Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 51 39.8%
  • No yotei's graphics are the best

    Votes: 13 10.2%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 31 24.2%
  • no, but it is good enough

    Votes: 33 25.8%

  • Total voters
    128
I wouldn't say a step back, but the visual improvements are minimal imo.
So its more like stagnated. And this without putting the big dev cycles, they are taking way too much time for what, to use recycle content?
Also I wouldn't be surprised if this a PS4 game running on PS5.
 
This thing started as a Miles Morales sized/priced stand-alone expansion. Probably got shifted into a big marquee release by a very desperate Sony. A bet a big chunk of the team is already working on the next full-sized project.
Dont know... thats the problem even if what you are saying is true then it should have launched much earlier... what appears is that Sony in 2022 entered the studio and the soyboys in that SOP presentation had fuck all to show for... them they kicked their buts told them to make whatever was possible and gave the deadline ... oh and Kathleen Kennedy called them and told "put a chick in it and make gay and lame"

My opinion remain the same.. Sony "handsoff" approach got out of control and their studios got lazyyyy as fuck.
 
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The problem is that if Playstation starts to reduce graphics or stagnate it, they are putting the future of the brand at risk, you know, for me to play indie-like games I don't need a Playstation. outside of the ps ecosystem everything is stagnant , everything is deja vu.

You know, i don't run their company, so i don't know what their analysts think about it. But from a purely logical perspective, the more you spend on graphics to meet the "generational requirements" (usually pulled out of someone's ass), the more it will cost you next time, assuming you decide to continue the process.

But we also demand other aspects, we want more diverse locations, we want more freedom, complexity, better animations, sound effects, extensive character development trees, all of this requires raw fucking dev hours that you have to fit into a specific financial and time budget. You can't just slap RT on it and call it quits.

Efficiency is one of the key elements here, if a given studio is not able to check all the above boxes within the assumed timeframe, it better focus on what it does most effectively.

I don't think this strategy will be worse for the publisher/developer than releasing an overdone yet unfinished product that requires numerous patches over many frustrating months to ensure basic functionality. Because that annoys me much more than the graphical stagnation of already proper looking games.
 
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The game doesn't look good, doesn't look bad, nor does it look mid. It looks like a PS4 game while being a PS5 exclusive coming out late 2025. Why this is the case is the question we should be asking. The only answer i can think of is that Sony told them to begin developing the game as soon as their whole GaaS initiative began crumbling in 2023, so instead of having a 4y dev time, they only have a bit over 2y, and that's not enough to make brand new high res assets, rework lighting, etc. If the game has a decent amount of bugs, this will be another give away to tell us that they rushed the game.
There are going to be technical improvements but people really haven't come to terms with the fact that technical jumps aren't as noticeable nowadays.you have to look at things in more detail to see differences in lighting and shaders. You had people saying HFW is barley any different from the PS4 version before, now HFW is the best example of the greatest looking PS5 game too. That tells us something regarding what people expect in terms of a jump.

Sucker Punch weren't really entangled in the GaaS hoopla for it to effect GoT unless you consider the released Ghost of Tsushima: Legends itself as part of it.
 
If I where looking good graphics, I would just play on a PC. And this has been forever.

Console were always behind the power of PC, but they were affordable, have great games and convenient to use.

I would take an awful looking game over an on rails/walk simulator limited game that just looks cool.
 
There are going to be technical improvements but people really haven't come to terms with the fact that technical jumps aren't as noticeable nowadays.you have to look at things in more detail to see differences in lighting and shaders. You had people saying HFW is barley any different from the PS4 version before, now HFW is the best example of the greatest looking PS5 game too. That tells us something regarding what people expect in terms of a jump.

Sucker Punch weren't really entangled in the GaaS hoopla for it to effect GoT unless you consider the released Ghost of Tsushima: Legends itself as part of it.
There is no excuse for having such low res textures in a Sony exclusive. I could understand if this was a fromsoft game, but not a Sony first party dev that is known to push visuals with pretty much every release. It's straight up ps4 level textures from 2017-2019.
 
I feel like GAF have become too overly obsessed with graphics which makes them unable enjoy games.

I personally much rather devs focus on interesting game mechanics and interactivity over graphics.....I take good art direction over "high tech graphics" any day.
 
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We are past the point in graphics in AAA video games. They all look fantasitc. All I care about now is visual clarity and art style and not how much pixels the game is pushing out.

The game looks gorgeous. People need to grow up.
 
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If I where looking good graphics, I would just play on a PC. And this has been forever.

Console were always behind the power of PC, but they were affordable, have great games and convenient to use.

I would take an awful looking game over an on rails/walk simulator limited game that just looks cool.
It's not the GPUs that make the graphics, it's the budget.
If Sony keeps releasing PS4-likes games, I feel like the boundaries will never be crossed again, because if not Sony, who?

I trully recommend that this game be boycotted, otherwise the next one will go down another step and another. The developers cannot have the perception that no pain no gain.
 
Dont know... thats the problem even if what you are saying is true then it should have launched much earlier... what appears is that Sony in 2022 entered the studio and the soyboys in that SOP presentation had fuck all to show for... them they kicked their buts told them to make whatever was possible and gave the deadline ... oh and Kathleen Kennedy called them and told "put a chick in it and make gay and lame"

My opinion remain the same.. Sony "handsoff" approach got out of control and their studios got lazyyyy as fuck.
Yeah there are some pictures of the developers at Sucker Punch from very recent years. I don't think any creative company can withstand that influx. Eventually it just wipes it out. I'd imagine some talent was walked out the door over it.

This brings up a point I've wanted to see discussed for a long time. How can we start learning the names of individual devs rather than studios so we can follow their work? There really isn't a medium like gaming where you're so disconnected from knowing who the artist is. Now it actually works against us to even assume we're buying a follow up piece. In movies you can follow directors, actors, cinematographers. But gaming it's tough because even in the credits the lists are so long. In any workplace there are only a small handful at the top who really move the ball while everyone else just skates long getting by.
 
Xbox peeps with their 30fps games "it's a creative decision". The same peeps when a PlayStation game releases "get the magnifying glass boy! And slow down the video to 5 fps and zoom into that piece of grass 30 yards away, man it looks like trash!"
 
There is no excuse for having such low res textures in a Sony exclusive. I could understand if this was a fromsoft game, but not a Sony first party dev that is known to push visuals with pretty much every release. It's straight up ps4 level textures from 2017-2019.
Just looking at the video textures are generally great quality and I don't see anything wrong with most of them:



I've seen some people post some lowres rocks but all it does is remind me of those who concentrated on some low res rocks in FF7:rebirth or that door in FF7:remake to suggest it looked ugly. Making a Yotei mountain out of a molehill.
 
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