Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 141 38.7%
  • No yotei's graphics are the best

    Votes: 32 8.8%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 83 22.8%
  • no, but it is good enough

    Votes: 108 29.7%

  • Total voters
    364
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"Distract your enemies, for true strength lies not in the arm but in the booba" - Miyamoto Musashi, probably
 
The possible success of GOY could influence the PS6, I mean, if you buy a PS4 game pretending to be a PS5 game in 'almost' 2026, why the hell would Sony make a powerful PS6 ? think about it.
That's not how that works.

I swear, this forum is fucking depressing. Its just a bunch of people riling themselves up of stuff that doesn't matter, for no reason.
 
That is how it works…
Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.
 
Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.
wrong , a Microsoft engineer once said that no console really exists until 18 months before its release.
 
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Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.
True, but things can be changed today if they wanted for a system arriving in 2 to 4 years…

 
That's not how that works.

I swear, this forum is fucking depressing. Its just a bunch of people riling themselves up of stuff that doesn't matter, for no reason.

There are good posts. In some threads lol. The depressing ones are more like facepalmers if you're busy looking for the next good one. Even dumb threads (sorry Geometric-Crusher Geometric-Crusher :lollipop_kissing:) can get gears turning and produce smart posts.
 
The possible success of GOY could influence the PS6, I mean, if you buy a PS4 game pretending to be a PS5 game in 'almost' 2026, why the hell would Sony make a powerful PS6 ? think about it.
That's quite a stretch. In my opinion, the only reason Sony might not be going all-in on hardware is probably because there may not be another traditional Xbox coming. But even that I highly doubt.
 
wrong , a Microsoft engineer once said that no console really exists until 18 months before its release.
That explains Xbox massive success...
IIRC, just the mass production process of the ps4 Apu took 6 months, with the process getting longer every time they shrink nodes. Add to that R&D, prototype production and testing, redesigns, assembly, distribution, etc and you need a good 3 years minimum.
 
I started Playing Ghost of Tsushima this week, but it looks like a very early PS4 game.
Vegetation looks good enough. And there are moments when the art work is really striking. And it helps hiding the low quality of the textures.
But graphics wise this is a very dated game. Texture work is really bad, almost every texture in the game world is low res and low quality.
Even the bump mapping effects are lackluster. FFS, even Crysis 2 had a better implementation.
Water effects are also dated, but there isn't much of it, so it doesn't stand out as much.
Character models are decent enough, but nothing special.
Ghost of Yotei seems to be the exact same thing. While using the high settings for draw distance from the PC version.
 
I may be in the minority, but I couldn't care less if she's hot. I'd rather play a guy in action games to be more immersed. Ugly girls are a close second. :P
 
I get that but I'm looking at it from a suits perspective since that's what has been a stronghold on Sony between the end of last and this decade. It seems like all the studios they have now are the ones that generate money which is telling. I honestly expect them to play it safe when it comes to first party. That new naughty game will be telling if it's a commercial success that's a good thing but if it's a flop that's not a good look for original ip and I wouldn't want Naughty dog to be a last of us studio.
Help me understand why that is such a bad thing in this economy. What publisher do you see in gaming that employs studios that dont make money, lol? Even so, Sony has still allowed Team Asobi creative freedom to make Astro Bot, which isnt a huge money maker. Hell they've even greenlit Guerilla Games to make a Legos Horizon spinoff.

What do you mean "safe? Lately it seems as though the meaning of safe on NeoGaf is just sequels to popular games. Safe in that sense doesnt gurantee success, and you still have to swing for the fences to keep from being complacent. Its not Sonys first go around if a game flops. Businesses are always looking at new ideas and ways to evolve. The PS3 generation was full of flops when they were trying to find a competitor to Halo and COD. Thats what they're still doing now....

If Intergalatic isnt a huge success, that has nothing to do with the other studios from Playstation, but Naughty Dog is quite possibly the only studio Sony has whose earned the right or leniency to take a big risk based on what they did with Uncharted and The Last of Us. Recent history shows you dont need a 250M budget for a new IP to be successful; Black Myth Wukong, Expedition 33, Stellar Blade, Helldivers 2, etc. If Intergalatic isnt a huge success, I find it hard to believe that they couldnt make another new IP with the same budget they had when they created The Last of Us. The in game advertisements alone could have nullified the budget by 50M, bringing it closer to a "safe" investment.
 
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Well, for Sucker Punch, I'd argue that inFAMOUS Second Son set a precedent as a PS4 launch title in terms of what the studio is capable of graphically that wasn't quite met by Ghost of Tsushima in 2020 -- which was less sophisticated than Days Gone that had come out over a year earlier -- and certainly not regained by Ghost of Yotei -- which, going by the promotional material, seems a step below Death Stranding 2 in terms of production values.

The only "game" from them that achieved the high bar set by Second Son was their vertical slice for Prophecy, a linear, Uncharted-style, action/adventure new IP that boasted a The Order-like presentation. Of course that concept never materialized into an actual game, but it looked great regardless.

I would admit the closest you tend to get is if you get a launch title or within the first year or so of a console gen when a game pushes new graphical tech for the time. Gears of War 1 on 360 was another one, because it also used heavy amounts of instanced modular geometry pieces that allowed them to push fidelity above most things for the time. Infamous: Second Son was one of the first games I saw make use of physically based rendering.
 
That explains Xbox massive success...
IIRC, just the mass production process of the ps4 Apu took 6 months, with the process getting longer every time they shrink nodes. Add to that R&D, prototype production and testing, redesigns, assembly, distribution, etc and you need a good 3 years minimum.
The person who said that was an Xbox 360 engineer
but even if the processing power isn't nerfed, they will nerf the games, that's possible.
 
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