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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

My game is completely fucked :(

My PC can't handle it at 4k so I've been playing it at 1080p, since Saturday though its looked like this when played at non-native resolution:

mvAXOrP.jpg


Looks normal in 4k, in fullscreen borderless windowed, and in windowed modes, but that causes its memory usage to skyrocket and make the game unplayable

Any suggestions? Can't afford to upgrade my PC right now. I'm fairly sure its not the GPU dying since this is the only game that causes the issue, and it doesn't happen at 4k
 

Grassy

Member
you could always just play on the NA or EU server if you really want it

The lag's way too harsh from Australia. Ping is about 250-400 to the US and EU servers.

Oh well I think a few streamers are about to start jumping on the test server in the next hour or so, looking forward to see how it plays.
 

23qwerty

Member
The lag's way too harsh from Australia. Ping is about 250-400 to the US and EU servers.

Oh well I think a few streamers are about to start jumping on the test server in the next hour or so, looking forward to see how it plays.

I've heard that lag compensation is pretty fair as long as you have a stable connection or something, idk, haven't personally played on a non NA server yet
 

T-Rex.

Banned
I was playing yesterday and I think I got killed by The Flash or some shit. Dude bombs down in his jeep, jumps out, and sprays me before I can even turn around to aim at him. The speed of it was just ridiculous, and what makes it worse is I was prone in bushes so it's not as if I was easily visible.
 

Grassy

Member
I've heard that lag compensation is pretty fair as long as you have a stable connection or something, idk, haven't personally played on a non NA server yet

My connection is pretty good, but I tried playing on the NA server once and it was a rubber-bandy lag fest. Playing on the Asian or SE Asian servers are fine though, just a tiny bit of delay when looting and door-opening etc.
 

Ayumi

Member
What's a decent program I can use to track ping/latency in-game? 1070 GPU btw. The game auto-loads AS but I want to figure out of SEA is actually a better option for me.
 

Wardancer

Neo Member
Nice? It could actually make the damn thing worthwhile. The recoil on the thing right now is ridiculous.

Its important to remember that the cheekpad reduces recoil by like 20%, so a fully kitted SKS with compensator + cheekpad really didn't have too bad recoil especially not when crouched or prone.

A foregrip is gonna turn that into a laser heh.

Edit: As for the VSS that thing is super deadly in solos but quickly looses usefulness in duos and squads mainly because in solo nobody cares about someone dropping dead so you can kill off people without anyone noticing at al. In duo or squad someone is gonna come hunting if you shoot someone and the VSS is garbage in a straight up fight.
 

Randam

Member
is there some kind of scoreboard you can check while ingame?

how many kills each player has, how many youself have.
connection of everyone etc?
 

Metal B

Member
I didn't play the game in a long time, but 1st Person only mode will make me comeback. Also still waiting for automatic jumping over fences (the worst second worst enemies in the game).
 

deadfolk

Member
I haven't played the game yet, so I'm probably missing something, but won't alloking disconnected players allow for some pretty poor abuse.

Two scenarios immediately spring to mind:

1) I'm pinned down/blocked somewhere. Someone has the drop on me. I pull the plug and come back in a couple of minutes when the danger has probably passed.

2) I play for a while and then pull the plug. Let some people kill each other while I safely grab a coffee. Log back in and a bunch of people are already knocked out.

They must be doing something to mitigate this, right? What am I missing?
 

LiquidSteak

Neo Member
I haven't played the game yet, so I'm probably missing something, but won't alloking disconnected players allow for some pretty poor abuse.

Two scenarios immediately spring to mind:

1) I'm pinned down/blocked somewhere. Someone has the drop on me. I pull the plug and come back in a couple of minutes when the danger has probably passed.

2) I play for a while and then pull the plug. Let some people kill each other while I safely grab a coffee. Log back in and a bunch of people are already knocked out.

They must be doing something to mitigate this, right? What am I missing?

I presume your character will still be in the game when you disconnect. So in both of those situations you aren't disappearing from the game world, you're just letting yourself become a sitting duck and probably dying to other people or the circle.
 

deadfolk

Member
I presume your character will still be in the game when you disconnect. So in both of those situations you aren't disappearing from the game world, you're just letting yourself become a sitting duck and probably dying to other people or the circle.

Aah, that would make sense. That's how MMOs usually handle it, so I don't know why I didn't think of that!
 

Wardancer

Neo Member
I haven't played the game yet, so I'm probably missing something, but won't alloking disconnected players allow for some pretty poor abuse.

Two scenarios immediately spring to mind:

1) I'm pinned down/blocked somewhere. Someone has the drop on me. I pull the plug and come back in a couple of minutes when the danger has probably passed.

2) I play for a while and then pull the plug. Let some people kill each other while I safely grab a coffee. Log back in and a bunch of people are already knocked out.

They must be doing something to mitigate this, right? What am I missing?

Currently if you crash or disconnect your character just stays (or keeps running for the hills) which can lead to some fun moments. So no, you cant really abuse it.
 
Okay cool, it just looks like there's an issue mapping it to TAB for some reason. It brings up inventory when not mapped to anything, so presumably there's some kind of conflict there.

I think I'll bind it to a mouse button instead.

Just got #3 :D I can't shoot for shiiiit.


Well, yes, now that said issue has been identified I shall no longer be binding map to TAB...

This stuck out to me when I read it and I've found a way to fix this bug. Go to %AppData% in a folder, back up one level, then go to Local, then TslGame, and then Saved, Config, and finally WindowsNoEditor. The overall path should be something like

C:\Users\<user name>\AppData\Local\TslGame\Saved\Config\WindowsNoEditor

In here, open the file called GameUserSettings.ini and search for

(ActionName="ToggleInventory",Keys=(

and you should have two keys listed if you changed map to Tab and something else to Inventory. For example, I use X for inventory, so mine looked like

(ActionName="ToggleInventory",Keys=((Key=X),(Key=Tab)))

Just remove the ,(Key=Tab) from this and then Tab for map will properly toggle the map. My entry now looks like

(ActionName="ToggleInventory",Keys=((Key=X)))

and it does work as expected. Seems using the in-game key binding editor doesn't unbind Tab from Inventory when you set Tab to something else.
 
Å

Åesop

Unconfirmed Member
Of course the character stays on the exact position he was at during disconnect. I don't get how anyone could think otherwise. Also it was already like that the whole time, except that you couldn't reconnect.
 

Wardancer

Neo Member
What does that mean.

I need a eli5 here. :D

Basically your client renders a person at a specific spot, this data might be outdated due to ping but it doesn't matter. If your client sees you shoot that person at that spot even if he moved on his screen it will send that data to the server and damage that player.

This is why you sometimes die after running into cover because the person shooting you could still see you on his screen.

But you need to know that bullets are not instant, they have travel time so if you shoot at someone 100m away and they are running you need to shoot in front of that person.
 

Randam

Member
Basically your client renders a person at a specific spot, this data might be outdated due to ping but it doesn't matter. If your client sees you shoot that person at that spot even if he moved on his screen it will send that data to the server and damage that player.

This is why you sometimes die after running into cover because the person shooting you could still see you on his screen.

But you need to know that bullets are not instant, they have travel time so if you shoot at someone 100m away and they are running you need to shoot in front of that person.
So who's fault is it, when I don't hit anything?
Guy was only a couple meters away.
 

Grassy

Member
They pushed back monthly patch because it kept crashing a lots internally.

It's still unstable as hell?

Expecting 1-2 week delay if they actually aren't fine with pushing out broken builds.

That's not what they said at all, it sounds like some minor bugs popped up at the last minute.
 
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