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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

Ladekabel

Member
Finally car honks!

Anyone else experiencing lag? Since a few days I have no game where I don't have lag issues. EU server btw.

And just died in a round because my buddy stole all the ammo and in the firefight I didn't have any.
 

MUnited83

For you.
It makes perfect sense. It's a trade-off you have to make yourself. It's not unfair to anyone, it's good for different situations.

That is true even with the delay. Someone tabbing still can be faster that a person just spamming F because they can pick up what they want without having to mess around with the camera.
 

TheRed

Member
Sad that vaulting isn't in yet but everything else seems great. Ready to play some first person only.

Ready for the energy drink littering animation if it's in there.

The med kit and painkiller/syringe shorter time to use will be a real game changer.
 

Rsinart

Member
Picked up the game last night. I rarely play PC games, so my skill with a keyboard and mouse is terrible. Even so I am not doing so bad. Question is, is it possible to use a controller with this game? And if so are you at a real disadvantage by doing so?

That all said, I died a bunch, made it to top 10 a few games. Game is fun.
 

Trace

Banned
Picked up the game last night. I rarely play PC games, so my skill with a keyboard and mouse is terrible. Even so I am not doing so bad. Question is, is it possible to use a controller with this game? And if so are you at a real disadvantage by doing so?

That all said, I died a bunch, made it to top 10 a few games. Game is fun.

I think they just added Xbox controller support in the patch today. But yes you would be at a large disadvantage in fights due to controller vs mouse accuracy.
 

JMZ555

Member
Just had 5 kill chicken dinner. Nade to finish the match. Feels gooooood.

Only had shotgun for 90% of the match.
 

Rsinart

Member
I think they just added Xbox controller support in the patch today. But yes you would be at a large disadvantage in fights due to controller vs mouse accuracy.

All right, I figured as much. I will get the hang of it, moving with keys is just weird to me after console gaming for 25+ years.
 

Blizzard

Banned
They slowed the drag and drop looting, I'm excited to see some complaints from weirdos in this thread talking about "skill ceilings"

"skill ceiling" will always make me laugh

People using the term "skill ceiling" when referring to the one part of the game that doesn't take skill, looting.

I get the feeling you're trying to tell us something. The last two posts so close to each other when no one was even replying to you is especially odd.

Also, perhaps you could make your points without resorting to mockery or calling other people names?
 
Had a game last night where lag screwed my right of the bat and threw me off a building top when landing taking away 90 percent of my health. But I found an SKS and a AKM... With no ammo. So I have those strapped to my back and I'm running around with a p1911 scrounging for bandages most of the game. Manage to make it to the top 3, and I know exactly where the other two are. I attempt to toss a grenade through the window of a hut where one is hiding. The game skips as I throw and it misses completely. Person pops out, and moves to my right around a corner. I take aim in 3rd person, seem to have a clear shot (I picked up a vector by this point) and let loose. My bullets hit the corner of the wall I'm supposed to be shooting around despite not showing the collision indicator. The other guy turns around and mows me down.

Screw this game.
 

mcfly1955

Neo Member
All right, I figured as much. I will get the hang of it, moving with keys is just weird to me after console gaming for 25+ years.

Just got the game Saturday after building my first PC on Friday...I'm 31 and in the same boat, I suck with kb+m, but I'm trying to stick with it.
 
Because it's not immediately obvious that it's even in the game. If a player can play for a hundred hours and not even know that it's possible, it's a problem.

I refuse to believe there are players that have played for HUNDREDS of hours and don't know you can drag items into their inventory.
 

MUnited83

For you.
Oh, I see.

If there's no skill ceiling, why do they feel the need to make it more "fair"?

Because it's a exploit, not how the game was designed, and most people that don't frequent forums and the like wouldn't ever know about it? It's the opposite of skillful.
I refuse to believe there are players that have played for HUNDREDS of hours and don't know you can drag items into their inventory.
There's a difference between knowing that and knowing that drag is faster.
 

Bread

Banned
So I saw that one action can be bound to 2 keys now, what are some ideas on how to make use of that?

I get the feeling you're trying to tell us something. The last two posts so close to each other when no one was even replying to you is especially odd.

Also, perhaps you could make your points without resorting to mockery or calling other people names?
Yes because I remember people freaking out when it was announced a month or two ago and i find it funny
 
I refuse to believe there are players that have played for HUNDREDS of hours and don't know you can drag items into their inventory.

It defies logic that it would be faster, it's not hard to grasp at all why people wouldn't catch on. It's a very abstract mechanic that was clearly never intended in the first place.
 

Tovarisc

Member
wait so first person only mode isnt coming out this thursday anymore?

If they can't get PTR up tomorrow then expect delay for patch going live this week.

They most likely jesus tapes it together and if it doesn't absolutely implode on PTR they will shove it to live even if it sill is unstable build.

There is no skill ceiling in looting. Drag and dropping never required any skill.

Yet somehow some are far more efficient in doing it than others.

Almost like there is some... practice and skill involved.

People using the term "skill ceiling" when referring to the one part of the game that doesn't take skill, looting.

If looting didn't require any skill and/or knowledge then new players wouldn't jump to loot dead zones or such high risk areas that if you are even 5 seconds late you are dead moment you land.
 

MUnited83

For you.
If they can't get PTR up tomorrow then expect delay for patch going live this week.

They most likely jesus tapes it together and if it doesn't absolutely implode on PTR they will shove it to live even if it sill is unstable build.



Yet somehow some are far more efficient in doing it than others.

Almost like there is some... practice and skill involved.



If looting didn't require any skill and/or knowledge then new players wouldn't jump to loot dead zones or such high risk areas that if you are even 5 seconds late you are dead moment you land.
There is no skill or practice. All you are doing is exploiting the game to have a advantage over people that don't know about the exploit.
 
Very interested to check out first person servers to see how it changes the flow of the game. I can't see it being worse even if the game was designed around 3rd person. Getting shot from people prone in tall grass is dumb...when you go to first person mode while prone you can't see shit in the grass but in 3rd person you can see everything.
 

Bread

Banned
IIf looting didn't require any skill and/or knowledge then new players wouldn't jump to loot dead zones or such high risk areas that if you are even 5 seconds late you are dead moment you land.
That's not what I'm saying at all. There's absolutely knowledge you gain from playing the game and how that effects looting such as hot areas, points of interest, layouts of houses etc. but the actual act of looting (clicking and dragging or pressing F) is not a skill based activity nor should it be.

The way I see it, there should be a time to use both. Use F when there's one thing on the floor that's easy to pick up, use tab when there's a bunch of stuff together and you only want a few specific items in that pile. I don't think there should be a speed advantage to the latter.
 

Tovarisc

Member
There is no skill or practice. All you are doing is exploiting the game to have a advantage over people that don't know about the exploit.

Because it's somewhat unintentional feature / exploit it means mastering use of it doesn't require skill? That logic makes no sense to me.

If exploit isn't binary state thing, but you can influence outcome by being better at executing it that usually involves getting practice in using it and being more skillful in using so it's more efficient thing to do.

You can do just that with drag and drop looting. You can be slow with it or with practice get really fast looter.

But yes, lets argue that something that requires your mechanical input and its efficiency affects outcome of the task doesn't require practice nor skill.
 

MUnited83

For you.
Because it's somewhat unintentional feature / exploit it means mastering use of it doesn't require skill? That logic makes no sense to me.

If exploit isn't binary state thing, but you can influence outcome by being better at executing it that usually involves getting practice in using it and being more skillful in using so it's more efficient thing to do.

You can do just that with drag and drop looting. You can be slow with it or with practice get really fast looter.

But yes, lets argue that something that requires your mechanical input and its efficiency affects outcome of the task doesn't require practice nor skill.
Yes, slightly dragging your mouse is such a hard task, so difficult to master, truly a accomplishment of god's.
 
There is no skill ceiling in looting. Drag and dropping never required any skill.

Knowing when to use one over the other is an expression of skill. Whether you think it's minor or not doesn't change the fact that it is.

Bad change is bad.

I remember when they added the looting animation to drag-looting on the Test Server a couple of monthly patches ago and it was AWFUL. It slowed the game down so much, looked awful, and worst of all FELT AWFUL.

I will never understand people who want to make the game feel worse to play for everyone just because they can't drag loot. Blows my mind.
 

MUnited83

For you.
It's irrelevant whether it's a bug or an exploit, it doesn't automatically mean it's a worse/better design.

Knowledge is a skill, it doesn't matter if there isn't a tutorial or anything - if you never try things out you never learn new things. You can't have everything explained in detail.

It has been there for half a year, it's a feature at this point, not an exploit. It's not a secret, it's not well hidden. It's something you should try out the first time you're playing.
It's a exploit and it's getting fixed. As it should be. Saying it should be there because it has been there for months is terrible reasoning. This is a Early Access game.
Knowing when to use one over the other is an expression of skill. Whether you think it's minor or not doesn't change the fact that it is.

Bad change is bad.

You still have to consider which one to use even with this exploit fixed.
 

Tovarisc

Member
Yes, slightly dragging your mouse is such a hard task, so difficult to master, truly a accomplishment of god's.

Aiming and firing doesn't take any skill. You just point and click, truly a accomplishment of god's.

Yet somehow you can get better at aiming, but not optimize your mouse movement and timing / placement of loot drops when drag 'n dropping.

What's the exploit?

I'm unaware of it.
  1. Stand over loot you want pick up.
  2. Hit tab to open inventory.
  3. Drag items from left most bar into your inventory bar.
Character picks up items you drag and drop, but doesn't do pick up animation. This can be used to loot items very fast.
 
Gonna try out my xb1 controller.

I'm curious what they mean by added support for it, I've connected my Xbone controller to the game and it already worked before this patch (Though no aim assist means it's useless tbh lol) Though buttons are just the keys on the keyboard though so maybe it's proper UI labels?
 

MUnited83

For you.
Haha, wow. Okay.
Do you think a out of bounds exploit would stop being a exploit if it became common knowledge?
Aiming and firing doesn't take any skill. You just point and click, truly a accomplishment of god's.

Yet somehow you can get better at aiming, but not optimize your mouse movement and timing / placement of loot drops when drag 'n dropping.


  1. Stand over loot you want pick up.
  2. Hit tab to open inventory.
  3. Drag items from left most bar into your inventory bar.
Character picks up items you drag and drop, but doesn't do pick up animation. This can be used to loot items very fast.
The game is literally built around the animation and the time it's required to do things. Skipping it entirely is nothing more than a exploit.

Next someone will argue they should be able to just use a exploit to make healing items heal instantly. So much skill.
 
I'm curious what they mean by added support for it, I've connected my Xbone controller to the game and it already worked before this patch.

No, it didn't. When you plugged your XBOX controller in before, it would display UI button prompts. You'd be able to move your character with the left analog stick, and turn your camera with the right. You'd be able to drive vehicles. And that's it. Turning the camera with the left analog stick was horribly imprecise and couldn't be used alongside Steam Controller tweaks to bash together controller support.
 

unrealist

Member
Just had my first Squad Chicken dinner - in a random squad. We just decided to take a car, and chase the circle. We would move into the middle of the circle, hiding in houses or behind rocks / trees. The last moment we hid in a three storey house while waiting for incoming enemies.

When it really down to a very small circle, only 5 remain (4 of us lol) and we decided to charge up a hill with our guns blazing. The poor guy was hiding behind a UAZ. In between all 4 of us, we only got one kill in the entire game.
 
They would either have to eliminate the animation entirely or add it for the tab looting as well. There shouldn't be a built-in advantage just because you're hitting tab instead of F. That doesn't make any sense.

This was before you bought the game but they did end up testing such a change a couple of monthly patches ago.

They made you play the looting animation every single time you dragged something from the ground to your inventory (or onto an attachment slot).

Some people in this thread liked that change. Those people said: "It's more balanced!". Those people should not be in charge of game design.

Here's what ended up happening:

You would drag the first item of loot from the ground to your inventory, your player would start playing the pickup-loot animation. During that time you'd already be dragging the second item you wanted from the ground into your inventory, except since your character was still in the looting animation from item #1 the item would fail to be placed into your inventory and instead would warp back to the ground section. So you have to stand there like an idiot waiting for your char to play out this animation, gambling as to when its going to end unless you want to waste time doing nothing.

Needless to say it felt fucking ABYSMAL to play. Yes it may have been "moar balanced!!", but it unequivocally made the game worse, all for what almost everyone can agree was either a net zero or very minor balance payoff.

I'm curious as to why people think there should be a speed advantage to tab looting.

Because it makes the game feel better to play? How many times does that need to be explained?
 
No, it didn't. When you plugged your XBOX controller in before, it would display UI button prompts. You'd be able to move your character with the left analog stick, and turn your camera with the right. You'd be able to drive vehicles. And that's it. Turning the camera with the left analog stick was horribly imprecise and couldn't be used alongside Steam Controller tweaks to bash together controller support.

Huh well I completely missed them adding UI prompts before. I hadn't tried before that, just booted it up now to see them. Before they added those you could totally still shoot and reload and pick up stuff though, I only started playing in June though. The only difference currently with that is the UI being there which i missed.
 

MUnited83

For you.
This was before you bought the game but they did end up testing such a change a couple of monthly patches ago.

They made you play the looting animation every single time you dragged something from the ground to your inventory (or onto an attachment slot).

Some people in this thread liked that change. Those people said: "It's more balanced!". Those people should not be in charge of game design.

Here's what ended up happening:

You would drag the first item of loot from the ground to your inventory, your player would start playing the pickup-loot animation. During that time you'd already be dragging the second item you wanted from the ground into your inventory, except since your character was still in the looting animation from item #1 the item would fail to be placed into your inventory and instead would warp back to the ground section. So you have to stand there like an idiot waiting for your char to play out this animation, gambling as to when its going to end unless you want to waste time doing nothing.

Needless to say it felt fucking ABYSMAL to play. Yes it may have been "moar balanced!!", but it unequivocally made the game worse, all for what almost everyone can agree was either a net zero or very minor balance payoff.



Because it makes the game feel better to play? How many times does that need to be explained?

Feel better to play?

Then why the hell haven't a single of you asked for the delay to be gone from regular looting then?
 
I'm not upset about the loot delay for tabbing but I just hope it doesn't feel any worse than it already does. Lots of times it feels like my click/drag doesn't register if I do it too fast, just hoping this doesn't make looting any more annoying bc looting with f is already annoying enough as it is
 

Bunta

Fujiwara Tofu Shop
Aiming and firing doesn't take any skill. You just point and click, truly a accomplishment of god's.

Yet somehow you can get better at aiming, but not optimize your mouse movement and timing / placement of loot drops when drag 'n dropping.
Yes, aiming is comparable to dragging and dropping loot. That's definitely not a ridiculous comparison or anything.
 
The game is literally built around the animation and the time it's required to do things. Skipping it entirely is nothing more than a exploit.

What are you smoking? This isn't Looting Simulator 2017. No, the game is not built around the looting animation (lol). It's built around you ability to shoot and to position/move tactically and efficiently. Looting is a tiny, tiny piece of the overall game, and 1 animation is certainly not "what the game is built around", lol.

Even still, most proponents of this change seem to scoff at the idea that there is any skill difference between looting methods in the first place. So why does it even matter AT ALL to any of you?

Feel better to play?

Then why the hell haven't a single of you asked for the delay to be gone from regular looting then?

I did! Thanks for asking! I'll try to dig up the post for you.
 
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