• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

wonderpug

Neo Member
Do you get BP if you exit to lobby mid match? I usually just kill myself if I need to go AFK but I'm wondering if that's necessary.

Did some searching and the answer seems to be you only get BP if you (and your whole team, if you have one) all die (or if you get chicken dinner).
 

Jobbs

Banned
Inevitable now that complacency has settled in and the updates have died off. PUBG has gone from a vibrant and evolving upstart to an overwhelmingly stagnant success.

I'll come back once they add vaulting.

No. My read of PU and the team is that they're very well aware that they've caught lightning in a bottle and they're going to be careful not to fuck that up. Making knee jerk changes is one way of fucking it up. I may need to be corrected, but wasn't The Culling a popular game for a while until the devs tinkered with the combat system too much and drove off the playerbase? I have no first hand experience, but I heard a streamer talking about it recently.

Back to PUBG- I'd imagine the scope of the game and what they want to achieve has grown as a result of its wild success as opposed to shrunk. I'm not sure what you want that they aren't doing -- The only specific you've alluded to is vaulting. Aside from gamedev just being time consuming in general, vaulting is the kind of thing that can really change the game for better or worse. People like the game now. As the dev of a lightning in a bottle game of the moment -- You have to be very, very, very careful every time you change how it plays.
 
Sigh, I'm losing my PUBG crew to Destiny after this weekend.

Inevitable now that complacency has settled in and the updates have died off. PUBG has gone from a vibrant and evolving upstart to an overwhelmingly stagnant success.

I'll come back once they add vaulting.

Kinda headed in that direction myself. Pretty irritating paying for a $30 early access game where the dev promised to focus on game fixes first and foremost and literally said no microtransactions until after early access...

One microtransaction-funded e-sports tournament later, the only recent patch is a 900 MB removal of Twitch-themed graffiti lmao

Success went to their heads. Shame. Game still runs like ass on a GTX 1070 at low settings and buildings don't render every few games
 

enewtabie

Member
Kinda headed in that direction myself. Pretty irritating paying for a $30 early access game where the dev promised to focus on game fixes first and foremost and literally said no microtransactions until after early access...

One microtransaction-funded e-sports tournament later, the only recent patch is a 900 MB removal of Twitch-themed graffiti lmao

Success went to their heads. Shame. Game still runs like ass on a GTX 1070 at low settings and buildings don't render every few games


Weird. I run a 1070 on max settings at 2560x1440 and get 60fps. I see the usual pop in stuff but runs pretty good.
 

Somnia

Member
Kinda headed in that direction myself. Pretty irritating paying for a $30 early access game where the dev promised to focus on game fixes first and foremost and literally said no microtransactions until after early access...

One microtransaction-funded e-sports tournament later, the only recent patch is a 900 MB removal of Twitch-themed graffiti lmao

Success went to their heads. Shame. Game still runs like ass on a GTX 1070 at low settings and buildings don't render every few games

It's literally been 1 month since a major update. They will most likely have another major update sometime in September. I'd rather we get a major update every 1 1/2 to 2 months and have them not be bug ridden with major issues, than rushed.

You're right they did say they wouldn't sell crates till after launch, but things change. The art team that made those items for the crate have nothing to do with the team that's pushing out bug fixes and updates.

Inevitable now that complacency has settled in and the updates have died off. PUBG has gone from a vibrant and evolving upstart to an overwhelmingly stagnant success.

I'll come back once they add vaulting.

A stagnant success? It's been a month since their last major update, you're lucky if most games let alone Early Access games got a major update every month. This game has updated faster than almost any Early Access game I've ever owned.
 

Venfayth

Member
If the next major update doesn't come within 1 month and doesn't have significant improvements or new additions, I will eat crow. That being said I've given up trying to argue with the outrage zeitgeist crew.
 
D

Deleted member 325805

Unconfirmed Member
Inevitable now that complacency has settled in and the updates have died off. PUBG has gone from a vibrant and evolving upstart to an overwhelmingly stagnant success.

I'll come back once they add vaulting.

I think it's my fault, sorry. Before I bought the game everyone said the devs were always communicating and putting out regular updates, but since I bought the game there hasn't been a single patch and they've gone mostly radio silent :D

Did some searching and the answer seems to be you only get BP if you (and your whole team, if you have one) all die (or if you get chicken dinner).

Thanks, I'll stick to killing myself then.
 

Hybris

Member
My only real issue as this point is server optimization and tickrate. That usually gets addressed last though, and I'm kind of skeptical that they can even accomplish the performance gains on a scale that I'd like to see them. The fact that the servers are struggling this much with such a low tickrate is a little worrying. Hopefully they have some wizards in shop to optimize this at some point.
 
That aside, there is also a refund period if the game does not meet satisfactory performance for you.

Thanks for reminding me about the refund. I'll request one now.

I might give the game another shot once it's officially released but I expect they'll have competition by then.

If the next major update doesn't come within 1 month and doesn't have significant improvements or new additions, I will eat crow. That being said I've given up trying to argue with the outrage zeitgeist crew.

For me the content of the game was enough to warrant sinking at least 100 hours in eventually. My biggest problem is performance and I highly doubt that's going to be fixed anytime soon.
 
I think it's overblown to think they're resting on their laurels because they hosted a tournament with a prize that lootboxes helped fund, but there have been enough EA tragedies that if that's your take then power to you. I don't think they're busting out champagne and taking vacations now that they're the top dog on the Steam population leaderboards and they've had a lot of significant updates up 'til now, but they've said they're going to start releasing updates when they're properly ready instead of rushing to fixed dates to avoid the bugs that past updates have had, and I find that reasonable. They've got a lot in the pipe including the vaulting and new maps, so I'm not seeing things slowing down in the immediate future.
 
They released a patch on 8/17 and the last major patch was 8/1. The devs have been posting updates regularly. We know based on their announcement that they are moving away from the weekly scheduled updates because it was negatively impacting development and are going to better utilize the test server for longer periods.

http://steamcommunity.com/games/578080/announcements/detail/1451702599154637352

Everything communicated and everything seems reasonable especially considering the issues that have popped up after obligatory patches have been pushed out even though they might not have been fully baked.
 
While I have enjoyed the few squad matches I've played, but I have to say, I think this game shines as a solo player game. So much more satisfying when you get that solo chicken dinner. No team carrying, no picking up downed players, none of that.
 
I think it's overblown to think they're resting on their laurels because they hosted a tournament with a prize that lootboxes helped fund, but there have been enough EA tragedies that if that's your take then power to you. I don't think they're busting out champagne and taking vacations now that they're the top dog on the Steam population leaderboards and they've had a lot of significant updates up 'til now, but they've said they're going to start releasing updates when they're properly ready instead of rushing to fixed dates to avoid the bugs that past updates have had, and I find that reasonable. They've got a lot in the pipe including the vaulting and new maps, so I'm not seeing things slowing down in the immediate future.

Almost everything I've seen from how Bluehole has handled this game makes me think their hearts are in the right place despite the loot crate stuff, which I can't blame them for because I think cosmetic-only DLC is perfectly acceptable at any stage of development.

My concern is if they actually have the ability to fix the way their game's technical issues by the time of release.
 
D

Deleted member 325805

Unconfirmed Member
My only real issue as this point is server optimization and tickrate. That usually gets addressed last though, and I'm kind of skeptical that they can even accomplish the performance gains on a scale that I'd like to see them. The fact that the servers are struggling this much with such a low tickrate is a little worrying. Hopefully they have some wizards in shop to optimize this at some point.

My biggest issues:

. I freeze every time I open the inventory
. Random freezes caused by the server (everyone in my squad gets them the exact same time so it's not hardware related)
. Overall performance, having to play on N64 settings to reach a stable(ish) frame rate on a computer that can run almost every game at 60 - 144fps on high/ultra settings
. Some sounds are insanely loud and it gives me a headache if I want to hear footsteps
. Low tick rate, and so much done client side which causes issues with bullet reg and smoke especially
 

Venfayth

Member
Yeah I hate the inventory opening thing. Reducing effects/postprocessing was what helped the inventory hitching for me, if you have either of those above low I think reducing them will help.
 
They released a patch on 8/17 and the last major patch was 8/1. The devs have been posting updates regularly. We know based on their announcement that they are moving away from the weekly scheduled updates because it was negatively impacting development and are going to better utilize the test server for longer periods.

http://steamcommunity.com/games/578080/announcements/detail/1451702599154637352

Everything communicated and everything seems reasonable especially considering the issues that have popped up after obligatory patches have been pushed out even though they might not have been fully baked.

Why isn't there something new on the test server right now? Why don't they have a WIP version of the new map on the test server right now? Is this game early access or not.
 
Why isn't there something new on the test server right now? Why don't they have a WIP version of the new map on the test server right now? Is this game early access or not.

I'd guess because it's not in a state ready to deploy on the test server. What do you think the reason is? I'm curious.
 
I went from 8gb to 16gb and the result is stunning: I had constant irregular micro stunning, it's gone. Buildings didn't load and it use to make me go 1-5fps for 30 sec-2min at the beginning of every game, it's gone.

So yeah, if you have similar kind of issue consider going 12 gb at least.
 

Par Score

Member
I should probably mention that I adore this game and wish it all the best. It's an incredible thing that I'm glad exists made by some truly inspirational individuals and a doubtlessly passionate team.

That doesn't mean I won't criticise it when I think it deserves it.

No. My read of PU and the team is that they're very well aware that they've caught lightning in a bottle and they're going to be careful not to fuck that up.

People like the game now. As the dev of a lightning in a bottle game of the moment -- You have to be very, very, very careful every time you change how it plays.

And that's why I call it a stagnant success.

Developing from a position of fear is not a good place to be.

If you're scared to make changes too quickly to an Early Access game, and one of the most successful games of all time, then that's a bad position to be in.

A stagnant success? It's been a month since their last major update, you're lucky if most games let alone Early Access games got a major update every month. This game has updated faster than almost any Early Access game I've ever owned.

They released a patch on 8/17 and the last major patch was 8/1.

If you don't care about FPP, and after playing one game I will never touch that mode again, the last update did practically nothing gameplay wise. Go look through the notes, it's a whole lot of nothing if you don't care about FPP.

The last significant update I can find was Monthly Update 3 from June, which added Burst fire to weapons, changed the way reloading and looting worked, changed the way the play area shifted, let you put sights on pistols, added the destructible shacks, altered loot spawn rates, etc.

There's been nothing of any comparative significance since. That 1GB graffiti removal patch was great though, right?

The devs have been posting updates regularly.

The latest updates have been; telling us that we wont be getting patches as often, announcing microtransactions, damage control over microtransactions, opening a store for merch, and pimping their esports thing.

Really great communication, I'm so happy to be kept informed.
 
I went from 8gb to 16gb and the result is stunning: I had constant irregular micro stunning, it's gone. Buildings didn't load and it use to make me go 1-5fps for 30 sec-2min at the beginning of every game, it's gone.

So yeah, if you have similar kind of issue consider going 12 gb at least.
I got around this by allowing a larger page file on my SSD and the memory allocation command line (8gb here). My stuttering seems to be gone as well.
 

frbrr

Member
If you don't care about FPP, and after playing one game I will never touch that mode again, the last update did practically nothing gameplay wise. Go look through the notes, it's a whole lot of nothing if you don't care about FPP.


the fact that you don't care for fpp doesn't change that it's a major update, every poll i've seen seems to suggest it's the main mode now.
 

Somnia

Member
I should probably mention that I adore this game and wish it all the best. It's an incredible thing that I'm glad exists made by some truly inspirational individuals and a doubtlessly passionate team.

That doesn't mean I won't criticise it when I think it deserves it.



And that's why I call it a stagnant success.

Developing from a position of fear is not a good place to be.

If you're scared to make changes too quickly to an Early Access game, and one of the most successful games of all time, then that's a bad position to be in.





If you don't care about FPP, and after playing one game I will never touch that mode again, the last update did practically nothing gameplay wise. Go look through the notes, it's a whole lot of nothing if you don't care about FPP.

The last significant update I can find was Monthly Update 3 from June, which added Burst fire to weapons, changed the way reloading and looting worked, changed the way the play area shifted, let you put sights on pistols, added the destructible shacks, altered loot spawn rates, etc.

There's been nothing of any comparative significance since. That 1GB graffiti removal patch was great though, right?



The latest updates have been; telling us that we wont be getting patches as often, announcing microtransactions, damage control over microtransactions, opening a store for merch, and pimping their esports thing.

Really great communication, I'm so happy to be kept informed.

They aren't developing out of fear, they've made updates that upset the fan base (the delay when tab looting for example), but they do have to be smart on their updates. Look at The Culling, one update destroyed their fan base.

Just because FPP is something you don't like doesn't mean significant updates haven't been made. It was a major update, but just something you personally don't like. Hundreds of Thousands of others enjoy it and prefer it, it was a major update for them.

There have been more updates than that on twitter and other interviews.
 

Croatoan

They/Them A-10 Warthog
My only real issue as this point is server optimization and tickrate. That usually gets addressed last though, and I'm kind of skeptical that they can even accomplish the performance gains on a scale that I'd like to see them. The fact that the servers are struggling this much with such a low tickrate is a little worrying. Hopefully they have some wizards in shop to optimize this at some point.

Epic is writing custom network code for larger player counts for them which will be added in to Unreal Engine 4 for all devs later on. The issue right now is that UE4 only really supports 64 players as a soft max. This is why the game runs better once the player count dips below 70 and why the tournament number was 76 at gamescome (closer to 64).

Bluehole's current optimizations are hacky attempts at getting things to "Appear" better while Epic restructures UE4's network logic for larger population multiplayer games (100+ on a large map). The other issue at play is Amazon's server system which I know very little about.

With PUBG being so successful expect UE4 to be getting some cool features in the near future that make large multiplayer games easier to make for indie devs. I'm thinking we might see this stuff start to filter down in version 4.19 or 4.20 of UE4.
 

Venfayth

Member
People take the early access title too seriously. It's the biggest game on Steam right now. The devs no longer are in a position where they can treat it like any other early access game on steam. The community is too large, too many eyes are on them. Obviously "early access" still means something, but developing a game that services anywhere from half to a full million players at any given time during the day means something as well.
 

Lylo

Member
People take the early access title too seriously. It's the biggest game on Steam right now. The devs no longer are in a position where they can treat it like any other early access game on steam. The community is too large, too many eyes are on them. Obviously "early access" still means something, but developing a game that services anywhere from half to a full million players at any given time during the day means something as well.

Yeah, i guess Bluehole spend more time testing the patches than implementing them because the backlash with every new bug is tremendous, they got to be very careful.
 

Kioshen

Member
My biggest issues:

. I freeze every time I open the inventory
. Random freezes caused by the server (everyone in my squad gets them the exact same time so it's not hardware related)
. Overall performance, having to play on N64 settings to reach a stable(ish) frame rate on a computer that can run almost every game at 60 - 144fps on high/ultra settings
. Some sounds are insanely loud and it gives me a headache if I want to hear footsteps
. Low tick rate, and so much done client side which causes issues with bullet reg and smoke especially

For this issue, you should try Sound Lock. It should limit the upper levels of gun sounds
 
Yeah, i guess Bluehole spend more time testing the patches than implementing them because the backlash with every new bug is tremendous, they got to be very careful.

Isn't this why they have the test server. You'd think part of the new update schedule would be having changes in the hands of the users, on the test server, for longer before they get into the main game.
 
Isn't this why they have the test server. You'd think part of the new update schedule would be having changes in the hands of the users, on the test server, for longer before they get into the main game.
The problem was they barely tested the patch for one day before pushing them to live. Anyone remember how one recent patch made the game stutter horrible until you get below ~50 players? It was happening on the test server, but they pushed it anyways. SMH.
 

Divius

Member
Last 3 rounds I died because I was shot in the back/side while I was shooting at someone else.

Note to self: Stop shooting at people and wait for the top 5 before getting into the action.
 

NotLiquid

Member
Just had a brilliant moment in the game where I got separated from my group on landing and almost died in a solo confrontation. Then my group came speeding in a jeep and fucking collided into the other player at max speed from behind, saving me and I executed him.

I laughed so hard.
 

ultron87

Member
Man, you would have to pay me to take time off from this game and go play Destiny 2...and not a small amount of $....and I say that having sunk 700+ hours in the original Destiny.

I'm also gonna be playing it, but they're on Xbox when I'm gonna be on PS4. Even if we switch to PC, I don't particularly enjoy Destiny PvP which they're all about, so I dunno if that'll be worth it for me.

I'm just wistful to lose the fun of a playing a game as good as PUBG with the same group of people for 4 or 5 nights a week as we have been for months. It's not like we won't ever play again, just this it the first time I've had a super steady group, and this is gonna disrupt that.
 

Acinixys

Member
Solo in squads with 3 randoms

One of them gets killed in the first 30 secs so the other 2 quit

A crate drops next to me with an AWM in it

I kill 7 people with it and end 5th

Not bad
 

MUnited83

For you.
I play in borderless and it works fine. I'd make sure that it's turned on both in game (settings/graphics/capture) and also in the GeForce experience tab.

It's turned on in Geforce experience, but ingame i can't change anything. It says "disabled" and it's greyed out so i can't turn it on
 

Venfayth

Member
It's turned on in Geforce experience, but ingame i can't change anything. It says "disabled" and it's greyed out so i can't turn it on

I have similar issues. Even when I get it working it only lasts for one game.

edit: Reinstalling Geforce Experience seems to have fixed it
 
Top Bottom