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Interview: PlatinumGames on next-gen and its next steps | VGC
Inaba and Kamiya reflect on The Wonderful 101 Remastered studio’s move into self-publishing…

Microsoft’s Phil Spencer recently said he wasn’t satisfied with Xbox’s position in Japan and that he wants to improve it with Series X. What advice would you give him for how he can improve Xbox’s position in Japan?
Kamiya: I don’t know if I’m really fit to give advice on how somebody should run their platform since only some of my games have sold well. But if I were to share my innocent opinion as a gamer, I would say that ever since the Xbox has been introduced to the Japanese market it’s always felt like something foreign and far away. It doesn’t feel like it’s ever been cultivated for Japanese tastes.
It reminds me of the NES and Super NES days when I had to go to these really niche game stores to get foreign games you could only get through import. They weren’t localised to Japan or anything, they were just imports that you were kind of buying just to have this rare token as a gamer.
I think that Microsoft Japan could do more to market towards actual Japanese gamers’ tastes for their console. If you want a concrete example, when you unlock an Achievement it says ‘Achievement unlocked’ and in Japanese, this phrase is translated extremely literally. Compare that with Sony’s Trophies: that idea is very easy to grasp and even in Japanese the word ‘trophy’ is the same as in English. There’s no awkward translation and it’s easy to understand.
Achievements have been part of Xbox since the 360 days and we’ve just come to expect it at this point, but it’s something that when I really think about it, doesn’t really have any meaning in Japanese. I feel like that could have been localised better. I think maybe someone should tell Phil Spencer that the Japanese translation for Achievement is a little literal [laughs].
Inaba: We love Phil Spencer by the way! We’re not trying to speak badly about him.
I agree with the foreign feeling nature of the hardware, but I also admire that Phil wants to try hard in Japan. I would love to give him some advice, but I also feel that the success route into Japan has not always been about having the best hardware. Sometimes it’s about familiarity. The biggest exception is the iPhone, but that was able to break in because it just took the world over – and it’s not easy to make something of that momentum every day. It’s a tough question that I don’t know the answer to.
Kamiya: The home menu translations feel a bit too literal too, by the way! [laughs]
On this same topic, Phil Spencer has also been very public in his desire to acquire a Japanese studio. Has Xbox been knocking on your door and would you be interested?
Inaba: I did read some rumours about Xbox wanting to purchase PlatinumGames, and I thought, ‘people on the internet write the craziest stuff’, because that conversation has not come to our doorstep at all. That said, we’re not Microsoft, so we don’t know what happens behind their doors, we don’t know if they had any thoughts about it possibly.
Kamiya: Maybe somebody reminded them that I’m still at the studio, and they were like, ‘right then, forget that! We’re not going to acquire them!’
Inaba: We’ve not had any talks like that, but I think even if it was a possibility, we’re now going into more independent self-publishing. It’s not that we’re disinterested in Microsoft, but if the relationship were to be us working under their direction, I feel like that would be the opposite of what we’re trying to do now and limit our possibilities. Any opportunities that would limit our freedom I think we would be against.
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