"Distract your enemies, for true strength lies not in the arm but in the booba" - Miyamoto Musashi, probably
"Distract your enemies, for true strength lies not in the arm but in the booba" - Miyamoto Musashi, probably
Definitely.Even back to Origins
That's not how that works.The possible success of GOY could influence the PS6, I mean, if you buy a PS4 game pretending to be a PS5 game in 'almost' 2026, why the hell would Sony make a powerful PS6 ? think about it.
That is how it works…That's not how that works.
I swear, this forum is fucking depressing. Its just a bunch of people riling themselves up of stuff that doesn't matter, for no reason.
Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.That is how it works…
wrong , a Microsoft engineer once said that no console really exists until 18 months before its release.Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.
True, but things can be changed today if they wanted for a system arriving in 2 to 4 years…Development of a console starts many years before it releases. The timeline from SoC Design to tapeout is at a minimum 3 years. Never mind the industrial design, PCB layout, RAM and Storage volumes, thermal engineering, and all the associated product development and supply chain planning that is required years in advance of release. Sales of a game coming out later this year, will not impact the development of a console which started design at least 5 years ago.
That's not how that works.
I swear, this forum is fucking depressing. Its just a bunch of people riling themselves up of stuff that doesn't matter, for no reason.
That's quite a stretch. In my opinion, the only reason Sony might not be going all-in on hardware is probably because there may not be another traditional Xbox coming. But even that I highly doubt.The possible success of GOY could influence the PS6, I mean, if you buy a PS4 game pretending to be a PS5 game in 'almost' 2026, why the hell would Sony make a powerful PS6 ? think about it.
That explains Xbox massive success...wrong , a Microsoft engineer once said that no console really exists until 18 months before its release.
It would be nice if game developers today knew that there's a cool third choice between 'hideously boring' and 'big booba bonanza'.
Yea it's facetious![]()
I'm not sure I want this, looks so fucking weird more ugly.
We already have good example of none Asian devs making good looking character design.Yea it's facetious
Yea they haven't forgotten how to make attractive characters, it's a choice.We already have good example of none Asian devs making good looking character design.
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Sony could learn something from them.
Help me understand why that is such a bad thing in this economy. What publisher do you see in gaming that employs studios that dont make money, lol? Even so, Sony has still allowed Team Asobi creative freedom to make Astro Bot, which isnt a huge money maker. Hell they've even greenlit Guerilla Games to make a Legos Horizon spinoff.I get that but I'm looking at it from a suits perspective since that's what has been a stronghold on Sony between the end of last and this decade. It seems like all the studios they have now are the ones that generate money which is telling. I honestly expect them to play it safe when it comes to first party. That new naughty game will be telling if it's a commercial success that's a good thing but if it's a flop that's not a good look for original ip and I wouldn't want Naughty dog to be a last of us studio.
Well, for Sucker Punch, I'd argue that inFAMOUS Second Son set a precedent as a PS4 launch title in terms of what the studio is capable of graphically that wasn't quite met by Ghost of Tsushima in 2020 -- which was less sophisticated than Days Gone that had come out over a year earlier -- and certainly not regained by Ghost of Yotei -- which, going by the promotional material, seems a step below Death Stranding 2 in terms of production values.
The only "game" from them that achieved the high bar set by Second Son was their vertical slice for Prophecy, a linear, Uncharted-style, action/adventure new IP that boasted a The Order-like presentation. Of course that concept never materialized into an actual game, but it looked great regardless.
The person who said that was an Xbox 360 engineerThat explains Xbox massive success...
IIRC, just the mass production process of the ps4 Apu took 6 months, with the process getting longer every time they shrink nodes. Add to that R&D, prototype production and testing, redesigns, assembly, distribution, etc and you need a good 3 years minimum.
We already have good example of none Asian devs making good looking character design.
![]()
Sony could learn something from them.