Nice to see they give you 2,000 coins for completing a game of vanquish. Was also wondering how do you use the skip a challenge cards?
right, but the thing is I got it as a zombie when we won
I'm enjoying how much like ME3 MP this is turning out to be. Wish all the success for those involved. Maybe I'm missing it, but we could really use an official forum/outlet for PvZ news. The Bioware Blog/forums were a great source for balance changes and general dissemination of news.Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
There really needs to be a server browser or at least a region filter. Getting connected with people in other countries does not make a great experience.
Can you still get challenge skips in the 5k pack? I have dumped 40k into them and haven't gotten one. Before it seemed like every other.
Seems that someone at EA party pooped the new coin rate, it's back down to the old levels again.
Any rumours about a PS4 release date?
Can anyone confirm this?
I was just playing about an hour ago and didn't notice.
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
Economy Balancing
- More Coins! Yes more coins are now awarded in both Team Vanquish Mode and Gardens & Graveyards.
Sticker Packs
- Skip Star Challenge cards are now more plentiful these are a great way to skip the harder challenges.
Mode Balance:
Gardens & Graveyards
- Zombie garden capture time decreased in all maps.
Gameplay Balance Changes:
All-Star
- Increased primary weapon damage, and reduced damage falloff distance.
- Increased the Imp Punt's inner blast radius.
Soldier
- Ice Trooper: Reduced weapon damage falloff distance.
Scientist
- Marine Biologist: Reduced weapon damage falloff distance.
- Dr. Toxic: Increased rate of fire and reduced weapon damage falloff distance.
Sunflower:
- Mystic Sunflower: Increased projectile damage across all three charge levels.
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
Economy Balancing
- More Coins! Yes more coins are now awarded in both Team Vanquish Mode and Gardens & Graveyards.
Sticker Packs
- Skip Star Challenge cards are now more plentiful these are a great way to skip the harder challenges.
Mode Balance:
Gardens & Graveyards
- Zombie garden capture time decreased in all maps.
Gameplay Balance Changes:
All-Star
- Increased primary weapon damage, and reduced damage falloff distance.
- Increased the Imp Punt's inner blast radius.
Soldier
- Ice Trooper: Reduced weapon damage falloff distance.
Scientist
- Marine Biologist: Reduced weapon damage falloff distance.
- Dr. Toxic: Increased rate of fire and reduced weapon damage falloff distance.
Sunflower:
- Mystic Sunflower: Increased projectile damage across all three charge levels.
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
Btw, could be have a coin difficulty multiplier for Garden Ops. No incentive to play harder difficulties except for the challenge. Easy is the best mode to farm coins.
It's going to be paid dlc.coins are still the old values and I think the changes were rolled back, what's going on?
coins are still the old values and I think the changes were rolled back, what's going on?
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
These changes are for the 360 version too, right?
That's what I meant too. Holding for 5 seconds and turning it off, then turning it on again didn't fix the stuck loading screen. Unplugging it did.
Thanks. These balance updates all sound excellent.
Btw, could be have a coin difficulty multiplier for Garden Ops. No incentive to play harder difficulties except for the challenge. Easy is the best mode to farm coins.
what does "more coins" even mean ? 100 instead of 50 for a kill or what ? please be more specific because i cant see a difference
is it the 3000 coin bonus at the end of a round ?
Pretty sure that's been there already lolLevel cap is also increased. New challenges after character level 10.
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now.
...
I'd love to know what you all think!
I'm bored this weekend and feeling the temptation to buy this for some reason. I have a feeling come Tuesday I'll completely regret it though, as Titanfall is going to dominate my time.
I'm bored this weekend and feeling the temptation to buy this for some reason. I have a feeling come Tuesday I'll completely regret it though, as Titanfall is going to dominate my time.
I'm bored this weekend and feeling the temptation to buy this for some reason. I have a feeling come Tuesday I'll completely regret it though, as Titanfall is going to dominate my time.
Hey everyone, I'm the lead gameplay designer and balance guy on Garden Warfare. I've posted a couple times in this thread, but didn't have a whole lot to say until now. Our first balance patch is now live:
Economy Balancing
- More Coins! Yes more coins are now awarded in both Team Vanquish Mode and Gardens & Graveyards.
Sticker Packs
- Skip Star Challenge cards are now more plentiful these are a great way to skip the harder challenges.
Mode Balance:
Gardens & Graveyards
- Zombie garden capture time decreased in all maps.
Gameplay Balance Changes:
All-Star
- Increased primary weapon damage, and reduced damage falloff distance.
- Increased the Imp Punt's inner blast radius.
Soldier
- Ice Trooper: Reduced weapon damage falloff distance.
Scientist
- Marine Biologist: Reduced weapon damage falloff distance.
- Dr. Toxic: Increased rate of fire and reduced weapon damage falloff distance.
Sunflower:
- Mystic Sunflower: Increased projectile damage across all three charge levels.
We're going to continue updating and tweaking the game in the days and weeks to come, and I'd love to know what you all think!
Pretty sure that's been there already lol
I'm bored this weekend and feeling the temptation to buy this for some reason. I have a feeling come Tuesday I'll completely regret it though, as Titanfall is going to dominate my time.
Game is really great and well worth the 40 price tag. I was also unsure about it last week but I got it and am really glad I did.