting with Durance is painful at times, because it's pretty obvious my character wouldn't let all this Eothas trash-talk fly.
I actually like resource management, seeing how survival horror is one of my fav genres. It's just that this particular implementation of resting, has always been more of a crutch to appease other mechanics.I really think those are more "preferences" than "issues", since "fixing" them would make the game worse for me. It looks like you just don't like resource management.
Pretty much. I agree that it's more interesting than MP, since it's essentially like having 6 separate types of non-interchangeable MP.
I'm sorry if I offended you, but it's a fact that the game is designed for "hard". The developers confirmed as much. Every game will have a difficulty setting it is primarily built and designed for, and in the case of PoE it's hard.
I notice them, I just think they're not any good and slog the pacing.The game was kickstarted explicitly to be "Back to Baldur's Gate": it was obviously going to have RTwP combat and, as someone else already said, it's the best implementation yet. Resting included. I too long for the coming of the "next generation rpg", but this game was never going to be it.
Also you say you prefer turn-based combat (I do too) and yet you seem to fail to notice that the engagement system they introduced adds a degree of micromanagement to positioning, that makes the game combat ultimately more (as in "more than any other RTwP") similar to the micromanagement of positioning that naturally happens in turn-based combat (this of course provided you're playing at the proper difficulty for your ability).
How exactly do I recharge magic with my spell-casters?
Seems like I only get a few encounters-worth of lobbing magic before they completely dry up (options grayed out).
Do I really have to rest the whole party every time the spells get grayed out, or am I missing something really simple?
Nope, that's the way - resting.How exactly do I recharge magic with my spell-casters?
Seems like I only get a few encounters-worth of lobbing magic before they completely dry up (options grayed out).
Do I really have to rest the whole party every time the spells get grayed out, or am I missing something really simple?
Yeah they only return upon resting. You can get talents at level up that increase the count, as well they increase naturally as you level. there are also items that grant more uses as well.
This is a bit of a theme that's making me feel very restricted with how I build my party. I'm maining a 2hnd DPS Barbarian and slowly but surely every other member of my party except the tank has moved to rifle/crossbow. It feels like either you're a tank or a ranged dps class. Every melee oriented class feels weak/squishy and overly prone to dying without tons of micromanagement beyond what I have to worry about with other classes. The problem is I don't notice some sort of trade off, it's just worse being melee DPS. I really wish you could wear heavy armor as a melee and retain your attack speed.
Holy shit at the Light House! Was steaming rolling encounters for the past few hours then I tried that quest...yea I will be coming back later. Damn.
A few questions:
- When is a good time to start tackling the Endless Dungeon? I just dinged lvl 6.
- There are no respec options / potions correct? I wasted a talent on Sagani because I misread the tooltip like an idiot. Don't want to revert to a save a few hours old so I guess I ill live with it.
- Recommended upgrades for the Stronghold?
Cool. Thanks for the reply, as I thought I was just missing something.
Early levels seem really limited in their usage. Do you guys just use Wizards wands and such as melee weapons most of the time to conserve magic usage? I know most characters have a supplemental "per encounter" special ability, so I try to use those first, as well.
Noticed ''this is like BG3 man!' and got excited!
Noticed ''an i5 Processor is recommended'' and left.....
Damnit I need a new PC man... All these wonderful games lately.
Yeah, Paladins aren't great. The revival ability they have is occasionally useful, but not enough to justify having them in the party.
Isn't that just tanking? That's not useless, that's an important strategy.
Agreed. Though I wish they would have some more connected somehow. Maybe you see an event from the perspective of one person and then, somewhere else in the world, you see the same event from a different perspective.
I kinda want to make a Wizard PC just to compare how badly Aloth is built, but I also want to make one of every kind of PC to experiment and I need to crush that urge and just continue with one save.
Cool. Thanks for the reply, as I thought I was just missing something.
Early levels seem really limited in their usage. Do you guys just use Wizards wands and such as melee weapons most of the time to conserve magic usage? I know most characters have a supplemental "per encounter" special ability, so I try to use those first, as well.
Cool. Thanks for the reply, as I thought I was just missing something.
Early levels seem really limited in their usage. Do you guys just use Wizards wands and such as melee weapons most of the time to conserve magic usage? I know most characters have a supplemental "per encounter" special ability, so I try to use those first, as well.
This is why I stopped reading them early on. As interesting as they may be, I'd probably care more about them if they were somehow tied to the game more. Maybe they could be used to reveal secrets in the game world, or unlock new quests.
Still, there are some nights where I might be in the mood to read these things. But last night, I was interested in making some progress into the game so I could learn if I liked my chosen class. And these little passages seemed like something I could save for later.
Is it though? What's the strategy? It's pretty clear when it's time to break out the wizard's spells or not. The wizard sits there auto-attacking and if you bite off more than you can chew or things are going pear shaped, you break out the big guns. It's strange to me that so many defend PoE's combat as being tactical, when it hamstrings you in so many ways. Encounters are very narrow in how you can approach them.
90% of fights play out the exact same way, every single time. It's certainly not chess.
(I'm really not trying to trash the game. I like it. But the chorus of omg how does this game even exist in this thread is deafening.)
I too would love a respec option. I'd rather that than restarting or finding some sort of modding tool to correct a few bad choices on talents.
I kinda want to make a Wizard PC just to compare how badly Aloth is built, but I also want to make one of every kind of PC to experiment and I need to crush that urge and just continue with one save.
Noticed ''this is like BG3 man!' and got excited!
Noticed ''an i5 Processor is recommended'' and left.....
Damnit I need a new PC man... All these wonderful games lately.
There's an in-game console, isn't there?
I too would love a respec option. I'd rather that than restarting or finding some sort of modding tool to correct a few bad choices on talents.
I've even have a couple encounters where everyone dies except for Eder and Kana (since Eder can tank for days) and the two of them just plunk away at the enemies for 2-4 damage a pop lol. I put it on fast time and play with my phone until they are done.