Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 141 38.7%
  • No yotei's graphics are the best

    Votes: 32 8.8%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 83 22.8%
  • no, but it is good enough

    Votes: 108 29.7%

  • Total voters
    364
These guys made Infamous Second Son, which for me was the first "nextgen" game on ps4. It was insane at the time, only a couple of months after the ps4 launch. Still looks quite good IMO.

And now they have 5 years after the launch of the ps5 a lastgen looking game. They didn't even bother to have nice shadows at least or better animation. Shame. What is Sony and its developers doing?? And on to of this they are asking more and more money for these lastgen games. Ridiculous, no way. Will get it maybe for half the price.
Edit: Dupe, ignore
 
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I guess Sony known for graphical intense games it's surprising they haven't moved forward with all the new GI RT features but it's quite a big upheaval so they have just continued on and maybe performance isn't quite there so it'll be PS6. Funny to see so many notice the dated looks of games but then many want graphics dropped for 60fps or games released faster instead of too much time spent on skin pours etc.
 
I'll be interested to know whether SP were able to adapt strand hair tech in this game. Both EA and Ubisoft managed it for their sports titles and Assassins Creed, respectfully.
In addition to that, and possibly less likely seeing as it wasn't highlighted in the SoP, weather effects - because again Shadows produces arguably the most stunning examples of that we've seen in video games.



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look goord buuuuut woked ahah i would play on switch 2 to fat for ps5 will gets ac origins


As far as I remember she is just a woman who doesn't feel like she belongs to any sex. Sure that alone is some kind of sign of mental illness but it could be more weird if she sounded or looked like a dude.

Just play with Japanese voice acting and any of this shouldn't really matter.
 
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Art trumps graphics tech all day every day.

So all ya'll obsessed with graphics tech, sorry GoY is not fap material for you, but the game has a gorgious visual style and presentation and the rest of us will enjoy it immensely.
 
Last of Us 2 disagrees

It still fits right into what I was saying. Fantastic mo-cap, exploits the most out of the console system resources, good art design especially when it comes to material quality, and it creates a strong cohesive image each frame. It's still not pushing the most fidelity or poly counts in a given scene, because there will be games that scale features that use more powerful hardware. There is no magic to having the highest fidelity when stuck on a set SKU box (using older AMD hardware), there is just good art design that uses resources more efficiently.

Sony games do the best at that, but they're not going to do path traced lighting like Cyberpunk 2077 can on GPUs that cost more than the console itself. That's my only point, Sony first-party games regularly look great compared to most other console games, and pushing fidelity is getting noticed less than good art direction. Clair Obscur looks great to people because the art direction is good enough it bypasses whatever limitations their smaller studio has to push polygons in UE5.
 
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Ghost of Yotei is gorgeous. The Art direction carries the visuals, its not all about technologies applied but how effective they are used. The same goes to Dead Stranding 2 that even without using RT is still a stunning game.
 
Yes and one's a demo without any other game systems running and the other was clearly sacrificed the size and scope of its world and overall interactivity.

It may be that making games of the scope and size that most gamers expect combined with that level of graphic fidelity is just not viable from a development standpoint.

My suspicion is we have more of a development expense/time problem than a lazy Dev problem.
Something tells me we have an engine issue because the greedy suits at the top didn't want to actually upgrade their engines for next gen consoles. Notice both games are UE5…

UE5 actually uses next gen features like infinite geometry and lumen to give us the next generation leap.

Ghost of Yotei is gorgeous. The Art direction carries the visuals, its not all about technologies applied but how effective they are used. The same goes to Dead Stranding 2 that even without using RT is still a stunning game.
True, but there is no excuse not to have next gen features like micro geometry and RTGI in the games and not look way better than a 5 year old game on last gen hardware, that's why hardware is upgraded.
 
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Something tells me we have an engine issue because the greedy suits at the top didn't want to actually upgrade their engines for next gen consoles. Notice both games are UE5…

UE5 actually uses next gen features like infinite geometry and lumen to give us the next generation leap.


True, but there is no excuse not to have next gen features like micro geometry and RTGI in the games and not look way better than a 5 year old game on last gen hardware, that's why hardware is upgraded.
It's all about balance. Games like Death Stranding 2 and im assuming GoY have great IQ. To implement RT features in games this gen usually means low resolution and a lot of upscalling artifacts. I might be at the minority here but I rather have my games clean and running smooth without RT than the alternative.
 
It's all about balance. Games like Death Stranding 2 and im assuming GoY have great IQ. To implement RT features in games this gen usually means low resolution and a lot of upscalling artifacts. I might be at the minority here but I rather have my games clean and running smooth without RT than the alternative.

There's more of us that agree with you, than you realize.
 
PS stans are all about the graphics. As has been stated here many times, this generation Sony dropped the ball on what their core audience wants, high fidelity single player games, and those types of games that do come out are watered down cinematic walking simulators. This is all a part of Sony not understanding their players.
They have delivered, most sony customers want cinematic walking simulators, basic gameplay, little replay value games. Something they can play and gloat about to "Xbots" inbetween NBA2K, GTA, and COD sessions. Sony used to make hack and slashes, FPS, racing games other than GT, now all we get is last of us part 1 with a new IP
 
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It's all about balance. Games like Death Stranding 2 and im assuming GoY have great IQ. To implement RT features in games this gen usually means low resolution and a lot of upscalling artifacts. I might be at the minority here but I rather have my games clean and running smooth without RT than the alternative.

Ratchet and Clank Rift Apart, Spiderman 2 and others say differently.

This is no excuse, the assets and everything else scream PS4 in GoY and sometimes in DS2…

It's funny that the Ghost of Yotei Gameplay play through had 2 million views in the first day, yet we still have threads like this.
And? The graphics should still be better…
 
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Ratchet and Clank Rift Apart, Spiderman 2 and others say differently.

This is no excuse, the assets and everything else scream PS4 in GoY and sometimes in DS2…


And? The graphics should still be better…
Wait, what do they say differently? So R&C and Spiderman had good RT and clean graphics?

weren't you complaining about the graphics in spiderman games too though? There's no pleasing some people it seems.
 
If you want a step back, go play Alone in the Dark, that game looks like ass when it comes to graphics. There are probably worse looking games out there that just aren't popping in my head right now but that one is certainly not at the level of graphics PS5 offers.

Not sure how Yotei is a step back, I feel like I've missed something here.
Yea you've definitely missed nothing. Yotei is clearly the best looking PS5 game, hell it's better looking than path traced: Cyberpunk, Alan Wake 2, Black Myth Wukong, Indiana Jones and Doom TDA combined! Simply gorgeous!!!
 
It didn't really wow me - it's a good looking game, but after GoT I expected a more of an upgrade.

Still not gonna touch it due to the ogre protag though
 
Im not really a graphics whore but I was waiting for the built from the ground up for PS5 Ghost game. Doesn't seem like they are going that route. However, if the world is better then I'd prefer that. The world wasn't bad in GoT, mind you. The game just seems like more of the same with minimal changes. I could be wrong though. If the deep dive SoP didnt show it then I dont really expect it.
 
Yea you've definitely missed nothing. Yotei is clearly the best looking PS5 game, hell it's better looking than path traced: Cyberpunk, Alan Wake 2, Black Myth Wukong, Indiana Jones and Doom TDA combined! Simply gorgeous!!!

That's cool though I didn't say that it was the best looking PS5 game so…..ok.
 
I agree with this PS3 is when their first party got put on the world stage which was due to the competition that it had with the 360. They no longer have that competition anymore so I expect with the PS6 we will see less first party exclusives than the ps3 gen for sure. They will probably play it safe with first party games going forward since they don't have to compete in this department and basically hold the console space.
Some of the devs from Playstation already said their passion for art and games is what drives them to create the best they can, not the level of their competition is. They still have plenty of competition from 3rd party publishers, Steam and Nintendo.
 
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Some of the devs from Playstation already said their passion for art and games is what drives them to create the best they can, not the level of their competition is. They still have plenty of competition from 3rd party publishers, Steam and Nintendo.
I get that but I'm looking at it from a suits perspective since that's what has been a stronghold on Sony between the end of last and this decade. It seems like all the studios they have now are the ones that generate money which is telling. I honestly expect them to play it safe when it comes to first party. That new naughty game will be telling if it's a commercial success that's a good thing but if it's a flop that's not a good look for original ip and I wouldn't want Naughty dog to be a last of us studio.
 
Ghost of Tsushima and Sucker Punch in general have never pushed fidelity as high as other PS first-party studios, but honestly the art direction for the Ghost games I'd easily put above most of the other PS studios. Those landscapes in Yotei look incredible.
Well, for Sucker Punch, I'd argue that inFAMOUS Second Son set a precedent as a PS4 launch title in terms of what the studio is capable of graphically that wasn't quite met by Ghost of Tsushima in 2020 -- which was less sophisticated than Days Gone that had come out over a year earlier -- and certainly not regained by Ghost of Yotei -- which, going by the promotional material, seems a step below Death Stranding 2 in terms of production values.

The only "game" from them that achieved the high bar set by Second Son was their vertical slice for Prophecy, a linear, Uncharted-style, action/adventure new IP that boasted a The Order-like presentation. Of course that concept never materialized into an actual game, but it looked great regardless.
 
Imagine if Nintendo users said this.

My games look best cause of art style.

There isn't a better looking character than Mario.

I thought Nintendo users did say that LOL! If the last two Zelda games were made on Switch 2 hardware......it'll be one of the best looking games ever imo.
 
I thought Nintendo users did say that LOL! If the last two Zelda games were made on Switch 2 hardware......it'll be one of the best looking games ever imo.
There are plenty of videos that show Zelda running at 4k.



Compare this to, lets say, path traced Cyberpunk.



I think Cyberpunk looks better.

Of course tech cannot carry a game with bad art style. But games from good companies like CDPR, Remedy, Machine Games etc are pretty good.
 
There are plenty of videos that show Zelda running at 4k.



Compare this to, lets say, path traced Cyberpunk.



I think Cyberpunk looks better.

Of course tech cannot carry a game with bad art style. But games from good companies like CDPR, Remedy, Machine Games etc are pretty good.


Come on man....You're showing me a Zelda game that's been ripped and played in 4K. That's not a game designed from the game up to run on something as powerful as a PS5 or XSX.
 
The jump to 2160p natively, and open world games + stable 30-60fps options kinda crippled imo graphics improvements (I'm talking ps1-ps2 leaps in visuals).m, despite going from a 1.8TF gen to a 10TF gen. Not to say some games quite literally look like CGI in games like SPIDERMAN 2, Ratchet and Clank, Demons Souls. There are major jumps from early ps4 gen games, but it doesn't look generational most of the time. I think devs are also seeing the success of a ps3-Wii u hybrid spec switch, and realizing your games don't have to go too crazy visually to be great and successful.
 
I need to play it to know. I have played games that look amazing in YouTube videos but then once I played them they looked awful. Like the 1.0 version of Horizon FW, looked awful until they fixed it.
 
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Come on man....You're showing me a Zelda game that's been ripped and played in 4K. That's not a game designed from the game up to run on something as powerful as a PS5 or XSX.
We don't need to speculate much.

Bananza is already out. Its made by Odyssey team, pretty much equal to Zelda team I imagine.

I believe making BOTW on Switch actually favoured Nintendo. On Switch 2, without a significant increase in budget, its not easy to get results that would wow.
 
Not graphically much of an upgrade over the original, for saying its half a decade after. But looks good enough.

I'm more concerned with what they inject into it, considering what we know about the lead and writing team. IIRC the original was praised by the Japanese government for it's accuracy and attention to detail, so I hope this doesn't add any modern audience-isms in.

For me, not exciting enough for a day 1 play, but might play it down the line if reviews are good.
 
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Ghost of Tsushima was also quite simplistic in it's graphics. Almost cartoony.

Say what you say about Assassin's Creed, but Shadows looks way better than this Ghost series.
 
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Asking for better and better graphics in this diminishing returns era is a surefire way to end up with longer dev cycles and diminished performance. What the hell are people expecting? The first game was one of the best of it's entire generation and this looks better than that.
 
Wait, what do they say differently? So R&C and Spiderman had good RT and clean graphics?

weren't you complaining about the graphics in spiderman games too though? There's no pleasing some people it seems.
Yes, Spiderman 2 should have looked like the trailer they showed in 2021, but at least it used the SSD and Ray tracing and it has some next gen textures and assests…

Ghost of Tsushima was also quite simplistic in it's graphics. Almost cartoony.

Say what you say about Assassin's Creed, but Shadows looks way better than this Ghost series.
Its not the art style thats the issue, it's the fidelity…
 
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The possible success of GOY could influence the PS6, I mean, if you buy a PS4 game pretending to be a PS5 game in 'almost' 2026, why the hell would Sony make a powerful PS6 ? think about it.
 
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