Well, fuck it. I'm done playing this game online again. Now I remember why I stopped in the first place. Shit is just plain frustrating.
Let's play the same five overpowered characters over and over again.
Let's get hit by attacks that we clearly dodged, when our attacks that clearly hit get dodged.
Let's constantly get hit out of our dodge roll and air dodges when everyone else is somehow able to perfectly time theirs despite the lag.
Let's get caught up in a million hit combo and juggled around between all the other players, then when we try to do anything resembling a combo, get blindsided after the second hit.
I'm sure sure when they release the next batch of DLC characters, I'll try playing online again, and I'll probably get annoyed with the exact same things all over again.
It frustrates me so much, because this game is
so very, very close to being amazing. Like a patch away. But then when I actually play it, I just remember all the issues it has.
Some balance patches, the option to play 1v1 with randoms online, and maybe a health mode. Then it would be fantastic.
Oh, and on the super system, I've realized another way it's annoying: it heavily favors the fast characters over the heavier characters. In a typical fighter, they might give the heavies more health to offset the natural advantage quicker characters tend to have. In Smash, heavy characters don't go as far when you hit them, so they're harder to kill.
But in this game, they have no such advantage. A hit is a kill. All that matters in staying alive is your ability to zip around the screen and dodge supers. So on top of having the natural advantages of being quicker - harder to hit, easier to get hits in, more potential for combos - they
also get the advantage of being harder to kill, making them just better characters in every way that matters. On top of other issues, this is a major reason characters like Sly, Raiden, and Kat are so good, while characters like Big Daddy and Sir Dan are so awful.
The only one that i wouldnt mind being changed is down triangle. Because i never use it in any combos.
Because Dantes guns have a very unique usage, one obviously being that the triangle strings to his circle, so ejection moves on the triangle would limit his combo options.
The handguns would still be there. You'd just have more options.
Down triangle on the ground is literally useless. It does a whopping 3 damage. Fireworks with the shotgun would basically be the same thing, firing on each side of him, but it would do more damage and knock dudes away. Not great for combos, you're right, but it would actually be useful, unlike the current move.
Kablooey on side triangle would still offer combo options, just different combo options from the handguns, much like it does in DmC. Throw a Kablooey shot in the middle of a combo, continue the combo, knock the opponent away, then blow it up to get one last hit in.