I'm sorry, but that's false given all we know from how Microsoft has been managing their first-party lineup (be it Xbox or Bethesda) these last couple of years.
They are hands off to the point that they didn't see the absolute disaster that Redfall was shaping up to be, so of course that they did nothing to prevent that game from being a total flop. I'm not telling you that they should've straight up cancelled it (although going down that avenue is ultimately better than putting out a bad product), but they didn't even raise an eyebrow at the fact that Arkane was working on a multiplayer, open-world looter shooter instead of their bread and butter: singleplayer immersive sims. And before you tell me that "Redfall was the game that they wanted to make", let me remind you that the whole multiplayer push was dictated by Zenimax after singleplayer-only games like Prey, Death of the Outsider, Wolfenstein II and The Evil Within 2 all flopped in 2017, so they greenlit a bunch of multiplayer games because they were desperate for money - something that surely was not a problem anymore after being acquired by Microsoft. So yeah, they mismanaged Arkane Austin by not managing them at all.
Same thing with Perfect Dark, which has been in preproduction for over half a decade now and is still three years or so away, based on the recent IGN article. Again, all because Microsoft couldn't be bothered to manage their teams. The worst example of this tendency is Everwild, which began to be worked on by Rare nearly a decade ago back in 2014, was announced in 2019 when they didn't even know what the gameplay was going to be, has been rebooted a couple times ever since, and still years away. What the fuck.
And I could talk about how Undead Labs has been suffering from the lack of management overseeing; about how no one fucking told Playground that making an open-world RPG with the Forza engine instead of an industry-standard toolset like Unreal would heavily backfire on them later on; about how the Coalition has lost precious time due to the cancellation of non-Gears projects and are only now beginning work on the next Gears game; about how Ninja Theory has spent nearly four years so far on Project Mara and somehow it is still not out in spite of it being a horror game said to be a small and experimental thing of the scale of P.T.; about how over the past two years they have fucked up over and over again with all sorts of Age of Empires-related developments; and for the love of god, don't get me started on 343 Industries.
Hell, they couldn't even get rid of bad seeds over at the Zenimax side of things following the acquisition, such as that shitbag Marty Stratton, producer of Doom over at idSoftware, who has a history of bullying collaborators like award-winning Mick Gordon to the detriment of the final product, apart from absolutely sucking at his producing job going by the development stories of Rage, the canned Doom 4, Doom 2016 and Doom Eternal - all of them crunch-loaded shitshows with no clear direction from a game-making perspective.
And you're telling me that this criminally hands off company is going to fix Activision's issues?