LithiumSpade
Member
Easier as in slightly less difficult? Sure. The split-screen mode that's currently in the game could probably have been done by a single coder in a couple of days. The mode you're asking for would require orders of magnitude more work for something only a handful of players would use.
You're saying "they should've done a complete split-screen enabled game instead of this lackluster mode" but the real choice they had with time and money considered was probably more along the lines of "we either ship the game without any local multiplayer or we can have Joe throw something together in a couple of days".
The fundamentally difficult part of putting split screen support in an engine is actually just that. Once its in, the hardest work is already done. This wasn't something they threw in at the last second; we knew about it well in advance of release. Look at something like the upcoming Timesplitters Rewind - unlike the originals, it won't have split screen support because the engine they're using (CryEngine 3) doesn't support it. Now if PvZ had shipped without any form of local multiplayer I would have just chalked it up to the Frostbite engine similarly not supporting split screen, as I can't name any game that runs on it that has that mode. But as the mode is there, the easy part is actually optimising it for online use, as split screen optimisation is often easier than single player - see the Blur Digital Foundry article on this for an example.
Still, I really appreciated the support they're giving this game post-release. Downloading the Zomboss Down pack right now