General impressions:
+ Online runs without lag on my wireless 3mb upload connection
+ Air maneuvering is easy; can turn around instantly
- Lack of a backward throw is odd; down throws seems useless
- Kratos Level 3 should not disable other Supers. I get the idea is to prevent two Level 3s being active at once, but if I have a Level 1 on stock, I want to be able to kill Kratos.
- Sly's Level 3 hitbox is ridiculous. At first I thought characters had to be in the circular reticle (because it was turning red when he snapped pictures and KOed people) but then I witnessed Slys scoring KOs when characters were in the square frame, without the reticle turning red. Once I died when only my foot was inside the square frame. What's the point of the reticle if the hitbox is the whole square? (What really bothers me is how no one was using Slys godlike Level 2)
Radec impressions:
+ Up Circle is messed up. It clips walls, so Radec can stand beneath ledges and shoot the beam through the floor to hit opponents on the ledge above
- Down Square should make Radec invulnerable while he's invisible and teleporting. As a backward airdash it works alright, but characters with range are not deterred from hitting Radec as they won't get his with the grenade. On the ground, regular rolls are the better movement option as they grant moderate invulnerability; the grenade really does not act as a deterrent from people just swinging at Radec whether he's teleported behind them or away from them. Even off down throws, the grenade does not provide great okizeme (Using grenade to compensate for either forward or backward rolling opponents while Radec tries to aim)
- Neutral Square seems to do nothing. Two hits, practically no hitstun or combo opportunity (maybe it combos into Level 2). Forward Square seems way better but I'm looking for melee options when players inevitably get close
- Up Square also seems useless when Up Triangle (the shotgun) has more range. Unless his square moves have combo potential I do not know about, they seem pretty weak.
- Down Square should be flamethrower and Down Circle should be grenade teleport to keep all melee moves on Square. This is really a minor nitpick.
- Allow his Level 2 to activate in the air like Forward Triangle; I'm still looking for ways to combo into Radec's Level 2
Free For All seems way too chaotic and random to evaluate anything, especially how characters interact. In FFA, I pretty much payed zero attention to who was doing what and tried my best to build Supers to hit whomever. I want to try 2v2 and see if matches are more structured. Stock and Kill limit seem more my thing, both in 2v2 and probably in FFA as well.
If you want to try 2v2, invite me. PSN: Archon473