Babylon's Fall doesn't look exciting (I'm not really sure if it should be treated more like their own greats like The Wonderful 101 or licenced projects for others like Legend of Korra or Transformers: Devastation that could be considered of smaller focus and importance, it could also be a Square Enix demand more than PG), but that has little to do with any GAAS intentions I actually wasn't aware of beyond it having the co-op element. They've otherwise been fairly consistently great not only with their early games but up to recently with Bayonetta 2, NieR: Automata and Astral Chain, I'm sure Bayonetta 3 will be pretty great as well. The difficulty they have had with continuing once doomed series like Bayonetta since its inception shows the market sadly doesn't care for such things unless they have the AAA prowess of a huge marketing machine like Capcom, which also has had trouble continuing stuff like DMC to be honest. With having found success with games like NieR and Astral Chain which are more longform than simple action romps it makes sense they want to have games with more prolonged appeal going forward as well. If it will work out or not remains to be seen but it's hardly worth preemptive damnation, they've done good and might have good ideas up their sleeves once again. The actual quotes presented here don't even really mention live service type games, but I guess that could be one method for prolonging a game's appeal, it's hard to tell from a Japanese interview where nuance and more can be lost in translation. Either way, just buy what looks interesting to you and not what doesn't, committing to a whole company's theoretical output one way or another based on PR tidbits seems quite silly regardles.