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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

Vipu

Banned
Yeah I really hope for some FPS only servers down the road. It'll be a very different game. Way more intense too.

Have there been any word on wether thats happening?

I really want first person only servers.

also, i really need a new map. As much as im enjoying the game, the map is getting really stale.

Yeah the first person servers can't come soon enough. I'm beginning to wonder if it's going to get scrapped =/

Just join these custom games and help the 1st person games grow!
Its already getting pretty good amount of players.
https://www.reddit.com/r/PUBATTLEGR...rst_person_only_custom_games_18_games_a_week/
 

Brakara

Member
Was looking at steam stats though and just saw this game is over 200,000 concurrent users right now, never seen it that high.

It was 209k yesterday (Sundays are weekly peaks). And since it has grown every week since release, and if it continues, it will probably dethrone No Man's Sky at #5 for top peak number of players all time next Sunday.
 
T

thepotatoman

Unconfirmed Member
I kind of wish first-person-only became mandatory, since third-person leads to so many weird situations where you can scout impossible view lines.

Isn't that the point?

I don't know if they want camping to be too easy in this game.
 

ghst

thanks for the laugh
i hadn't played since the sight correction patch.

i was worried for a while back then that i wasn't brilliant at everything i do by default. glad to see that's been resolved.

I don't know if they want camping to be too easy in this game.

it's much easier to camp when you can have 100% information of your surroundings.
 

jediyoshi

Member
New dearsomeone's early access highlights
https://www.youtube.com/watch?v=a0q4TqkP9Fg

it's much easier to camp when you can have 100% information of your surroundings.

It'd be much easier to camp in first person only servers, it puts a higher required risk for the attacker to spot the camper in the first place, every corner becomes a choke point as long as someone is hard aiming it. Think of the fuckboi shacks purely from the attacker's perspective. In third person, the attacker can just peak inside to see a camper with 0 risk. In first person only, the only way to gain that knowledge is physically making themselves vulnerable in front of the door.
 

blinkz

Member
Coming from console to play this has been fun but I need to find people to squad up with. Solo is taking years off my life.
 

Hylian7

Member
Isn't that the point?

I don't know if they want camping to be too easy in this game.

Third person makes camping easier that it would in first. Many situations in third you don't have to poke your head out and expose yourself, and there's plenty of angles you can get to where you can see them from 3rd and they can't see you from 3rd.

I agree, first person only would be the best mode. I would purely stick to first person, but do not because I know everyone else is using 3rd to get better views.

I also wish they would fix the reticle being incorrect in 3rd person. It's still wrong, and I always go into first person any time I'm shooting, unless I am just using ADS.

and it's easier to counter campers by checking corners using the camera

Campers that have to poke their heads out more put themselves at risk. They would have to do that in third person.
 

jediyoshi

Member
Third person makes camping easier that it would in first. Many situations in third you don't have to poke your head out and expose yourself, and there's plenty of angles you can get to where you can see them from 3rd and they can't see you from 3rd.

That's meaningless when that same effect is multiplied in number of occurrences that could occur in first person only servers. Think of an L hallway. If someone is hard aiming the corner from one end, there's no way for someone who only has first person to counter that. The more net shared knowledge there is, the less amount of overall risks that have to be taken there are.
 

Hylian7

Member
That's meaningless when that same effect is multiplied in number of occurrences that could occur in first person only servers. Think of an L hallway. If someone is hard aiming the corner from one end, there's no way for someone who only has first person to counter that. The more net shared knowledge there is, the less amount of overall risks that have to be taken there are.

Sure there is, it's called peering around the corner quickly then going back instead of just charging guns blazing around the corner. The logic here is completely backwards.

By your same token here, someone camping in third person can see precisely when the guy is about to come around the corner at you putting no risk to himself. Hell it makes it easier to chuck grenades at him if you want to take that route.

Personally my #1 rule of grenades is "Don't". Almost every time they never go where you want them to or as planned. I tried to throw grenades in windows, aimed between the bars, and three fucking grenades in a row bounced off. Fuck grenades.
 

jediyoshi

Member
Sure there is, it's called peering around the corner quickly then going back instead of just charging guns blazing around the corner. The logic here is completely backwards.

You're literally saying that in order to gain the same information the attacker would otherwise get for free in third person, "all" the attacker has to do in first person is put themselves at risk by placing themselves in a vulnerable position?

7k4LLrG.png


In a third person game, this attacker can stand here for free and see a person camping.
In a first person game, they have to stand in someone's crosshairs to get that same information.
How has it gotten easier for that camper sitting there?
 

Hylian7

Member
You're literally saying that in order to gain the same information the attacker would otherwise get for free in third person, "all" the attacker has to do in first person is put themselves at risk by placing themselves in a vulnerable position?

7k4LLrG.png


In a third person game, this attacker can stand here for free and see a person camping.
In a first person game, they have to stand in someone's crosshairs to get that same information.
How has it gotten easier for that camper sitting there?

Press E, release. You saw the guy before he could react fast enough.
 

jediyoshi

Member
Press E, release. You saw the guy before he could react fast enough.

How does constantly knowing where someone is sitting for free compare to knowing a split second moment of information about someone's position at the cost of exposure? Camper immediately moves an inch left or right as a result. You're not actually making the point that the knowledge/risk involved is anywhere near the same, only that now you get lesser information for the attacker.
 

Hylian7

Member
How does constantly knowing where someone is sitting for free compare to knowing a split second moment of information about someone's position at the cost of exposure? Camper immediately moves an inch left or right as a result. You're not actually making the point that the knowledge/risk involved is anywhere near the same, only that now you get lesser information for the attacker.

In the example above, if they moved an inch to the left or right, it hardly matters. That room has a corner right there, otherwise they're going across the doorway and you would see them without peering out. If the attacker knew they were in there, and they move an inch left or right, big whoop. When they go in there and attack they know what direction to point and will be adjusting aim as they are moving anyway. If the attacker is using a shotgun, it matters even less.

I don't understand how you seem to think being able to see past walls you shouldn't be able to see is important for the game. That's the way it's supposed to be, IT'S A WALL, not a window or open door.
 

jediyoshi

Member
When they go in there and attack they know what direction to point and will be adjusting aim as they are moving anyway.

Great, they have to adjust and the camper only still had to hard aim a single point. You're still trying to simultaneously say the mutually exclusive scenarios that there's no difference and yet the attacker's risk/work has been altered.

I don't understand how you seem to think being able to see past walls you shouldn't be able to see is important for the game.

Who's making this argument?
 

JDB

Banned
It really depends on the location and positioning whether or not third or first person will favor the camper or not. In a lot of spots you can camp and get tons of information without leaving cover or conceilment in third person mode which obviously isn't a thing in first person.
 

Hylian7

Member
Great, they have to adjust and the camper only still had to hard aim a single point. You're still trying to simultaneously say the mutually exclusive scenarios that there's no difference and yet the attacker's risk/work has been altered.



Who's making this argument?

Is that not the argument you're making here? You have expressed how campers are bad for the game.

New dearsomeone's early access highlights
https://www.youtube.com/watch?v=a0q4TqkP9Fg



It'd be much easier to camp in first person only servers, it puts a higher required risk for the attacker to spot the camper in the first place, every corner becomes a choke point as long as someone is hard aiming it. Think of the fuckboi shacks purely from the attacker's perspective. In third person, the attacker can just peak inside to see a camper with 0 risk. In first person only, the only way to gain that knowledge is physically making themselves vulnerable in front of the door.

I realize this one isn't you, but you were agreeing with this post.

Isn't that the point?

I don't know if they want camping to be too easy in this game.
 

jediyoshi

Member
Is that not the argument you're making here? You have expressed how campers are bad for the game.



I realize this one isn't you, but you were agreeing with this post.

I was purely responded to this post's claim which was the only thing I quoted.

it's much easier to camp when you can have 100% information of your surroundings.

As a solo camper who's already mapped out every building choke point that can be held without exposing yourself, I'm praying for first person servers sooner rather than later. Gives me more to work with rather than a bunch of narrow hallways

FxDwggB.jpg
 

Kalentan

Member
This is already how it works. It's even a bit ridiculous sometimes.

Eh, doesn't feel like it. Cause they can use energy drinks to minimalize the damage a bit and so they can sit out there for a bit. Kill the target sitting inside the barrier and then run in and heal.
 

dtcm83

Member
First solo chicken dinner last night after almost 80 hours of playtime. Was great, spent the last 5 or so minutes prone and creeping around. Finished the entire round with 2 kills. Awesome.
 

FiraB

Banned
had a game today where i wasnt in the circle until i was in the top 20. got #2 without ever finding an ar
Got to 4th with a shotgun and a silenced pistol yesterday. Amazing how useful pistol is sometimes, got 3 shotty kills and 4 pistol kills.

Notice a lot of desync issues on oc servers last night, pretty nuts how bad its gotten. Hopefully they can further work on it cause its annoying as hell.
 

MUnited83

For you.
I will admit, my first chicken diner was really lame ahahaha. I had to be out of the PC for a while, and just left my character out in the open without any equipment. Return like 20 or so minutes later, i'm somehow still alive and was lucky with the circles, the next one was relatively close. I loot up a couple of houses quickly, get a M416 with some ammo and a helmet. I run into the circle area. There's a house close, and I just see a guy running out . I take some potshots, he hides behind a three, I rush up close and just murder him, and dude is completely kitted out. Got scopes, crapload of ammo, bulletproof vest, a AKM with all attachments, etc. Then I just go to where the circle was going to be, crouch out in a bush in the middle of the beach, wait a bit. There's only two guys left, one next to a bridge, one on the little tower. They eventually find each other and start a gunfight, i just keep on watching through the bushes. The one in the tower kills the other, and i immediately start using single fire with the scope on him. Dude somehow couldn't ever tell where I was shooting somehow, so it took a few shots but he easily went down.

Low effort chicken diner y'all
 
I was purely responded to this post's claim which was the only thing I quoted.



As a solo camper who's already mapped out every building choke point that can be held without exposing yourself, I'm praying for first person servers sooner rather than later. Gives me more to work with rather than a bunch of narrow hallways

FxDwggB.jpg

Man I really hope first person servers DON'T happen. I don't want that shit to catch on. There is more than enough of FPS only games. We don't need that fucking shit.

People should learn to deal with it and counter it. It's easier to aim in first person, and in third person you're at a disadvantage when being rushed.


Being able to opt between first and third person on the fly creates another deeper layer of tactical element of knowing how and when to use what. When you use it in conjunction the game becomes more strategic and challenges different level of perspective.

To force a idiom of first-person only undermines the customization aspect of the game, and it risks fragmenting the community in the most pathetic way possible.

It's the same kind of bullshit when people complain about having a map or a certain weapon, despite fully knowing the game was designed a particular way. I don't understand why people don't take it as a challenge to overcome something that gets them killed in game.
 

Hylian7

Member
Man I really hope first person servers DON'T happen. I don't want that shit to catch on. There is more than enough of FPS only games. We don't need that fucking shit.

People should learn to deal with it and counter it. It's easier to aim in first person, and in third person you're at a disadvantage when being rushed.


Being able to opt between first and third person on the fly creates another deeper layer of tactical element of knowing how and when to use what. When you use it in conjunction the game becomes more strategic and challenges different level of perspective.

To force a idiom of first-person only undermines the customization aspect of the game, and it risks fragmenting the community in the most pathetic way possible.

It's the same kind of bullshit when people complain about having a map or a certain weapon, despite fully knowing the game was designed a particular way. I don't understand why people don't take it as a challenge to overcome something that gets them killed in game.
While the third person angle thing is a major point in favor of first person only mode, that isn't even my biggest reason for wanting it. I come from a background of playing Arma, and while third person is a thing in that game, I think it is more fun and tense to play in first. When I played missions with Arma GAF people, we played with first person only. Flying a helicopter (not applicable in PUBG) or driving a car is much more realistic because of your field of view.

I don't see the problem making first person only servers an option. It would be stupid not to, and PU has confirmed it is already coming.

Like I said earlier, I would purely play PUBG in first person, but don't because I know you have to use third person because everyone else is.
 

JDB

Banned
Man I really hope first person servers DON'T happen. I don't want that shit to catch on. There is more than enough of FPS only games. We don't need that fucking shit.

People should learn to deal with it and counter it. It's easier to aim in first person, and in third person you're at a disadvantage when being rushed.


Being able to opt between first and third person on the fly creates another deeper layer of tactical element of knowing how and when to use what. When you use it in conjunction the game becomes more strategic and challenges different level of perspective.

To force a idiom of first-person only undermines the customization aspect of the game, and it risks fragmenting the community in the most pathetic way possible.

It's the same kind of bullshit when people complain about having a map or a certain weapon, despite fully knowing the game was designed a particular way. I don't understand why people don't take it as a challenge to overcome something that gets them killed in game.
I wouldn't worry, most people will stick to third person easy babby mode anyway. First person will be a niche gamemode at best.
 

jediyoshi

Member
To force a idiom of first-person only undermines the customization aspect of the game, and it risks fragmenting the community in the most pathetic way possible.

Do you not see the irony in forbidding players from opting to play in a certain way and citing customization being hampered as a result?
 

Tagyhag

Member
Do you not see the irony in forbidding players from opting to play in a certain way and citing customization being hampered as a result?

Well, no one is forbidding players to hit the V key and play like that the rest of the match. :p

It is true that fragmentation will be this game's biggest enemy.

Going from waiting 100 seconds for a match to something like 5-10 minutes would suck.
 

Hylian7

Member
Well, no one is forbidding players to hit the V key and play like that the rest of the match. :p

It is true that fragmentation will be this game's biggest enemy.

Going from waiting 100 seconds for a match to something like 5-10 minutes would suck.

I honestly don't think the first person only crowd is that large, and given how popular the game is, I have a hard time seeing it be an issue.

Example: In Arma 3 Battle Royale, there were the servers with regular games [REG] (first and third available), and servers with "Hardcore" [HC] games (first person only). The [REG] servers filled up fairly quickly. Hell I got on A3 BR the other day just for the hell of it, and still the [REG] servers were filling faster than the HC ones, if they ever filled up. Granted it's much less popular these days, but it definitely points out that the first person community is likely smaller.
 

Tagyhag

Member
I honestly don't think the first person only crowd is that large, and given how popular the game is, I have a hard time seeing it be an issue.

Example: In Arma 3 Battle Royale, there were the servers with regular games [REG] (first and third available), and servers with "Hardcore" [HC] games (first person only). The [REG] servers filled up fairly quickly. Hell I got on A3 BR the other day just for the hell of it, and still the [REG] servers were filling faster than the HC ones, if they ever filled up. Granted it's much less popular these days, but it definitely points out that the first person community is likely smaller.

Yeah you're totally right, I just honestly would think that it being a custom games makes much more sense.

Especially since other maps are coming, and then they'll need separate matching for those maps + first person.

And then who knows what they'll do in the future.
 

JDB

Banned
Also fucking lol at third person adding another tactical layer. Looking over a hill without risking anything isn't a DEEP TACTICAL LAYER, it's just cheap.
 

Hylian7

Member
Questioning the core design of third person shooter cameras is offending my Socom soul. It is THE game.

This isn't necessarily designed as a third person shooter. What do you classify Arma as, out of curiousity?

Two people using dumb shit against each other doesn't make that dumb shit and less dumb.

This right here. Yes, it technically works the way it is right now, but I really think it would be more fun in first person only. My arguments against third person here have never been out of "It's cheap and I'm losing to it!!!111!!"
 

baby

Member
3rd person also forces you to play in a way that doesnt immediately make sense

first person is inherently more intuitive because (fun fact) we play real life in first person
 

Kalentan

Member
Fucking A. I have the barrier to my back and I STILL get shot from behind. I waited to the very last second to run into the safe zone and yet someone still shot me from behind with a Kar. I looked around and never once saw them.
 
Also fucking lol at third person adding another tactical layer. Looking over a hill without risking anything isn't a DEEP TACTICAL LAYER, it's just cheap.

I kind of agree, because it favors the camper WAY more than the attacker. They get crazy peripheral vision in an angle around them while the person approaching cannot look around obstacles further away. I think it's a balance issue. If you camp up against a wall it should limit your situational awareness. I think a first-person only mode would be cool.
 

Cartman86

Banned
This isn't necessarily designed as a third person shooter. What do you classify Arma as, out of curiousity?



This right here. Yes, it technically works the way it is right now, but I really think it would be more fun in first person only. My arguments against third person here have never been out of "It's cheap and I'm losing to it!!!111!!"

Never played ARMA. You could go into first person (though without a gun visible) in Socom too, so maybe the definition of third person shooter is off (Gears I guess is only that?). Either way for me I love this style of third person experience. I understand those that don't, but I don't think think it's a design flaw or bug that has to be fixed (and most people aren't really saying it is). Adding servers that only do first person is certainly an option though as others have said there is always the worry about player base. In principle it's fine though.
 
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