There are only two really. TheThere are many hints?! O_O
I guess I'm being lucky for being able to deduce it from one source of hint.
vision an the note
There are only two really. TheThere are many hints?! O_O
I guess I'm being lucky for being able to deduce it from one source of hint.
Stuff like resting, I never liked how dungeon crawling devolves into resting between big battles to refresh spells and waht not. Obsidian always tried to limit or put a band-aid on resting and PoE is their best implementation yet, but it's still a band-aid.What issues?
There are many hints?! O_O
I guess I'm being lucky for being able to deduce it from one source of hint.
Well, I strongly disagree on both counts. Resting isn't an issue, it's an important resource management mechanic (at least on hard, which is the way the game is meant to be played). And the battle system is basically the best implementation of RTwP ever.Stuff like resting, I never liked how dungeon crawling devolves into resting between big battles to refresh spells and waht not. Obsidian always tried to limit or put a band-aid on resting and PoE is their best implementation yet, but it's still a band-aid.
Also, I might catch some flak for this, but I never liked the combat on IE games; encounters tend to be either really fast or a slog depending on the enemies and the pacing never strikes a good balance.
Basically, other games have done it better since then, although it's great to have a game that throwbacks to a very specific style of gameplay, I sometimes wish it didn't.
Well, resting as a mechanic usually tends to be done away with, or very limited, like say on Might and Magic you can't rest at all in dungeons. The idea of having to rest to regain cooldowns is what I really, really take issue with, since when designing a dungeon then have something to hang back, since characters can always rest they can design encounters with that in mind.Well, I strongly disagree on both counts. Resting isn't an issue, it's an important resource management mechanic (at least on hard, which is the way the game is meant to be played). And the battle system is basically the best implementation of RTwP ever.
What games have "fixed" these "issues" in your opinion? I'm almost certain that the cure will be far worse than the disease (if there even is one) in my eyes.
Stuff like resting, I never liked how dungeon crawling devolves into resting between big battles to refresh spells and waht not. Obsidian always tried to limit or put a band-aid on resting and PoE is their best implementation yet, but it's still a band-aid.
Also, I might catch some flak for this, but I never liked the combat on IE games; encounters tend to be either really fast or a slog depending on the enemies and the pacing never strikes a good balance.
Basically, other games have done it better since then, although it's great to have a game that throwbacks to a very specific style of gameplay, I sometimes wish it didn't.
Well, resting as a mechanic usually tends to be done away with, or very limited, like say on Might and Magic you can't rest at all in dungeons. The idea of having to rest to regain cooldowns is what I really, really take issue with, since when designing a dungeon then have something to hang back, since characters can always rest they can design encounters with that in mind.
I have very few direct damage-dealing spells on Aloth; they're all things that cause status effects or debuffs that make the most of his AoE rather than his terrible Might. And yeah, I love Expose Vulnerabilities.Expose Vulnerabilites you guys. I took this on a whim from a level up. It's a godsend. It turned some of the High DR monsters I'd been fighting from struggles into cakewalks. The debuff power is really amazing if you have a party that can deal a lot of damage from other characters than the Wizard. Double especially if they are dual wielding. It's really an amazing spell in some setups. Highly worth the cost over the big names like Fireball, etc.
i have a perhaps weird question :
I st there a way to disable the fog of war effect ?
Or at least increase the visible space .
Kind of irks me tha even in a sun filled place i can barely see 3 feet in front of me .
yes, the console command is NoFog.
i get " no command or script "NoFog" accepting 0 Parameters exist ." when i try that .
Damn, any help with Raeger's Keep?
Jeebus, the place is crawling with enemies, it's just insurmountble! (Playing on hard).
I entered the keep via the vines on the north west corner of the map. Found some robes and put them on. But I was discovered by a priestess who claimed that there were introduders around. They attacked and holy molly, the whole kepe descended on me. Something like 5 paladins, 6 or 7 guards, 4 priests and several acolytes.
I think I might win this battle if I play it balls ot the wall and use all my abilities, but I'm playing on hard and I have already used up a rest (several of my guys were exausted after climbing the vines), so no way would I have enough powers left to take on Raeger. Any better ways in?
edit:I also don't like the notion of how its "meant to be played" btw
I never liked the combat on IE games [...]
The game was kickstarted explicitly to be "Back to Baldur's Gate": it was obviously going to have RTwP combat and, as someone else already said, it's the best implementation yet. Resting included. I too long for the coming of the "next generation rpg", but this game was never going to be it.fundamentally preferring a more turn based game[...]
Damn, any help with Raedric's Keep?
Jeebus, the place is crawling with enemies, it's just insurmountble! (Playing on hard).
I think resting is an extremely important part of the game. Otherwise I would just spam my most powerful AoE spells constantly in every battle.
I actually got that one, by finding the secretI have proof that Hiravias is secretly the best companion - when asked about Pallegina
and here's a funny, needlessly cruel dialogue option that most players will probably not get see because of the pre-requirement
Damn, any help with Raedric's Keep?
I think resting is an extremely important part of the game. Otherwise I would just spam my most powerful AoE spells constantly in every battle.
Hi believers,
I made that dumb crazy thing too and pledged a bunch of money i probably couldn't afford. But bugs aside, this is probably the best Kickstartered game out there.
Anyways, anyone out there found my Morning Star yet? If so, let me know and i might have an reward for you.
And yes, to my surprise Obsidian did accept my backstory to the weapon and helped rewrite it a bit due to my borked grammar (i bet)(Super secret hint: There are rumors that this weapon holds hidden stats not mentioned in the actual description)
A lot of people seem to festishize these old mechanics to the point where they actually prefer them being clunky. The wizard class is essentially relegated to auto-attack for the vast majority of your encounters, because the only real spells they have are limited and you need them for the tougher fights. How is that fun exactly?
And yes, to my surprise Obsidian did accept my backstory to the weapon and helped rewrite it a bit due to my borked grammar (i bet)(Super secret hint: There are rumors that this weapon holds hidden stats not mentioned in the actual description)
Lol, how do you do that? I've been playing a benevolent character for the most part(minor anger issues) This game does need more cruel dialogue choices. I've been replaying Planescape lately and I'm constantly shocked by the terrible things you can do in that game. Bartender asks you to get rid of a customer who stopped paying? Slip poison that you found 3 zones away into her drink and watch as she chokes to death!and here's a funny, needlessly cruel dialogue option that most players will probably not get see because of the pre-requirement
Lol, how do you do that? I've been playing a benevolent character for the most part(minor anger issues) This game does need more cruel dialogue choices. I've been replaying Planescape lately and I'm constantly shocked by the terrible things you can do in that game. Bartender asks you to get rid of a customer who stopped paying? Slip poison that you found 3 zones away into her drink and watch as she chokes to death!
We all agree cipher is the best class right? Dps and cc God class if you build them right.
Yes. BUT a priest is also invaluable. I am looking at you, Durance. Looking at you straight away.
Wait really? I kicked that guy out of my party as soon as possible.
Seriously? You are missing out on some very heavy dialogue if you do
I have proof that Hiravias is secretly the best companion - when asked about Pallegina
and here's a funny, needlessly cruel dialogue option that most players will probably not get see because of the pre-requirement
Warden's Lodge Bounties.
Lolomgroflcopter
Unlock it and get wrecked.
Warden's Lodge Bounties.
Lolomgroflcopter
Unlock it and get wrecked.
I really think those are more "preferences" than "issues", since "fixing" them would make the game worse for me. It looks like you just don't like resource management.Well, resting as a mechanic usually tends to be done away with, or very limited, like say on Might and Magic you can't rest at all in dungeons. The idea of having to rest to regain cooldowns is what I really, really take issue with, since when designing a dungeon then have something to hang back, since characters can always rest they can design encounters with that in mind.
As for the combat, I think it also boils down to fundamentally preferring a more turn based game, like say the Jagged Alliance games, because thinking about fixing the issues I have with real-time pause tends to just do away with it for good.
One thing, though, I can say for sure, would vastly improve combat for me, some sort of grid based movement, since positioning matters a lot when casting spells.
I think resting is an extremely important part of the game. Otherwise I would just spam my most powerful AoE spells constantly in every battle.
Yep, it also makes for a nice counter balance to the stash mechanic.
Pretty much. I agree that it's more interesting than MP, since it's essentially like having 6 separate types of non-interchangeable MP.It's just another mechanic for "MP", so to speak. I think especially for classes like Cleric, it's a more interesting system.
edit:I also don't like the notion of how its "meant to be played" btw
I'm sorry if I offended you, but it's a fact that the game is designed for "hard". The developers confirmed as much. Every game will have a difficulty setting it is primarily built and designed for, and in the case of PoE it's hard.Yeah, definitely a welcome attitude. Someone will praise the game for allowing people to play the character they want to play, then dismiss your opinion because you're not playing it on the only allowable difficulty setting. Get real.
Yeah, Durance is amazing.Priest not only is a great class but durance is an amazing character and one of my favorites. Avellone does it again.
I usually dislike the gruff Durance archetype. However,Seriously? You are missing out on some very heavy dialogue if you do
These goddamn chanter summons are OP as fuck if you activate battle with a scouting character and then run back to your party with enough time to have the chants ready from the get go.
Hi believers,
I made that dumb crazy thing too and pledged a bunch of money i probably couldn't afford. But bugs aside, this is probably the best Kickstartered game out there.
Anyways, anyone out there found my Morning Star yet? If so, let me know and i might have an reward for you.
These goddamn chanter summons are OP as fuck if you activate battle with a scouting character and then run back to your party with enough time to have the chants ready from the get go.
Everyone skipping the gold-named NPCs with the soul backgrounds - keep in mind you only get to play Pillars of Eternity for the first time once in your life. Savor it!
Why would you skip them? They're extremely well-written, and for at least two thirds of them, if they would have kept going I would have kept reading. That's how intriguing and compelling they often are. They're almost like great writing prompts, or super short stories (micro-stories).
I mean, yeah. But that'll happen with everybody. But I never really used him in battle.
My strategies rarely involve Buff and Debuff. Replaced him with a paladin and haven't lost a battle since.