It makes perfect sense. It's a trade-off you have to make yourself. It's not unfair to anyone, it's good for different situations.
Picked up the game last night. I rarely play PC games, so my skill with a keyboard and mouse is terrible. Even so I am not doing so bad. Question is, is it possible to use a controller with this game? And if so are you at a real disadvantage by doing so?
That all said, I died a bunch, made it to top 10 a few games. Game is fun.
I think they just added Xbox controller support in the patch today. But yes you would be at a large disadvantage in fights due to controller vs mouse accuracy.
There is no skill ceiling in looting. Drag and dropping never required any skill.Sure, you can remove the skill ceiling completely and it's still true. It'd just become a chore to play.
Sure, you can remove the skill ceiling completely and it's still true. It'd just become a chore to play.
They slowed the drag and drop looting, I'm excited to see some complaints from weirdos in this thread talking about "skill ceilings"
"skill ceiling" will always make me laugh
People using the term "skill ceiling" when referring to the one part of the game that doesn't take skill, looting.
over shoulder.
btw.: how do you make it so, that you switch from 3rd person to first person when aiming down your sides?
Oh, I see.
If there's no skill ceiling, why do they feel the need to make it more "fair"?
All right, I figured as much. I will get the hang of it, moving with keys is just weird to me after console gaming for 25+ years.
Because it's not immediately obvious that it's even in the game. If a player can play for a hundred hours and not even know that it's possible, it's a problem.
Oh, I see.
If there's no skill ceiling, why do they feel the need to make it more "fair"?
There's a difference between knowing that and knowing that drag is faster.I refuse to believe there are players that have played for HUNDREDS of hours and don't know you can drag items into their inventory.
Yes because I remember people freaking out when it was announced a month or two ago and i find it funnyI get the feeling you're trying to tell us something. The last two posts so close to each other when no one was even replying to you is especially odd.
Also, perhaps you could make your points without resorting to mockery or calling other people names?
I refuse to believe there are players that have played for HUNDREDS of hours and don't know you can drag items into their inventory.
wait so first person only mode isnt coming out this thursday anymore?
There is no skill ceiling in looting. Drag and dropping never required any skill.
People using the term "skill ceiling" when referring to the one part of the game that doesn't take skill, looting.
There is no skill or practice. All you are doing is exploiting the game to have a advantage over people that don't know about the exploit.If they can't get PTR up tomorrow then expect delay for patch going live this week.
They most likely jesus tapes it together and if it doesn't absolutely implode on PTR they will shove it to live even if it sill is unstable build.
Yet somehow some are far more efficient in doing it than others.
Almost like there is some... practice and skill involved.
If looting didn't require any skill and/or knowledge then new players wouldn't jump to loot dead zones or such high risk areas that if you are even 5 seconds late you are dead moment you land.
Why the stat reset?
That's not what I'm saying at all. There's absolutely knowledge you gain from playing the game and how that effects looting such as hot areas, points of interest, layouts of houses etc. but the actual act of looting (clicking and dragging or pressing F) is not a skill based activity nor should it be.IIf looting didn't require any skill and/or knowledge then new players wouldn't jump to loot dead zones or such high risk areas that if you are even 5 seconds late you are dead moment you land.
There is no skill or practice. All you are doing is exploiting the game to have a advantage over people that don't know about the exploit.
Yes, slightly dragging your mouse is such a hard task, so difficult to master, truly a accomplishment of god's.Because it's somewhat unintentional feature / exploit it means mastering use of it doesn't require skill? That logic makes no sense to me.
If exploit isn't binary state thing, but you can influence outcome by being better at executing it that usually involves getting practice in using it and being more skillful in using so it's more efficient thing to do.
You can do just that with drag and drop looting. You can be slow with it or with practice get really fast looter.
But yes, lets argue that something that requires your mechanical input and its efficiency affects outcome of the task doesn't require practice nor skill.
There is no skill ceiling in looting. Drag and dropping never required any skill.
Yes, slightly dragging your mouse is such a hard task, so difficult to master, truly a accomplishment of god's.
It's a exploit and it's getting fixed. As it should be. Saying it should be there because it has been there for months is terrible reasoning. This is a Early Access game.It's irrelevant whether it's a bug or an exploit, it doesn't automatically mean it's a worse/better design.
Knowledge is a skill, it doesn't matter if there isn't a tutorial or anything - if you never try things out you never learn new things. You can't have everything explained in detail.
It has been there for half a year, it's a feature at this point, not an exploit. It's not a secret, it's not well hidden. It's something you should try out the first time you're playing.
Knowing when to use one over the other is an expression of skill. Whether you think it's minor or not doesn't change the fact that it is.
Bad change is bad.
Yes, slightly dragging your mouse is such a hard task, so difficult to master, truly a accomplishment of god's.
What's the exploit?
I'm unaware of it.
Gonna try out my xb1 controller.
Do you think a out of bounds exploit would stop being a exploit if it became common knowledge?Haha, wow. Okay.
The game is literally built around the animation and the time it's required to do things. Skipping it entirely is nothing more than a exploit.Aiming and firing doesn't take any skill. You just point and click, truly a accomplishment of god's.
Yet somehow you can get better at aiming, but not optimize your mouse movement and timing / placement of loot drops when drag 'n dropping.
Character picks up items you drag and drop, but doesn't do pick up animation. This can be used to loot items very fast.
- Stand over loot you want pick up.
- Hit tab to open inventory.
- Drag items from left most bar into your inventory bar.
I'm curious what they mean by added support for it, I've connected my Xbone controller to the game and it already worked before this patch.
They would either have to eliminate the animation entirely or add it for the tab looting as well. There shouldn't be a built-in advantage just because you're hitting tab instead of F. That doesn't make any sense.
I'm curious as to why people think there should be a speed advantage to tab looting.
No, it didn't. When you plugged your XBOX controller in before, it would display UI button prompts. You'd be able to move your character with the left analog stick, and turn your camera with the right. You'd be able to drive vehicles. And that's it. Turning the camera with the left analog stick was horribly imprecise and couldn't be used alongside Steam Controller tweaks to bash together controller support.
This was before you bought the game but they did end up testing such a change a couple of monthly patches ago.
They made you play the looting animation every single time you dragged something from the ground to your inventory (or onto an attachment slot).
Some people in this thread liked that change. Those people said: "It's more balanced!". Those people should not be in charge of game design.
Here's what ended up happening:
You would drag the first item of loot from the ground to your inventory, your player would start playing the pickup-loot animation. During that time you'd already be dragging the second item you wanted from the ground into your inventory, except since your character was still in the looting animation from item #1 the item would fail to be placed into your inventory and instead would warp back to the ground section. So you have to stand there like an idiot waiting for your char to play out this animation, gambling as to when its going to end unless you want to waste time doing nothing.
Needless to say it felt fucking ABYSMAL to play. Yes it may have been "moar balanced!!", but it unequivocally made the game worse, all for what almost everyone can agree was either a net zero or very minor balance payoff.
Because it makes the game feel better to play? How many times does that need to be explained?
Yes, aiming is comparable to dragging and dropping loot. That's definitely not a ridiculous comparison or anything.Aiming and firing doesn't take any skill. You just point and click, truly a accomplishment of god's.
Yet somehow you can get better at aiming, but not optimize your mouse movement and timing / placement of loot drops when drag 'n dropping.
The game is literally built around the animation and the time it's required to do things. Skipping it entirely is nothing more than a exploit.
Feel better to play?
Then why the hell haven't a single of you asked for the delay to be gone from regular looting then?