A character from Sony Santa Monica, big surprise.
wait
If they're putting in characters from games SSM helped with then...
A character from Sony Santa Monica, big surprise.
I think I mostly played as Dante the few times I played you. Maybe Kat once, but mostly (or all) Dante. For one of the matches, you (as Good Cole, I believe) and this Sackboy player were just tearing it up on Fearless and I could barely land a hit. I felt like such a noob, haha.
I did have one crazy close match on Sandover Village with a Sackboy player that involved a last-minute level 3 and overtime... I don't think that one was with you, though.
Yo GAF. I'm no longer working for SuperBot by end of today (2 hours). Just wanted to say thanks for all the support the past 9 months, especially the people who have continually vouched and stuck up for us since the beginning. Really hope everyone continues to enjoy the game for yonks to come.
Clockw0rk
From GameFAQs by way of Reddit:
It looks kinda real to me... sadly. Apparently this and a few minion dummy files (Bentley, Chloe, Chimera, Tag, and unnamed others) are in the new patch. More people should look into it.
Nah, I haven't had an overtime match in a long time.
But yeah, I remember the Fearless match. That Sackboy was so annoying lol.
If you're interested in Dante's playstyle and want to stick with him, I might be able to teach you a few things later today when I get online.
Yo GAF. I'm no longer working for SuperBot by end of today (2 hours). Just wanted to say thanks for all the support the past 9 months, especially the people who have continually vouched and stuck up for us since the beginning. Really hope everyone continues to enjoy the game for yonks to come.
Clockw0rk
Good luck, Clock. All-Stars is the most fun I've had with a fighting game in years!
Conspiracy time: SuperBot faked that Finn image just to get people excited about Zeus.
:lol just played some guy online that complained when I grappled him
I dont think its real guys. Theres just something about it that screams fake to me.
I dont think its real guys. Theres just something about it that screams fake to me.
...holy shit guys.
http://m.gamefaqs.com/boards/668999-playstation-all-stars-battle-royale/65460242
PaRappa is ridiculous with this glitch. I've been testing it and discovered that it's easily doable on Fearless, Time Station, Blackrock, and Alden's Tower... and possibly others.
EDIT: Also works perfectly on San Fransisco.
:lol just played some guy online that complained when I grappled him
Ran into a parappa that did this glitch. Still won though cause I stayed around near the top platform and stole the ap for a level 3 .
It was on that new stage 2v2 stock. He caught us in a level 3 me and my brother had wtf faces, so I just camped the top and stole the ap when he did it again.Wow, backfire. It's supposed to be an instant win!
Although, aside from myself I haven't seen anyone else using it. I suspect it may go the way of the Toro glitch... game-breaking, but hardly anybody will bother doing it.
So what's the deal with the balance patches SuperBot promised? Aside from the early Sackboy nerf, it seems like all the characters who were great early on are still great, and the characters who were crap are still crap.
I mean I know balance is a very tricky thing and I don't expect them to get it perfect, but it seems to me that there are a number of obviously overpowered and underpowered characters who could use a few changes to make things generally more balanced.
Like the guys with really easy and reliable hit-confirms? They shouldn't have those. That automatically unbalances the risk involved in using a level 1. When every other character uses a level 1, they're gambling a bar of their meter that they read their opponent correctly. But when you have an attack like Evil Cole's charge punch that guarantees you land your super, you're risking nothing. If it hits, you use your super; if it misses, you don't. I'm not necessarily there shouldn't be hit-confirms at all, but they shouldn't be that simple. This could be easily fixed by having the offending setup moves knock the opponent away instead of setting them up for a super.
Or Big Daddy and Sir Dan, who are undeniably the worst characters in the game (and unfortunately for me, also the characters I like the most).
For Big Daddy, make the Little Sister's hitbox a bit bigger, and make the level 1's startup much faster. Boom, you've instantly made him a much more viable character by giving him a level 1 that isn't impossible to hit with. Like that is literally the only change they would have to make for me to switch back to him.
For Sir Dan, add like 5-10 AP gain to most of his attacks and lower the AP requirement for his level 1. He is far too weak for how slow he is. His level 1 would still be kinda crummy, but having more chances to use it would offset that a bit.
Even with these changes, these characters would probably still be mid-tier at best, but that's better than their current garbage-tier status.
And then for the level 1 supers that are a little too good - you know which ones they are - just give them some more startup.
I'm sure these changes wouldn't be perfect, but at least they'd be a start.
And yet, instead of doing anything like this, I hear that SuperBot's already abandoned the game and handed it off to someone else? I can't say that gives me much faith in the game's future.
So what's the deal with the balance patches SuperBot promised? Aside from the early Sackboy nerf, it seems like all the characters who were great early on are still great, and the characters who were crap are still crap.
I mean I know balance is a very tricky thing and I don't expect them to get it perfect, but it seems to me that there are a number of obviously overpowered and underpowered characters who could use a few changes to make things generally more balanced.
Like the guys with really easy and reliable hit-confirms? They shouldn't have those. That automatically unbalances the risk involved in using a level 1. When every other character uses a level 1, they're gambling a bar of their meter that they read their opponent correctly. But when you have an attack like Evil Cole's charge punch that guarantees you land your super, you're risking nothing. If it hits, you use your super; if it misses, you don't. I'm not necessarily there shouldn't be hit-confirms at all, but they shouldn't be that simple. This could be easily fixed by having the offending setup moves knock the opponent away instead of setting them up for a super.
Or Big Daddy and Sir Dan, who are undeniably the worst characters in the game (and unfortunately for me, also the characters I like the most).
For Big Daddy, make the Little Sister's hitbox a bit bigger, and make the level 1's startup much faster. Boom, you've instantly made him a much more viable character by giving him a level 1 that isn't impossible to hit with. Like that is literally the only change they would have to make for me to switch back to him.
For Sir Dan, add like 5-10 AP gain to most of his attacks and lower the AP requirement for his level 1. He is far too weak for how slow he is. His level 1 would still be kinda crummy, but having more chances to use it would offset that a bit.
Even with these changes, these characters would probably still be mid-tier at best, but that's better than their current garbage-tier status.
And then for the level 1 supers that are a little too good - you know which ones they are - just give them some more startup.
I'm sure these changes wouldn't be perfect, but at least they'd be a start.
And yet, instead of doing anything like this, I hear that SuperBot's already abandoned the game and handed it off to someone else? I can't say that gives me much faith in the game's future.
From GameFAQs by way of Reddit:
It looks kinda real to me... sadly. Apparently this and a few minion dummy files (Bentley, Chloe, Chimera, Tag, and unnamed others) are in the new patch. More people should look into it.
Not gonna lie, fake images do bring about more discussion though. I miss the old days of pre-release.
Also, this image is legitly fake, clearly. Idk about the Finn one though.
Finn from Sorcery. A game nobody played.
Yo GAF. I'm no longer working for SuperBot by end of today (2 hours). Just wanted to say thanks for all the support the past 9 months, especially the people who have continually vouched and stuck up for us since the beginning. Really hope everyone continues to enjoy the game for yonks to come.
Clockw0rk
Reposting this so you guys can get a general sense of what Zeus might play like.
Gotta start that March DLC hype train!
From GameFAQs by way of Reddit:
It looks kinda real to me... sadly. Apparently this and a few minion dummy files (Bentley, Chloe, Chimera, Tag, and unnamed others) are in the new patch. More people should look into it.
Evidence that Fin was fake? Neat.
What makes buffs and nerfs especially frustating is how they said they could handle them. They could do it on fly. SO WHY NOT JUST DO WHAT WE ASK? You could immediately put back if thats the case. >_> (Althought this is probably bogus..)
As for specific nerfs:
Raiden and Evils Hit confirms are too good. Especially Evil Cole. ITS GUARENTY KILL.
Kartos and Drake have no weaknesses. NO WEAKNESSES. They can survive about anything and have fast AP. Make their AP gain a lot worse. They can handle it.
And i have played more Jak and come to conclusion. Jak is actually good(ish) character. Just very limited. Amount of moves that are bad are laughable. But i wonder if buffs would make him really good. Hmm.
Big Daddy and Sir Dan ATLEAST need better Level 1. Buff them as best as possible. Faster Little Sister and Horizontaly aimable lightning.
What's funny to me is that they've only done two things in terms of serious balancing, which were the Sackboy nerf and the Raiden/Drake/Kratos nerfs. And all those did were ruin Sackboy, slightly inconvenience Raiden, stop Drake from spamming infinites, and... well it didn't really do anything to Kratos.
This makes me want to come up with a definitive buff/nerf list... I will post it when I am ready for some feedback.
http://puu.sh/1X0RZ
You're welcome. Althought thats bit old... I should update it.
Maybe.... Ill ask everyone here what would be best and i would do Neogaf's Official Buff/Nerf List.
You might was to do it in text rather than an image so it's easier to update, but here are my thoughts on some of those changes:
Nariko: The problem with her Level 2 isn't how long it lasts, it's how easy it is to avoid. In 2v2 her partner can put some pressure on so it's harder to dodge, but if you're not fighting with idiots in FFA then they'll all know to run to where she is and stay there until it's done. What she needs to be able to do is shock everyone away like she does at the beginning of the super.
Toro: Doesn't need faster speed, he's already pretty quick. I don't think Toro really needs any changes aside from maybe a buff to his unreliable Level 2, he's honestly one of the more balanced characters in the game.
Kratos: The AP gain is just one reason why he's broken, it's also the speed and range of his attacks. When most characters mash square on you while you're blocking, you can wait until they're done and punish. When Kratos mashes square on you while you're blocking, you can't punish him unless you're really close to him or are another Kratos. He's just too fast and his chains hit you from too far away. He needs to have his square moves slowed down a bit.
Sly Cooper: His nerfs need to go far beyond the supers. For starters: he sacrificed blocking and dodging for invisibility, so if he's going to get a teleport and a counter then THEY CAN'T BE THE BEST ONES IN THE GAME. His counter needs to be less spammable, and there's no reason he should come to wherever you are - have it work like everyone else's where they just lash out at you from short range. His teleport is too fast, it needs to be more like Spike's. And finally, his electric roll is far too safe - it shouldn't bounce off a block. If he whiffs, he should just keep rolling into you until the attack finishes so you can attack.
Drake: In addition to the Level 3 nerf I'd make it so people aren't frozen for a few seconds when he initiates the attack. Everyone else (except Dante but his other supers aren't that great) has to do some work to score their Level 3 kills, he doesn't need to get free kills off his.
And I'm going to add Emmett Graves on there:
Emmett Graves
- Turret gives less AP for breaking
- All drops cause knockback
- Shotgun range slightly increased
Most of the anti air super users should have an upthrow hitconfirm. These are just a few examples. People wouldn't have so much trouble with "overpowered" characters if their characters had a few more tools for success.
http://puu.sh/1X0RZ
You're welcome. Althought thats bit old... I should update it.
Maybe.... Ill ask everyone here what would be best and i would do Neogaf's Official Buff/Nerf List.
Yo GAF. I'm no longer working for SuperBot by end of today (2 hours). Just wanted to say thanks for all the support the past 9 months, especially the people who have continually vouched and stuck up for us since the beginning. Really hope everyone continues to enjoy the game for yonks to come.
Clockw0rk
I think Kat set a new precedence for top tier characters. More characters need to be brought up to new standards.
Is it generally agreed that Kat is very good and Emmett could use a buff? From my experience he is a tad slow to keep up with some of the faster characters. I think if the drops had a knockback radius when they land, it would help a lot. Even if it doesn't grant much AP, it'd get people off your back. His melee is good for the most part but I haven't got much use out of the ground slam; it seems really slow.
Whats the deal with 1v1 ranked anyway? There is no way that would be good. EvilCole, Raiden and Kratos are super good. Maximum unbalance mess. Also they'd have to create 1v1 titles i guess.
The music doesn't work properly online.The Rival stage has music?? o__O All this time it was silent.
The Rival stage has music?? o__O All this time it was silent.
Buncha noobs, Kat is mid tier at best.
That happened to me too they were complaining. "Why do they keep grabbing?"
Kat: Hard to catch, can stay in the air a lot, don't really need to be on the ground for her combos, can use certain weapons very effectively due to her air dashing (with fish she kind of slides after hitting the ground, giving her more range and mobility with it). Air dodge make sticky bombs wiff so the constantly in the air kat that air dodge most of your magnum shots can safely avoid any successful shotgun sticky. It's just a all around frustrating fight. She has a ton going for her, especially on the super setups (level 1 and 2, level 3 is just good for 1v1).