ChanDangle
Member
Anyone know where the best place to pre order the game?
Lucky.
Just teamed up with PotatoMan recently. It was a lot of fun. Good Job, PMan.
Yeah I played with TimeEffect too tonight, and only lost one game overall, where I was caught stuck in the XMB at the start and my cycle of Fat Princess butt stomp, block, attack was figured out, and I had been doing it soooo much I couldn't stop even though I knew it was no longer working. Everyone else would always try to follow up with an attack as soon as they avoided my landing and I'd always block it leaving them open. This guy knew to just block the stomp, and grab, every single time.
Otherwise we were undefeated for both teams. It sounds like other gafers are having the same type of experience. We need the real game to come out so we can finally fight some other gafers to see who's really good at this game. I particularly want to call out Figboy. I love you man, but we've had our disagreements and the time for talk is nearly over.
Just a few more weeks I guess.
Thought i would come here and ask, i downloaded the Beta to my Vita yet when i try to load the Beta it comes up with an error message and stops. I read there was problems regarding plus members ect but has anyone else had this? I am a plus member just incase any wonders about that too.
I think claims that Kratos gains AP too quickly are well-founded. I've been playing the beta solidly and in that time I've encounted Kratos' level 3 more times than all the other characters put together. He needs to be toned-down a bit for the final product I'd say.
Oh, and there's nothing more enraging than my Parappa taking on 3 Kratos' in one match. One I can handle, but three is frustration personified. The bald-headed one is even more annoying than Radec now.
PSY・S;43370429 said:Taking on three Kratos' is frustrating with any character. It's too chaotic in FFA but it's fine in 2v2.
Yep all this and some times i can't even sign in,it says database error or some shit and don't make us agree to the EULA EVERY TIME WE BOOT UP THE BETA!Imo there's a lot of work to do, i made 7-8 matches on vita.
1)it really needs to show scores during the match
2)sometimes i played with 2 other persons or one of the others was blocked
3)one time i chose fat princess, there was maybe a problem with the connection and then i played as kratos
4)some characters seems to be unbalanced to me, kratos is too strong and fast, killzone character is relatively too slow and difficult to use.
5)menus look somewhat amatorial
6)it needs free training(at least the beta)
7)sometimes in the chaos you can't see where your character is.
I guess he does but his level 1 and 2 supers are awfulI think claims that Kratos gains AP too quickly are well-founded. I've been playing the beta solidly and in that time I've encounted Kratos' level 3 more times than all the other characters put together. He needs to be toned-down a bit for the final product I'd say.
Oh, and there's nothing more enraging than my Parappa taking on 3 Kratos' in one match. One I can handle, but three is frustration personified. The bald-headed one is even more annoying than Radec now.
Yeah Kratos is fine, me and jstein and PSY S have played well enough to keep whatever character we are playing againts (kratos included) to under a single bar of super for a full minute, meanwhile we get lvl 3s in the same amount of time and j was playin as a pleathera of characters.
Its just perpective methinks.
You guys can be annoyed by Kratos variety of easy-to-handle attacks, but, if used by an experienced player, Sly can become a massive problem.
I insist on using Parappa, his beatbox attacks are so fun to use.
I consider myself a bit of a Parappa veteran already and I barely use his boom box - what am I missing? There's down+O which generates AP, but that's kinda useless now because it's been nerfed. I used it all the time in the private beta because usually the other players were too dense to come after me, but it gives so little AP now that it's not worth it. Then there's up+O, which I've tried to use but doesn't really come in handy. I guess that move is for enemies above, but there's not much opportunity to use it.
I'm all about the grapple mic honestly; that move is indispensable.
Not really, I use up+O even for enemies at the same level with me and it works fine, and the down+O to gather enemies and hit them with the down+SQUARE repeatedly (Which gives fantastic AP).
Say you have a lvl 3 meter, is it possibly to choose to only use a lvl 1 or 2 attack? I think there were a few times I was at lvl2 and I ended up doing a lvl1+lvl1
I think what may have happened was that you had some AP knocked out of you to get you out of a level 2 but the amount of AP you had left over was still worth 2 level 1s. I don't believe the amount of AP needed to go up a level is a set amount (i.e. a Level 1 is 100 AP, a Level 2 is 200 AP, etc.) but increases to get further levels (i.e. a Level 1 is 100 AP while a Level 2 is 300 AP) So it could be possible to build up your meter to a point where you can have 2 level ones ready to go. I know this is very true with Sweet Tooth because I often find myself able to pull off 2 level ones within quick sucession of one another.Say you have a lvl 3 meter, is it possibly to choose to only use a lvl 1 or 2 attack? I think there were a few times I was at lvl2 and I ended up doing a lvl1+lvl1
I really hope online will be fine at launch. What happened to Twisted Metal was tfuly heartbreaking.
Maybe I'm the outlier but once the servers went up and I could actually connect to games I've had very good experiences. Easily the best I've ever had on the Playstation Network.
Then again, I'm playing on the Vita, so maybe that makes a difference.
Edit: I take that back, Bioshock 2 multiplayer was pretty good. At least connection-wise.
I see the occasional weird things but majority of the time it is near perfect.
What do you guys think about getting a tiny boost in AP upon successfully killing an opponent? Like 10% boost to your Level 1 AP bar?
What do you guys think about getting a tiny boost in AP upon successfully killing an opponent? Like 10% boost to your Level 1 AP bar?
PSY・S;43369883 said:Everybody wants to nerf my Kratos. I guess I wouldn't mind if his AP gain is lowered a little bit. It does seem slightly faster than the older betas.
3 games with 3 Kratoses. Of course I mopped the floor with em as Fat Princess ^^.
It's insane how crappy FP lvl 3 is. Lvl 2 is almost guaranteed 3 kills if placed correctly and its not impossible to get 4. Lvl 3 on the other hand is usually 3 kills and 2 if you are unlucky and someone is master dodger. The idea is fine but it should last almost double time concidering it is perhaps one of the easier lvl 3 supers to dodge when you get the hang of it.
The most annoying bug in the game is definately when you die and your respawn takes 10-15 secs longer than it should. Lost a few games because of that.
What do you guys think about getting a tiny boost in AP upon successfully killing an opponent? Like 10% boost to your Level 1 AP bar?
Um. Since I downloaded this from the NA store for Vita, I'm not restricted to playing with people from that region, right?
Ah, that's good to hear. Thanks.Nope, worldwide.
General notes:
+Kratos arrows can be ducked
+After being knocked to the ground, your character will not stand until you press a direction; you can lay on the ground for quite a while (I never tried to lay indefinitely, just for a short while) and will be invulnerable
+After being knocked against a wall or in the air, there is a timeframe where you are no longer in hitstun and enter a flip state; press Block to flip out sooner or press nothing to remain invulnerable and fall to the ground
+Kratos Level 1 has startup invulnerability to melee attacks and throws (maybe not projectiles)
-Throws are quite vulnerable. For example, Radec's forward throw is invulnerable while he punches then teleports behind his opponent, but once reappears to fire his shotgun he can be hit out of his throw animation.
-Supers have permanently active hitboxes. Level 3 Kratos' sword will always KO who it touches regardless of animation frame. I rolled behind Kratos' upward swing only to be touched by its hilt as he lowered the sword and was KOed while recovering from the roll. Sly's Level 1 is similar; if you walk into the hippo after he (she?) has fallen forward, you will be KOed. The green aura around Radec's Level 2 beam also KOs.
-Sly's Level 3 will KO any character visible on screen; you do not need to be inside the square frame or under the circular reticle.
Radec notes:
+Air Square, Square combos into ground Square, Square (so Neutral Square is no longer useless)
+Neutral Triangle is godlike. Jump and fire while falling to deter anyone from approaching. Great hitstun, AP gain, and lockdown on hit; hold to fire repeatedly (this does not combo)
+Flamethrower is perfect up close; recovers very fast on hit and block. Start with this before transitioning into Forward Square so you don't get blown up by rolls
+Air Shock grenade has a greater horizontal arc than ground Shock Grenade, which has greater vertical arc. I've gotten varying arcs on this attack; I'm still experimenting with whether holding Circle adjusts the arc in any way
-Down Square does not have invulnerability because that would make regular rolls worthless, but this move needs to be buffed somehow. The explosion grants practically no hitstun and absolutely no knockback. Making the grenade explode sooner or causing mild knockback would deter players from pressuring Radec after he has dropped a grenade. In the air, it's decent for mobility but Radec is vulnerable while invisible. Landings can be made safer with the grenade being present. It says, "Don't come here," whereas it needs to say, "Get out of here!"
-If Radec activates his Level 3 after one opponent has died but before they have respawned, they will not spawn during the duration of his Super cinematic. I will chock this up to a beta bug or online mishap.
PSN: Archon473, looking for some 2v2 action.
Good info. I wanted to know this. I would like it if there was ways to make the game pacing faster by recovering faster from certain knock backs.General notes:
+Kratos arrows can be ducked
+After being knocked to the ground, your character will not stand until you press a direction; you can lay on the ground for quite a while (I never tried to lay indefinitely, just for a short while) and will be invulnerable
+After being knocked against a wall or in the air, there is a timeframe where you are no longer in hitstun and enter a flip state; press Block to flip out sooner or press nothing to remain invulnerable and fall to the ground
+Kratos Level 1 has startup invulnerability to melee attacks and throws (maybe not projectiles)
-Throws are quite vulnerable. For example, Radec's forward throw is invulnerable while he punches then teleports behind his opponent, but once reappears to fire his shotgun he can be hit out of his throw animation.
-Supers have permanently active hitboxes. Level 3 Kratos' sword will always KO who it touches regardless of animation frame. I rolled behind Kratos' upward swing only to be touched by its hilt as he lowered the sword and was KOed while recovering from the roll. Sly's Level 1 is similar; if you walk into the hippo after he (she?) has fallen forward, you will be KOed. The green aura around Radec's Level 2 beam also KOs.
-Sly's Level 3 will KO any character visible on screen; you do not need to be inside the square frame or under the circular reticle.
Radec notes:
+Air Square, Square combos into ground Square, Square (so Neutral Square is no longer useless)
+Neutral Triangle is godlike. Jump and fire while falling to deter anyone from approaching. Great hitstun, AP gain, and lockdown on hit; hold to fire repeatedly (this does not combo)
+Flamethrower is perfect up close; recovers very fast on hit and block. Start with this before transitioning into Forward Square so you don't get blown up by rolls
+Air Shock grenade has a greater horizontal arc than ground Shock Grenade, which has greater vertical arc. I've gotten varying arcs on this attack; I'm still experimenting with whether holding Circle adjusts the arc in any way
-Down Square does not have invulnerability because that would make regular rolls worthless, but this move needs to be buffed somehow. The explosion grants practically no hitstun and absolutely no knockback. Making the grenade explode sooner or causing mild knockback would deter players from pressuring Radec after he has dropped a grenade. In the air, it's decent for mobility but Radec is vulnerable while invisible. Landings can be made safer with the grenade being present. It says, "Don't come here," whereas it needs to say, "Get out of here!"
-If Radec activates his Level 3 after one opponent has died but before they have respawned, they will not spawn during the duration of his Super cinematic. I will chock this up to a beta bug or online mishap.
PSN: Archon473, looking for some 2v2 action.