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Playfire Rewards Discussion Thread

That stupid Prisoner achievement just won't unlock for me in Battleblock Theater. I unlocked 55 prisoners now and still nothing...
 
Umm, so how do I contact support. I'm looking around the support site but can't find a link anywhere. Somehow my Gunpoint achievements didnt get tracked.
 
What's the overall opinion and risk of using SAM (Steam Achievement Manager) to unlock achievements on games for the Playfire rewards?

I know valve turns the blind eye (at least for now) when using SAM for card drops. What about achivement unlocking and playfire rewards caching in?

Edit: oh, a little more research made me find out that they look for unusual activity on accounts and do some research. Interesting - good to hear.
 
What's the overall opinion and risk of using SAM (Steam Achievement Manager) to unlock achievements on games for the Playfire rewards?

I know valve turns the blind eye (at least for now) when using SAM for card drops. What about achivement unlocking and playfire rewards caching in?

Edit: oh, a little more research made me find out that they look for unusual activity on accounts and do some research. Interesting - good to hear.
Is cheating generally an acceptable thing to do?
 
What's the overall opinion and risk of using SAM (Steam Achievement Manager) to unlock achievements on games for the Playfire rewards?

I know valve turns the blind eye (at least for now) when using SAM for card drops. What about achivement unlocking and playfire rewards caching in?

Edit: oh, a little more research made me find out that they look for unusual activity on accounts and do some research. Interesting - good to hear.

If you are unlocking endgame, 50p, ones without any of the unmissable ones that lead up to it you are going to to get banned real quick. Happened to a few very obvious people I know so far!

Anyway, time for some Castle Crashers and World of Goo tonight!
 
First time I get to the mill in Castle Crashers, game glitches out and I'm invisible and invincible, it just scrolls through the entire level and at the end I got the achievement. Don't know how common that glitch is, but I was happy for it. Looks like you have to play a good ways through the game to get to the other achievements though.
 
Call of Duty: Black Ops - play for the first time - £0.10
Call of Duty: Black Ops - unlock Death to Dictators - £0.10
Call of Duty: Black Ops - unlock Sally Likes Blood - £0.25
Call of Duty: Black Ops - unlock I hate monkeys - £0.50
Duke Nukem Forever - play for the first time - £0.10
Duke Nukem Forever - unlock I Need a Towel - £0.10
Duke Nukem Forever - unlock Fork the Pork - £0.25
Duke Nukem Forever - unlock Sunday, Black Sunday - £0.50
SimCity 4 - play for the first time - £0.10
The Stanley Parable - play for the first time - £0.10
The Stanley Parable - unlock Welcome back! - £0.10
The Stanley Parable - unlock Achievement - £0.25
The Stanley Parable - unlock Click on door 430 five times. - £0.50
Total War: ROME II - play for the first time - £0.10
Total War: ROME II - unlock Executioner - £0.10
Total War: ROME II - unlock Butcher - £0.25
Total War: ROME II - unlock Veteranus - £0.50

Duke Nukem Forever - unlock Sunday, Black Sunday - £0.50
This is very easy and fast to do apparently, so cheers for that Playfire.
 
Don't expect to get the .50 reward for Castle Crashers in any sort of reasonable amount of time if you're playing solo, the level design reaches a point that is very clearly intended for multiplayer resurrections which forces you to completely replay entire levels if you die even once when you're alone, and the item you need for that achievement is quite a ways into the game. The .10 and .25 you can get within an hour or so though.
 
Don't expect to get the .50 reward for Castle Crashers in any sort of reasonable amount of time if you're playing solo, the level design reaches a point that is very clearly intended for multiplayer resurrections which forces you to completely replay entire levels if you die even once when you're alone, and the item you need for that achievement is quite a ways into the game. The .10 and .25 you can get within an hour or so though.

It's not too hard though, you do know you can stock up to 5 potions right? You can buy those in the multiple shops in the map along the way.

I get all the rewards solo pretty easily by just abusing the jump + heavy attack to juggle enemies all the way through the desert. Steam timer said I've played 3 hours total. Minus the idling for cards that I did, you probably need less than 2 hours to do all the achievements.
 
Don't expect to get the .50 reward for Castle Crashers in any sort of reasonable amount of time if you're playing solo, the level design reaches a point that is very clearly intended for multiplayer resurrections which forces you to completely replay entire levels if you die even once when you're alone, and the item you need for that achievement is quite a ways into the game. The .10 and .25 you can get within an hour or so though.
Game isn't that punishing, even if I have died a few times playing solo.

Also, when you get the shovel, you can dig up the first treasure in the desert ten times by reloading the level.
 
It's not too hard though, you do know you can stock up to 5 potions right? You can buy those in the multiple shops in the map along the way.

I get all the rewards solo pretty easily by just abusing the jump + heavy attack to juggle enemies all the way through the desert. Steam timer said I've played 3 hours total. Minus the idling for cards that I did, you probably need less than 2 hours to do all the achievements.

Having to redo entire levels including multiple bosses because I got killed in two hits by the larger mobs or by bosses I've never seen before just gets increasingly obnoxious and anything but fun. Doesn't do you much good to have 5 potions if the mobs get lucky and kill you in a couple of hits.
 
Having to redo entire levels including multiple bosses because I got killed in two hits by the larger mobs or by bosses I've never seen before just gets increasingly obnoxious and anything but fun. Doesn't do you much good to have 5 potions if the mobs get lucky and kill you in a couple of hits.

Is there a difficulty setting? I don't remember the mobs or bosses being that powerful?
Two hits and you're dead? Doesn't seem right, that's pretty weird.

edit: Oh, did you not spend a few points when leveling up to the defense/hp stat?
 
Is there a difficulty setting? I don't remember the mobs or bosses being that powerful?
Two hits and you're dead? Doesn't seem right, that's pretty weird.

edit: Oh, did you not spend a few points when leveling up to the defense/hp stat?

I put probably 10 points into Defense, I guess it needed more. The annoying parts were the volcano level and the industrialists castle, both had no checkpoints. I didn't know about the continual jump/heavy attack mentioned above, that did make things a lot easier. It just gets really annoying having to redo 5-10 minutes worth of trash when that big guy body slammed me a couple of times to death or trying to learn the bosses in the volcano level. Doesn't help that I hate using the triggers on this controller and you can't remap the controls. Ended up taking me about three and a half hours to get to the area with the shovel but probably half of that was in the last few levels. Funny thing is, that desert level and the ufo after it were both stupidly easy.
 
I put probably 10 points into Defense, I guess it needed more. The annoying parts were the volcano level and the industrialists castle, both had no checkpoints. I didn't know about the continual jump/heavy attack mentioned above, that did make things a lot easier. It just gets really annoying having to redo 5-10 minutes worth of trash when that big guy body slammed me a couple of times to death or trying to learn the bosses in the volcano level. Doesn't help that I hate using the triggers on this controller and you can't remap the controls. Ended up taking me about three and a half hours to get to the area with the shovel but probably half of that was in the last few levels. Funny thing is, that desert level and the ufo after it were both stupidly easy.

Ah, glad that jump attack thing helped and you got the achievement at least.

FWIW I thought the game was decent enough solo. I imagine it's a pretty fun time with coop.

Oh well, two less game off my backlog. With the bundle price mistake and the playfire rewards + the cards the games pays for itself at least and more.
 
I got the achievement in about 4 hours of solo play. I admit that it can be tough at times but it's still a great game. I don't think that I'm far from the finish so I'm going to go through the remaining levels before moving onto Duke Nukem: Forever.
 
Ah, glad that jump attack thing helped and you got the achievement at least.

FWIW I thought the game was decent enough solo. I imagine it's a pretty fun time with coop.

Oh well, two less game off my backlog. With the bundle price mistake and the playfire rewards + the cards the games pays for itself at least and more.

Yeah, definitely glad I picked up the bundle and I love Battleblock (though I have a long way to go to get 50 prisoners). I really enjoyed Castle Crashers for a while, it just got frustrating at a point.
 
One of the reward achievements for the Stanley Parable

Click on door 430 five times

It's not quite as easy as it sounds but the narrator will guide you, I'll list the directions here as well. Click on door 430 five times, then twenty times, then fifty times. Then go to door 417 and click on it twenty times. Then click on door 437. After that click on door 415 ten times. Then go back to door 437 and give that a click. Then click on the copy machine. After that go back to door 417 and click on that. Then use the nearby box to climb on top of employee 419's desk. Then click on door 416. And then click the copy machine once more. And finally click five times on door 430 to get the achievement!

At that point you're basically trading your dignity for the achievement.
 
New Rewards

Available until Monday 7 July, 2014 @ 23:59 UTC:

Acceleration of SUGURI X-Edition HD - play for the first time - £0.10
Aura Kingdom - play for the first time - £0.10
Cult of the Wind - play for the first time - £0.10
Deadbreed® - play for the first time - £0.10
Divinity: Original Sin - play for the first time - £0.10
Divinity: Original Sin - unlock Suspicious minds - £0.10
Divinity: Original Sin - unlock The mind is a terrible thing to test - £0.25
Divinity: Original Sin - unlock Undeath is just the beginning - £0.50
Momodora III - play for the first time - £0.10
Monsters Ate My Birthday Cake - play for the first time - £0.10
Ship Simulator: Maritime Search and Rescue - play for the first time - £0.10
Spoiler Alert Collector's Edition - play for the first time - £0.10
Spoiler Alert Collector's Edition - unlock Tortilla - £0.10
Spoiler Alert Collector's Edition - unlock Caramba! - £0.25
Spoiler Alert Collector's Edition - unlock Treasurehunter - £0.50
SUNLESS SEA - play for the first time - £0.10
The House - play for the first time - £0.10
Triblaster - play for the first time - £0.10
Triblaster - unlock Grunt (Strong) - £0.10
Triblaster - unlock Carrier - £0.25
Triblaster - unlock Score 500K - £0.50
World War 1 Centennial Edition - play for the first time - £0.10

Looks like Deadbreed will be free to play when it releases later today. It's region locked though so you might have to change your Steam store region to access it.
 
Just noticed the rewards for Wooden Sen'Sey in the list, it's a solid if unspectacular platformer that has a lot of atmosphere, it's been bundled a few times, so you may have it in the backlog. The reward achievements aren't bad, you can get the Axe Lover achievement just by paying attention on one of the first couple of levels, and the deaths achievement is trivial of course (you can use continues, or just die right after picking up an extra life, it will respawn). The kills achievement will take some time but you can farm the lower levels, I've been doing the submarine level, it seems to have the most kills in the shortest amount of time. You could almost certainly get it done in two hours at the very most.
 
Well, it was fun while it lasted

Magicians & Looters - play for the first time - £0.10
Magicians & Looters - unlock Pancakes! - £0.10
Magicians & Looters - unlock Potato Salad - £0.20
Over 9000 Zombies! - play for the first time - £0.10
Railroad Pioneer - play for the first time - £0.10
Real Boxing™ - play for the first time - £0.10
Shadow Ops: Red Mercury - play for the first time - £0.10
The House - play for the first time - £0.10

That said, from today you're going to see us tinkering with values of those rewards and the number of rewards that are available, especially if it's a really cheap game. Generally speaking, there will be less rewards to earn on games we don't sell. Conversely though, you may see more rewards on games that are available on GMG, and more opportunities to earn cool rewards thanks to the close relationships we have with publishers and developers. Which brings me on to where we want to take the Playfire Rewards BETA next...

More on the blog
http://blog.playfire.com/2014/07/wednesdays-rewards-02072014.html
 
Will have to wait and see (especially on the vouchers?), but it is kind of an expected change.

I think we'll see a lot more "Here are lots of achievements for this $60 game launching tonight!" and less of the random stuff. But if that keeps the whole thing going it is fair enough.
 
Ah well, fun while it lasted indeed. But focusing on games GMG actually sells is just a logical step. I hope we get to keep our current credit at least.
I just hope this won't become another AMD Gaming Evolved, "exclusive beta access" and "discounted merch" sounds very much like it; that reward program is bs.
 
Ah well, fun while it lasted indeed. But focusing on games GMG actually sells is just a logical step. I hope we get to keep our current credit at least.
I just hope this won't become another AMD Gaming Evolved, "exclusive beta access" and "discounted merch" sounds very much like it; that reward program is bs.

Obviously listening to you guys well help us focus it to meet your needs and to be more interesting. We'll still do credit, but we think the combination of the two has more potential. For example, if you play a game to completion, then you might be more interested in free or discounted DLC as a reward. Or if you've got or played all the games in one series, you might be really interested in getting early access to the next game. We want to keep the reward relevant, not dull 'you played a game, have some discount on something you never had any interest in and isn't related'.

Truth is, time will tell. We're all gamers at heart in the GMG/Playfire office, so we want to make this more exciting with lots of variety, rather than boring like some of the other loyalty programs out there.
 
I'd be fine with the idea if GMG was putting more effort into recruiting games. Maybe they just haven't had luck, but it seems like a LOT of notable smaller titles either never show up or take forever. And given smaller titles are greater in number (especially in the summer doldrums), they'd seem like the best source of credits.
 
I'd be fine with the idea if GMG was putting more effort into recruiting games. Maybe they just haven't had luck, but it seems like a LOT of notable smaller titles either never show up or take forever. And given smaller titles are greater in number (especially in the summer doldrums), they'd seem like the best source of credits.

Very much this. I wanted to buy Transistor, Killer is Dead and Shovel Knight with my credit, but none of the games showed up.
 
Obviously listening to you guys well help us focus it to meet your needs and to be more interesting. We'll still do credit, but we think the combination of the two has more potential. For example, if you play a game to completion, then you might be more interested in free or discounted DLC as a reward. Or if you've got or played all the games in one series, you might be really interested in getting early access to the next game. We want to keep the reward relevant, not dull 'you played a game, have some discount on something you never had any interest in and isn't related'.

Truth is, time will tell. We're all gamers at heart in the GMG/Playfire office, so we want to make this more exciting with lots of variety, rather than boring like some of the other loyalty programs out there.

I see, thanks for pointing that out, sounds very good indeed. :)
Excited to see how this turns out.
 
Truth is, time will tell. We're all gamers at heart in the GMG/Playfire office, so we want to make this more exciting with lots of variety, rather than boring like some of the other loyalty programs out there.

All seems fair enough.

One request though. I'm guessing the Playfire "Most wanted" thing on the homepage is regional. Can you guys somehow change or remove that?

capturei6k8u.png


Shit is embarrassing :|
 
I'd be fine with the idea if GMG was putting more effort into recruiting games. Maybe they just haven't had luck, but it seems like a LOT of notable smaller titles either never show up or take forever. And given smaller titles are greater in number (especially in the summer doldrums), they'd seem like the best source of credits.

Yeah, I hear you on that. Our trading team really put a lot of effort into signing up indies and new games - they do a good job. It's not really my department (or my place to say) but the truth is sometimes we're just waiting on a developer to respond or sign a contract. If you're a small indie, maybe one person, there's only so much you can do, so they often priorities and just go Steam-only. We're seeing that change though, and while it's a bit more effort we've signed up a lot of people off the back of Playfire Rewards. The catalogue is getting bigger and bigger every day.

The only thing I'd suggest, is let both us and the developers know when you really want to see a game on GMG. I can always pass that on to our trading team and it really helps them when we can show how many people really want to play their game.

All seems fair enough.

One request though. I'm guessing the Playfire "Most wanted" thing on the homepage is regional. Can you guys somehow change or remove that?

capturei6k8u.png


Shit is embarrassing :|

Yeah, the Want chart is a bit of a mess at the moment. Truth is we've made lots of changes to it in the last few weeks and what we really need to do is some architectural work. Wasn't aware of how badly it was in some territories, so thanks for that.
 
The only thing I'd suggest, is let both us and the developers know when you really want to see a game on GMG. I can always pass that on to our trading team and it really helps them when we can show how many people really want to play their game.

I tweet @greenmangaming and the dev/pub for every game I'd like to buy on GMG, I never get a reply. :(
 
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