Kinda headed in that direction myself. Pretty irritating paying for a $30 early access game where the dev promised to focus on game fixes first and foremost and literally said no microtransactions until after early access...
One microtransaction-funded e-sports tournament later, the only recent patch is a 900 MB removal of Twitch-themed graffiti lmao
Success went to their heads. Shame. Game still runs like ass on a GTX 1070 at low settings and buildings don't render every few games
It sounds like you missed this update:
Players,
Since we launched into early access on March 23rd, we've done our best to keep you up to date with everything we're working on and pushing out into the world of Erangel. Since then, we've managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts.
Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.
Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we'd like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we've made with each update.
Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.
Thank you for your continued support,
The PUBG Development and Community Team
As for the game "running like ass" on a 1070, I have a 980 Ti + 6700K and I get anywhere from 60-100+fps @ 1440p and a mix of low-high settings...it's not amazing but I wouldn't call it ass. My biggest performance issue is the server-related lag.
It's turned on in Geforce experience, but ingame i can't change anything. It says "disabled" and it's greyed out so i can't turn it on
I have similar issues. Even when I get it working it only lasts for one game.
I had trouble with getting Shadowplay/PUBG Highlights to even work until I downloaded the separate Geforce Experience installer, it has issues if you try and install it along with a driver.
Even after getting it working it was still wonky as fuck. I posted last week that I (finally) installed Geforce Experience solely for Shadowplay/PUBG Highlights and it recorded only 2 seconds of a Multikill clip where I killed 4 players in 20 seconds, and for other kills it recorded the 30-40 seconds before the kill and not the actual kill itself, so I just uninstalled it and went back to recording manually with GameDVR...