• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

Mully

Member
I am so confused as to why when I run this game at 720p with everything on Very Low it's even worse framerate wise than when I do at 1080p on High

BLUUUUUUEHOOOOOOOOOLE

Yeah I screen tear constantly on low/med/high even though I'm able to play better looking games on high/ultra without any issues.
 
In a lot of games the lowest settings offloads stuff onto the CPU, which can hurt performance in a lot of cases.

...That explains so much, oh shit

Yeah I screen tear constantly on low/med/high even though I'm able to play better looking games on high/ultra without any issues.

This being an alpha ass alpha doesn't help too much

It's very easy to make it to the end of the game as long as you don't get completely screwed in some regard. Just grab a gas can or 2 and drive in a vehicle all game away from the plane's path and hot zones. Or camp. Or just hug the blue circle. Ect.

Winning and getting far is one thing, that's why my group usually plays to get kills, have good fights, and win. Feels less cheap.

But I don't wanna win, I just wanna drive around and go vroom vroom~ :p
 

Aselith

Member
Yeah I screen tear constantly on low/med/high even though I'm able to play better looking games on high/ultra without any issues.

Better looking, sure, but the scope and draw distance in the game is pretty amazing. Hopefully it'll run a lot better at "launch" though.
 

Poppy

Member
i feel like this is the first game where they are included that i really understand the point of smoke grenades. every time i remember i have them and utilize them properly, i am able to turn around a sticky situation or escape with my life. they are by far the most useful grenade slot item in my playtime thus far

I've now had multiple games where I pick a house or compound that's so hot endgame that I can't make a run for the circle because of how many people keep pulling up.

you got caught up in the

CROSSFIRE

I forgot how easy it was to get Top 15-10 by just:

Avoiding conflict
Sticking to the shacks for looting (most people don't set traps there)
Getting in a car
Fuckin' about

sometimes i think my time would be better spent not ever fighting anyone and just learning how not to be seen after grabbing one shotgun and like 10 shotgun shells, then using all the disengagement talents i have to stay alive until the circles are small enough for shotguns to be amazing
 

Octavia

Unconfirmed Member
Eh, I think I'm gonna be done with the game. The biggest problem I had in solo was that 95% of the game was absolutely beyond boring besides those few encounters with other players, and just jumping to school repeatedly got old and there's much better shooters for deathmatch type play. The survival horror jumpscare aspect of it wore off after like 3 games.

Squads rebirthed it for me months later because it turned it more into a military sim and during the insanely boring running/driving/looting/anything but shooting phases, I at least had someone to talk to and BS with. But even that can only keep my interest so long looting the exact same stuff, seeing the exact same buildings, and doing the exact same thing monotonously over and over again just waiting for either a cool encounter or the last 20 players left.

The whole game is a bunch of crests and troughs in fun. The lulls need to be there though, that's what makes the highs so high, and the huge time investment is what makes the end so amazing and tense for everyone there. I just wish the lows weren't so low and long. Add in the games where you never even get a chance to come out of the trough because you die off before the final 20, and yeah, it's just, bleh.

Maybe they'll spice it up with a bunch of patches in the coming months, I'll probably give it another try then maybe.
 
land in pochinki
parachute fucks up and drops you three stories
everyone in pochinki runs and hides because why land in a hot zone to fight
finally flank a guy
get shot from across a field as you're shooting him

land in pochinki
parachute fucks up and i get hurt even though it's not harmful levels of falling
grab an overunder as fast as possible
rush guy 30 feet away
pellets all veer straight right and hit the doorway on the opposite shoulder
get hit once on my end with a 1911 and die

land apartments
manage to kill a guy who runs straight past me
network lag detected
network lag detected
warping around rooms
magical quantum doors
network lag detected
hit a guy with 12 1911 shots, he tanks them all
i die a full second after taking cover


great games
 

Grassy

Member
They need to bite the bullet and make going prone force first-person perspective.

No they don't. 3rd-person should stay how it is, if you're so worried about prone camera "abuse" then play on 1st-person servers only when they come out.

maybe then id a ctually get to use the AWM, M24, Groza, or M14. 100+ hours and have never actually gotten to use most of the crate weapons.

You need to be more aggressive and chase the crates down. If you don't ever do that the chances of actually killing someone with a Groza or AWM aren't that great if they see you first.


"This fucking game is so stupid, the developers are pathetic waaaaa *RAGE*"

*Launches into another game*
 
No they don't. 3rd-person should stay how it is, if you're so worried about prone camera "abuse" then play on 1st-person servers only when they come out.



You need to be more aggressive and chase the crates down. If you don't ever do that the chances of actually killing someone with a Groza or AWM aren't that great if they see you first.



"This fucking game is so stupid, the developers are pathetic waaaaa *RAGE*"

*Launches into another game*

i get plenty of crates. but most of the time i get like a kar98k which i typically find. or i get killed because someone drives up as im looting it.
 
my friend and i are having a bizarre issue tn. tried everything even uninstalling and reinstalling. basically game boots, hits the menu, then just says loading basically indefinitely. nothing is working.
 

cripterion

Member
No they don't. 3rd-person should stay how it is, if you're so worried about prone camera "abuse" then play on 1st-person servers only when they come out.



You need to be more aggressive and chase the crates down. If you don't ever do that the chances of actually killing someone with a Groza or AWM aren't that great if they see you first.



"This fucking game is so stupid, the developers are pathetic waaaaa *RAGE*"

*Launches into another game*

To be fair he ended his stream not long after cause he was bored to death of the game. I can relate to him, I'm not a streamer and have a love & hate thing going on with pubg. Game could be so much more but many infuriating things about it.
 
Okay, had some okay rounds where I'm less salty and tilted.


I did have a baffling moment where I shot a guy on the first balcony of a garage.... and after 30 seconds, he ran out onto the roof like he was looting. Okay, then.



Oh, and this is my least favorite kind of circle and it happens a lot to me.

ua2LBkC.png


I always get caught on the east side of the little bay and am utterly fucked when the circle comes. You'd think I'd learn my lesson, but I never do.
 
Eh, I think I'm gonna be done with the game. The biggest problem I had in solo was that 95% of the game was absolutely beyond boring besides those few encounters with other players, and just jumping to school repeatedly got old and there's much better shooters for deathmatch type play. The survival horror jumpscare aspect of it wore off after like 3 games.

Squads rebirthed it for me months later because it turned it more into a military sim and during the insanely boring running/driving/looting/anything but shooting phases, I at least had someone to talk to and BS with. But even that can only keep my interest so long looting the exact same stuff, seeing the exact same buildings, and doing the exact same thing monotonously over and over again just waiting for either a cool encounter or the last 20 players left.

The whole game is a bunch of crests and troughs in fun. The lulls need to be there though, that's what makes the highs so high, and the huge time investment is what makes the end so amazing and tense for everyone there. I just wish the lows weren't so low and long. Add in the games where you never even get a chance to come out of the trough because you die off before the final 20, and yeah, it's just, bleh.

Maybe they'll spice it up with a bunch of patches in the coming months, I'll probably give it another try then maybe.

You should try "Squad." It's a really good game, big maps, but a focus on military action.

Wish it was more loved and recognized.
 

Grassy

Member
Looks like the new patch is live on the test server: https://twitter.com/PUBATTLEGROUNDS/status/892626013783343106

To be fair he ended his stream not long after cause he was bored to death of the game. I can relate to him, I'm not a streamer and have a love & hate thing going on with pubg. Game could be so much more but many infuriating things about it.

I've ragequit a few times myself, it's hard not to when you move behind cover and still get shot or whatever and I agree the game still needs to improve in a number of areas. I just think it's hilarious how much Doc shits on the game and developers, his chat circle-jerks about how bad the game is, yet they'll all still sit there and watch it all day. I get that to some people most of the appeal is the character and production values of the stream, but his schtick is starting to wear thin on me.

I think he just needs to give up on solo matches for the time being, he's always in a much better mood when he streams with Grimmz/Viss etc.
 

Gavin Robertson

Neo Member
Okay, had some okay rounds where I'm less salty and tilted.


I did have a baffling moment where I shot a guy on the first balcony of a garage.... and after 30 seconds, he ran out onto the roof like he was looting. Okay, then.



Oh, and this is my least favorite kind of circle and it happens a lot to me.

ua2LBkC.png


I always get caught on the east side of the little bay and am utterly fucked when the circle comes. You'd think I'd learn my lesson, but I never do.

Yeah but...

BOAT PARTY!
 

Ayumi

Member
Was playing a game of duo with a friend the other day and this happened. It was like our luckiest game ever, earlier at the crates near the military base a team ran out got a crate and we killed them for a 15x and a ghillie suit. Right after that we went across the pond and killed another team for 8 health kits and a silencer for my Kar98k
we still lost though
. Got a nice double kill during it though with the Kar
Oh damn, never got to try a 15x yet, it sounds pretty crazy for camping.
 
I just watched a FPP game and it was nuts.

It's like a different game now.

I imagine open fields gets intense.

Someone earlier said that in TPP that if you prone you should be first into FP, but I was thinking they should just copy MGS2/MGS3's way of doing it. Usually if you prone, you have camera control, but if you prone in say, long grass, a vent, etc, it forces you to 1st person.

That'd put you in a disadvantage if another player just runs up to you but....just a thought.
 
Yeah I've played 2 games now. It's a thrill.

I was getting shot in an open field and I went prone and they lost me. It's going to present it's unique challenges lol.
 

Jobbs

Banned
Holy Crap red zones are instant in the new patch?

Watching a streamer and as soon as the red zone came up they got immediately bombed

Red zones shouldn't exist at all. The game doesn't need MORE RNG. Strange if it's true they decided to make them even more unpredictable.
 

Lupercal

Banned
Imo AKM is the best AR in the game.
The key to AKM beasting is tap firing, always wait recoil to come back down to enemy before firing again.
Full auto mode is only useful in close range situations, other than that always tap fire with the AKM.

I rarely lose 1v1 fights with the AKM, it's recoil is not too bad.

It's been hit and miss for me these days and whenever I find an M4 I'll drop the AKM in a heartbeat.

Even with a decent scope and enough lead I can't seem to drop anyone (even though there is blood spray) might be lag comp/serverlag aswell whatever.
It just feels to underwhelming.
 

Moondrop

Banned
Bought this even though I have absolutely no business anywhere near it. I haven't played an FPS with a mouse since the original Doom era; haven't owned one since Goldeneye 64. But I play a lot of Splatoon, so I bought a PS3 Move Navigation Controller and am using that in my left hand.

After several matches I've yet to actually see a foe, much less fire a shot. But I've had a great time so far despite my ineptness, finishing as high as 15th just trying to be sneaky. I just love the battle royale concept and wanted to get in on the party.
 

SZips

Member
Watching someone stream duo's FPP and wow that first-person mode is very interesting. The motorcycles alone are even more terrifying than they already are. Plus it also seems like there are many instances where you can turn to see the void where your head 'should' be. I wonder if that will get fixed or if it was intentionally done to keep the range of movement/viewing the same.
 

jediyoshi

Member
What was the reasoning behind this change anyway? That looks horrendous.

I imagine originally the only reason inventory screen looting didn't have animations attached was an oversight. They were probably in the process of implementing the move-while-looting when they were originally changing inventory screen looting, so it would have been a waste back then bother tying it with the old pickup system. Mechanically it makes less sense that identical actions would have different gameplay implications.
 

SZips

Member
to balance it with f looting because some people don't want to bother learning the superior looting method

Just seems like such a weird thing to do when everybody has access to both looting methods. Both really seem to have a time and a place and it doesn't really give anybody an advantage because everyone can use it.

I imagine originally the only reason inventory screen looting didn't have animations attached was an oversight. They were probably in the process of implementing the move-while-looting when they were originally changing inventory screen looting, so it would have been a waste back then bother tying it with the old pickup system. Mechanically it makes less sense that identical actions would have different gameplay implications.

If that's what the case is, they need to fix that UI ASAP. Make a "taken" item go dim and separated off to the bottom of the screen or something. The way the items stick around after they're already in the process of being taken is laughably bad.
 

insin

Neo Member
It would be better if it queued up the things you try to drag and you have one bend down animation, multiple shorter grabbing animations, then a standing animation - having a UI which lets you attempt to do things quicker than the game will actually let you (resulting in nothing happening) just feels bad.
 
Man seeing everyone bitch about drag looting remains to be hilarious, I'll never understand why people can't comprehend that it was always unintentional. The game has a design philosophy that every action should have a risk associated with it...if you need to loot something, you need to take the time to do it, end of story.
 

baby

Member
Man seeing everyone bitch about drag looting remains to be hilarious, I'll never understand why people can't comprehend that it was always unintentional. The game has a design philosophy that every action should have a risk associated with it...if you need to loot something, you need to take the time to do it, end of story.

as much as i agree with this particular change you have to be pretty stupid to believe something being a mistake instantly makes it bad
 

Venfayth

Member
Red zones shouldn't exist at all. The game doesn't need MORE RNG. Strange if it's true they decided to make them even more unpredictable.

What's wrong with RNG? Loot is random, vehicle spawns are random, if none of this were true this game wouldn't be fun.

They need to raise the camera height in 1st-person mode, you feel like a dwarf with a GoPro strapped to your head.

It's more the environmental design is inconsistent. Some things are at the proper height, others aren't.
 

Jobbs

Banned
What's wrong with RNG? Loot is random, vehicle spawns are random, if none of this were true this game wouldn't be fun.

I understand the need to randomize spawns, but I never saw the benefit to red zones at all. The game already has enough shit that can happen to you without warning, and it already has enough loud noises that prevent you from hearing your friends over voice chat -- which, to me, is the worst aspect of it.
 

Magwik

Banned
The point of red zone is to keep players moving around the map more often, to push people into different areas instead of following exclusively the circle.
 

spineduke

Unconfirmed Member
I understand the need to randomize spawns, but I never saw the benefit to red zones at all. The game already has enough shit that can happen to you without warning, and it already has enough loud noises that prevent you from hearing your friends over voice chat -- which, to me, is the worst aspect of it.

I find redzones and planes very useful - they audibly cover your footsteps and gunshots and let you make a move on an enemy during the sequence.
 
Top Bottom