HiVision said:The strategies available are seriously good fun aren't they.
For me it feels like a strategy game more than an action game at times and even if I lose - especially to a good opponent - I don't mind (much the same way I feel when playing a game such as Red Alert 3 against Brutal AI - I just boot it up and try a different strategy). It's as if the strategic thinking part is where the true fun is and winning/losing is actually secondary to the enjoying.
I had some epic battles tonight - one guy was using fire resistance to quickly nip through all the falling magma without dying... b'stard! That came down to 4-3 (to him...).
I love firing reflective shots into small enclosed areas when I know the other guy is in there... it soon knocks him out
I love trying new things out or using strats that got me.HiVision said:Initially it was rage-inducing to me too but I learnt to relish watching the other player's strategy as much as enjoying my own. The people you are up against sometimes pull some incredibly cool moves and it becomes almost like chess as you plan ideas out to try and combat him.
Did you not feel it at all? Where are you at?Tntnnbltn said:Not meaning to sound shallow, but I checked the news today for the first time since yesterday morning, and now I understand why I couldn't find a single PJS2 multiplayer match last night when I got home from work.
Australia, but due to ping restrictions and Australia's relatively low population, 99% of my matches are with Japanese players.Brazil said:Did you not feel it at all? Where are you at?
Oh. That makes more sense.Tntnnbltn said:Australia, but due to ping restrictions and Australia's relatively low population, 99% of my matches are with Japanese players.
wat.Rez said:wow, the single-player is so damn bad.
how did this happen? PJS1 was a fantastic game. This just feels amateurish, as of World 6.
Was this made by a b-team, or the original team?
Rez said:wow, the single-player is so damn bad.
how did this happen? PJS1 was a fantastic game. This just feels amateurish, as of World 6.
Was this made by a b-team, or the original team?
Rez said:wow, the single-player is so damn bad.
how did this happen? PJS1 was a fantastic game. This just feels amateurish, as of World 6.
Was this made by a b-team, or the original team?
Vexidus said:but I can't believe that there were no checkpoints. Quite often I would get to the... close to the end, and get screwed over, only to start at the veeeeery beginning of the fight. Seriously, no checkpoints? Even after I've died 15 times? The best part: I missed a single gem somewhere in the level. Can't wait to replay that boss fight...!
That seems to be the PixelJunk philosophy. Like Eden and Monsters, Shooter 2 isn't challenging so much as it is frustrating. I only finished it because I felt compelled to, not because I wanted to (which is exactly what happened to me with PJ Eden).Edgeward said:more frustrating than fun
For me, it's not frustrating because of the difficulty of the levels or boss fights; it's finding every gem, rescuing every survivor, then dying because I touched a tiny bit of lava that is so small I couldn't even see it on the screen. THAT is what's frustrating.duckroll said:It's weird that people are finding the game frustrating. It's anything but frustrating imo. It's a nice challenge, and there are very clear patterns and design which you can rely on. Unless you don't like this sort of game to begin with, then I guess there isn't much for debate.
FantasticMrFoxdie said:I just realized Q-games is in Tokyo right? Hope all of them are okay =/
Exactly. It's not a particularly difficult game. It's simply a frustrating one. It's the same way I felt while trying to 100% PJ Eden. Compulsion replaces pleasure very quickly.RyanardoDaVinci said:For me, it's not frustrating because of the difficulty of the levels or boss fights; it's finding every gem, rescuing every survivor, then dying because I touched a tiny bit of lava that is so small I couldn't even see it on the screen. THAT is what's frustrating.
Fair enough. Managing frustration is the bread and butter of good game design. Finding that tipping point has got to be hard as hell. For me, it's just a couple of things that tip the scales:HiVision said:Frustration is in the eye of the beholder
conman said:Fair enough. Managing frustration is the bread and butter of good game design. Finding that tipping point has got to be hard as hell. For me, it's just a couple of things that tip the scales:
1) Levels get long towards the end, and deaths result more often than not from lapses in judgment, not from failures in skill. Having to restart a long level because I ran into an enemy just as it was spawning is annoying.
2) The focus on collection. Not seeing the "true" ending until you collect all the treasure is annoying. Not that the story is all that important, but the standard ending is abrupt and unsatisfying. The game simply ends. And seeing the constant reminder that I only have 14 out of 15 treasures/survivors is a compulsive player's nightmare.
Otherwise, I love the music, love the art style, love the core mechanics, and love the puzzle design. And because I'm such a compulsive person, I'm collecting all treasure and survivors despite (or is it because of?) my frustration. But I'm not sure if that says more about me or the game.
Jinfash said:How long is this game compared to first?
Jinfash said:How long is this game compared to first?
HiVision said:A little change has been made from tonight - the money earned even when you lose has been increased from $10 to $25 to help prevent people get into a negative spiral where they can't get new items to try out.
The money for a draw has been increased to $50 and the money for a win is the same as before.
This might help stop people disconnecting just because they are worried about losing - it's worth it to play just for the extra $$$ if you happen to lose now.
HiVision said:I'm curious, what did he have to say? Because we certainly didn't see any eurogamer staff playing with us online during the embargo.
Interestingly eurogamer.nl gave us 9 and it looks like they played the game properly and fully (as I thought reviewers were meant to, you know)
Don't listen to the disappointment! It *is* your best game and the difficulty is perfect. It may have been hard at first, but, once i mastered the mechanics, it became a breeze to quickly make my way through the levels and rack up combos.HiVision said:Joystiq gave us 4/5 but also called shooter 2 our most disappointing game, WTF
Shooter 2 is our best game yet and to open a review by saying that makes me disappointed in them.