Total Annihilation had that many years ago. It was called Boneyards. Every week players sided with either the Core or the Arm and fought for control of a different star system. Mavor has hinted that he'd like to bring it back in some form, I would not be surprised if it was the third stretch goal.
I'm willing to bet it's the final stretch goal, probably around $2,000,000. There's no way it will happen unless an angel investor steps in (or they call in some favors for advertising). We'll be lucky to hit even the second stretch goal at this rate.
Dev interview by Total Biscuit. (40 minutes)
http://www.youtube.com/watch?v=qqDSh34VoPY&feature=youtu.be
One step closer to a singleplayer campaign is one step closer for me to back this project.
Which is funny since everyone I knew growing up would just jump straight into skirmish in any RTS.Going off the Shack news interview a Single player campaign would be the final stretch goal if it was a goal at all. Apparently it costs a shitload more to make than a multiplayer/skirmash game
Which is funny since everyone I knew growing up would just jump straight into skirmish in any RTS.
Yup. That's the same logic they're applying to PA. Skirmish is the mode that's played the most, Skirmish is the easiest mode to make. It's a no-brainer through and through.Which is funny since everyone I knew growing up would just jump straight into skirmish in any RTS.
They are sticking with a two-resource flow-based economy, like TA and SupCom1. You don't have anything to worry about.This looks awesome. Hopefully they pull of the economy side really well. I loved Supreme Commander but Supreme Commander 2 fucked all that up.
The only reason single player would be expensive is if they felt the need to have a bunch of special units, and an elaborate story with cutscenes and voice acting and shit. Personally, I'd be happy with a string of interesting combat scenarios tied together by a very small amount of story presented through text.
We're nearly a quarter of the way to the next one, as far as post-goal funds go.Lets build for those stretch goals now.
STRETCH GOAL 3 is something about redesigning the whole look of the game I hope; this looks fugly compared to TA. In motion it looks nicer though.
One thing the developers talked about is having either one team with double the units or two teams with half the units available. What do you guys think?
I've always thought two different teams fighting is kind of cool, then again the idea of having one team with a ton of units would create different strategies and options if you had to choose a path to go by. If it was easy to get every unit every game it might ruin some of it but if you had to commit to a certain strategy it might be interesting.
No need to jump through hoops anymore, Mavor said that you can have multiple players per team. Previously a "team" was really just an alliance, now teams are actual teams. Alliances will still be available for people who prefer the old way, however.2 teams is pretty cool, as long as they include the option to give units to the other player. I remember doing this in the TA games with a friends and one of us would deal with making units, the other would co-ordinate them and do the combat jobs.
The price for this is still too damn high. 200k for each goal? How are they tabulating this?!
I eagerly await battleships and battle-satellites.
NEW ADD-ONS FOR $95 TIER AND ABOVE
Alpha Commander - A unique, in-game commander model designed especially for our Alpha users. See concept art below.
PA Commanders Miniature Set - Were partnering with a certain miniature company you Kickstarter fans know and love to bring you THREE high quality 3-4 inch miniatures of PA Commanders. These include the Progenitor and Alpha commanders as well as a secret commander that well talk more about later!
If you are pledged at the $95 tier or above you automatically get these additional rewards.
This is seriously the best deal of all time. Someone should make a thread if they haven't already, TA for $3 is something that everyone who likes RTS should take up.
And here I was thinking I'd be fine with the first two. We're trending past $1.5m, but I don't know how long this momentum will last. I really hope we hit all three of those. Hopefully 4 and 5 are not as cool.Commander Concepts
New Stretch Goal
We'll definitely get 1.3m, the only one in question at this point is 1.5m+.Awesome! Really glad to see they managed to reach this one. Hopefully the 1.3 million one isnt far off, really want those orbital units.
I always had a soft-spot for lava, though I think that they could do a better job of it. It sounds like they are (structures that can be built in lava, etc.).Lava maps and metal maps were my favorites in TA. D: