That's what makes it so wild though especially in FPP, crack and whizzes are still pretty accurate.
Yeah those are good, and if you focus you can pick it up. Think I'm going to invest in some good headphones!
That's what makes it so wild though especially in FPP, crack and whizzes are still pretty accurate.
This is going to be such a good quality of life change.
This is so much more than a quality of life change. This can completely change some interactions. Especially if being able to jump out of windows is still part of the plan
THANK GOD.
Same here haha.Just bought this game out of curiosity, just to see what the fuss was all about.
I decided to try it five minutes.
...Five hours later I think I can foresee a potential addiction problem.
THANK GOD.
Or more likely the developers, but you get the idea.
Probably the single feature I wished to have the most in these few games I tried.
Directional hit markers would ruin any kind of careful sneaking and/or preparation. No way it should be added to the game. The way you can use the confusion to your advantage is what makes most encounters as great as they are.
Use headphones and look at the shots that land around you and you'll be able to locate the source pretty quickly. And if not, you simply get dead. That's life. Someone got the drop on you.
Directional hitmarkers sounds like some third person babby shit 👶 👶
I think the general gist is not giant arrows saying "hey guys look over here someone is shooting at you" but more subtle, like a hit indicator on a small body image in the bottom right or something. Take for instance WoW, when pieces of armour are broken or nearing breaking point they pop up and turn a yellow/red. Something like that where when you get shot it shows on what body part you got hit.What are you guys smoking? Directional hitmarkers would be a massive downgrade.
I'm not sure if I'm missing something, but... crates doubling in price at every purchase sounds like a dreadful idea.
Is this designed to deliberately discourage player from spending their points quickly?
Wow, that's incredible! The dude shot people who weren't firing back! That second man even watched him slaughter his friend and wasn't ready.
I don't like that idea because it's predicated on the fact that you'd know where you were shot in real life, this isn't real life. You're drinking Red Bull's to heal gunshot wounds. All this does is make the game easier for people who can't locate shots.I think the general gist is not giant arrows saying "hey guys look over here someone is shooting at you" but more subtle, like a hit indicator on a small body image in the bottom right or something. Take for instance WoW, when pieces of armour are broken or nearing breaking point they pop up and turn a yellow/red. Something like that where when you get shot it shows on what body part you got hit.
Could be for entire duration of damage before healing or just a few seconds after being hit. I'm not a massive fan of the idea but that's where I think others are coming from.
I think the general gist is not giant arrows saying "hey guys look over here someone is shooting at you" but more subtle, like a hit indicator on a small body image in the bottom right or something. Take for instance WoW, when pieces of armour are broken or nearing breaking point they pop up and turn a yellow/red. Something like that where when you get shot it shows on what body part you got hit.
Could be for entire duration of damage before healing or just a few seconds after being hit. I'm not a massive fan of the idea but that's where I think others are coming from.
Oh no my example was in no way going to give the player directional awareness of hits, it was more body awareness which is what some were suggesting with hit markers. I don't like the idea of directional markers in the sense of I get hit and it tells me it was from the left side.I don't like that idea because it's predicated on the fact that you'd know where you were shot in real life, this isn't real life. You're drinking Red Bull's to heal gunshot wounds. All this does is make the game easier for people who can't locate shots.
Ohhhh ok yeah I understand what you're saying. Id have no problem with a thing that showed where you were hit on your body if it just told you right leg/left arm etc, not back of left arm/front right leg.Oh no my example was in no way going to give the player directional awareness of hits, it was more body awareness which is what some were suggesting with hit markers. I don't like the idea of directional markers in the sense of I get hit and it tells me it was from the left side.
The entire point of PUBG is that you can and will get into fire fights from distance, and you may not know where your target is located and need to use audio location and spotting. Adding directional hit markers removes that completely and makes a player lazy in not being as aware, instead waiting for hit markers to tell them.
holding ctrl makes you walk slower and quieterI really don't get how people sneak up on me without making any noise. I move a inch and it's like an earthquake.
Why is it that the item I got from the gamescom crate doesn't turn up in my Steam inventory?
Ah I see. I got some yellow tracksuit pants and see they are being sold for €6,78 on the marketplace, nice!Gotta wait a week I believe.
It's a fun game to watch and I normally don't watch much twitch. Shroud is an incredible player, he makes it look easy.It's crazy how many people watch PUBG on Twitch. Shroud is never gonna play CSGO ever again.
The worst feeling when playing solo is when you reach a new settlement that looks like it hasn't been looted only to go into one of the buildings and someone is just camping upstairs just waiting for someone to show up (this just happened to me, btw)
This way of playing doesn't seem fun at all. I'm really curious how long he/she was just hanging out up there waiting for just one person to kill.
I really hope they died shortly after I did. So lame.
So i bought this game yesterday and put in about 2 hours.
Any tips for actually locating people? In that time, Ive only ran across 4 people (and not for lack of trying). I tried chasing one from a distance only to lose sight of him, got killed by a camper with one shot, ran over one guy, and was killed from a distance from an unseen dude.
Because of this, Im not seeing the appeal so far.
So i bought this game yesterday and put in about 2 hours.
Any tips for actually locating people? In that time, Ive only ran across 4 people (and not for lack of trying). I tried chasing one from a distance only to lose sight of him, got killed by a camper with one shot, ran over one guy, and was killed from a distance from an unseen dude.
Because of this, Im not seeing the appeal so far.
I've died 3 times this session to someone camping on the bridge. I've tried swerving around and they always manage to kill me. I even tried swimming under the bridge and still some guy sniped me from who knows where. Fuck bridges I'm gonna have to go boating I guess
Directional hit markers would ruin any kind of careful sneaking and/or preparation. No way it should be added to the game. The way you can use the confusion to your advantage is what makes most encounters as great as they are.
Use headphones and look at the shots that land around you and you'll be able to locate the source pretty quickly. And if not, you simply get dead. That's life. Someone got the drop on you.
Fuck my life. *Note gamepad prompts are just a 360 pad that's plugged in.