Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 141 38.7%
  • No yotei's graphics are the best

    Votes: 32 8.8%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 83 22.8%
  • no, but it is good enough

    Votes: 108 29.7%

  • Total voters
    364
Looks like a beefy expansion to me
Yes. Right around Atsu's testicles in fact.

Can You Smell The Rock GIF by WWE
 
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Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
 
Since when is Playstation about graphics? They have multiple studios. Some make very nice looking games and some make games that are pretty average looking. It's mostly the variety that has always attracted people to Playstation. Their goty last year was Astrobot.

Your math aint mathing.
Huh? Sony has always, until this generation been known for best in class graphics ...ps2, ps3, and especially ps4 they were synonymous with graphics

Uncharted 4, Horizon Zero Dawn, GoW 2018, Last of Us 2, Spiderman, Ghost of Tsushima, and Death Stranding 2
 
Playstation is about graphics and good gameplay and Yotei delivers on both counts, few companies have higher production values on their first titles than Playstation, Rockstar and little else.
 
Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
Yeah theres some big cope pills being swalloed in this thread
 
I'm not even surprised.

Look at Marvel's Spider-Man 2, at times that game looks worse graphically than the first game (and it's a really bad game compared to that but that's another story).
 
PS4 remasters simply looked good enough because of less bullshit added, giving room to high resolutions and framerate instead. Days Gone PS4 ver looks stunning on PS5 and runs near flawless. To the point the actual PS5 remaster isn't better in every way as we should've rightfully expected.

These sequels just more of the same, with some added mechanics. And its usually sufficient, but the problem is those huge time gaps and its a next-generation system they're being released on.

But to be fair, right when PS5 launched I felt the load times were its most visible improvement. This still holds true. I didn't expect wonders, especially not compared to the mid-gen Pro.
 
Game presentation pretty much normalized across PS, PC and Xbox during the PS360 generation, so graphics really haven't been the jewel in the crown for nearly 20 years now. The differences have been slight at best, especially with last gen and PS and Xbox straight up aping AMD PC tech. The main difference now is really performance and resolution.

I think Yotei is beautiful from what I've seen so far, but that isn't because of something intrinsic to PlayStation. It will be just as beautiful when it hits PC. It's more the vision of the development team and I think they've delivered something that looks fantastic.
 
Ey game looks crazy good graphically
Animations on npc and characters speaking looked like ass. Expected more from that.

But in general its a unique looking game.
 
Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
These Sony games on PS5 are all crossgen except Demon Souls
crossgen means ps4 game with hi res textures and dynamic 4k
gta 6, aw2, ue5 games (avatar) are impossible on ps4 but yotei it's feasible
 
Just looking at the video textures are generally great quality and I don't see anything wrong with most of them:



I've seen some people post some lowres rocks but all it does is remind me of those who concentrated on some low res rocks in FF7:rebirth or that door in FF7:remake to suggest it looked ugly. Making a Yotei mountain out of a molehill.

I don't know about Yotei, but Rebirth and Remake are rife with horrible textures and I'm not talking just low-res. They look like they haven't finished loading and I'm convinced it's a bug that was never addressed. The same problem plagues Wukong to a lesser extent.

It's not just an instance here and there. These games have a lot of them.
 
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I'm sure it's there, but I really can't tell the difference between it and the first game. It still looks good, but feels like I've seen it already. Especially disappointing considering it's a big change in environment.
 
Game presentation pretty much normalized across PS, PC and Xbox during the PS360 generation, so graphics really haven't been the jewel in the crown for nearly 20 years now. The differences have been slight at best, especially with last gen and PS and Xbox straight up aping AMD PC tech. The main difference now is really performance and resolution.

I think Yotei is beautiful from what I've seen so far, but that isn't because of something intrinsic to PlayStation. It will be just as beautiful when it hits PC. It's more the vision of the development team and I think they've delivered something that looks fantastic.

Art direction goes a long way. This is why some Nintendo games look stellar despite hardware being weak. Cookie cutter dudebro realism chasing isn't going to look as good and timeless. The lack of detail and other inconsistencies is going to catch up. Meanwhile a game like Mirrors Edge, which went for an abstract approach, looks stellar when playing in enhanced form. No one is going to dissect that game for its lack of character details and other things.

As for PS360, well, if you uprez PS360 games they look fantastic. And in terms of gameplay they are identical to new games. Dead Space 2 still plays great, and runs circles around Callisto Protocol. The game logic of GTAV ofcourse is PS360 at heart, and its still massively being played.
 
I'm not exactly sure what the purpose of this thread is, let's just put it that way.
First off, top-tier graphics aren't some divine privilege reserved for Sony. Let's not kid ourselves: some of the most visually stunning games exist across all platforms, Xbox, Nintendo, PlayStation, you name it. They all offer impressive graphics relative to the capabilities of their respective hardware.
But here's where things get muddy : what exactly do we mean by "graphics" ?
Are we talking about sheer technical fidelity ? Pixel counts ? Texture resolution per square centimeter ? Are we supposed to ignore the staggering impact a jaw-dropping art direction can have on the overall visual experience ? Pretend that mood, atmosphere, and aesthetic identity are irrelevant ?
Should we dismiss the fact that some games are massive open worlds, huge, dynamic environments that can't possibly achieve the same level of "cleanliness" or photorealistic detail as linear, ultra-scripted games or glorified "interactive movies" ? Or are we really just playing the "zoom-in-on-that-wall" game, judging visuals by how sharp a brick texture looks under a microscope ?

And then… Ghost of Yōtei enters the room.
If you're approaching this masterpiece with nothing but a mental checklist of how many pores you can count on a character's face or how high-res the moss is on a temple wall… you've already missed the point. Ghost of Yōtei isn't about sterile fidelity, it's about world-building. About emotion. About style. Every shot looks like it was composed with the precision of a painting and the soul of a poem.
The lighting ? Dreamlike. The composition ? Cinematic in the purest sense. The color grading ? A masterclass in how to make pixels feel.
This is the kind of art direction that defines a generation, not because of how technically sharp it is, but because of how deeply it resonates.
Reducing something like Ghost of Yōtei to a shallow debate about "IQ" and texture sharpness is like looking at a Van Gogh and complaining that the brushstrokes are messy. Congratulations, you've missed not only the forest, but also the trees, the sunlight, and possibly your own soul along the way.

I'm honestly starting to think that some of you should have your gaming privileges revoked. Not suspended, revoked. Permanently. You've clearly violated the sacred contract of 'having common sense while holding a controller.
 
I'm not exactly sure what the purpose of this thread is, let's just put it that way.
First off, top-tier graphics aren't some divine privilege reserved for Sony. Let's not kid ourselves: some of the most visually stunning games exist across all platforms, Xbox, Nintendo, PlayStation, you name it. They all offer impressive graphics relative to the capabilities of their respective hardware.
But here's where things get muddy : what exactly do we mean by "graphics" ?
Are we talking about sheer technical fidelity ? Pixel counts ? Texture resolution per square centimeter ? Are we supposed to ignore the staggering impact a jaw-dropping art direction can have on the overall visual experience ? Pretend that mood, atmosphere, and aesthetic identity are irrelevant ?
Should we dismiss the fact that some games are massive open worlds, huge, dynamic environments that can't possibly achieve the same level of "cleanliness" or photorealistic detail as linear, ultra-scripted games or glorified "interactive movies" ? Or are we really just playing the "zoom-in-on-that-wall" game, judging visuals by how sharp a brick texture looks under a microscope ?

And then… Ghost of Yōtei enters the room.
If you're approaching this masterpiece with nothing but a mental checklist of how many pores you can count on a character's face or how high-res the moss is on a temple wall… you've already missed the point. Ghost of Yōtei isn't about sterile fidelity, it's about world-building. About emotion. About style. Every shot looks like it was composed with the precision of a painting and the soul of a poem.
The lighting ? Dreamlike. The composition ? Cinematic in the purest sense. The color grading ? A masterclass in how to make pixels feel.
This is the kind of art direction that defines a generation, not because of how technically sharp it is, but because of how deeply it resonates.
Reducing something like Ghost of Yōtei to a shallow debate about "IQ" and texture sharpness is like looking at a Van Gogh and complaining that the brushstrokes are messy. Congratulations, you've missed not only the forest, but also the trees, the sunlight, and possibly your own soul along the way.

I'm honestly starting to think that some of you should have your gaming privileges revoked. Not suspended, revoked. Permanently. You've clearly violated the sacred contract of 'having common sense while holding a controller.
Nah, stylised gfx are not mutually exclusive to technical prowess
 
Personally like seeing Sony's teams emphasizing 'art style' over raw 'graphical performance'. They've reached a nice balance of the two here, game looks amazing!
 
Sucker punch made a super impressive showcase with infamous second son on PS4 early days then Ghost actually less impressive when it came out mainly due to low res texture and very basic geometric details. Understandable because of the tiny pool of PS4 vram and GCN isn't the best with tessellation. The show case makes it looks about where it should be if this is 3 years into PS5 life cycle, just that the lack of advance rendering tech is very disappointing especially when you a lunching this far into the console life cycle. Metro exodus has RTGI running at 60fps is large map years ago.
 
The game doesn't look good, doesn't look bad, nor does it look mid. It looks like a PS4 game while being a PS5 exclusive coming out late 2025. Why this is the case is the question we should be asking. The only answer i can think of is that Sony told them to begin developing the game as soon as their whole GaaS initiative began crumbling in 2023, so instead of having a 4y dev time, they only have a bit over 2y, and that's not enough to make brand new high res assets, rework lighting, etc. If the game has a decent amount of bugs, this will be another give away to tell us that they rushed the game.

I think it's also possible that Sony has lost a lot of good graphics programmers and artists in recent years. First came the pandemic, which made the dev market super popular, and salaries were skyrocketing. Then there's the GaaS issue, which probably isn't the kind of games that requires cutting-edge graphics, so that also drove developers away. And then there are the crunch stories, like at Naughty Dog, which drove a lot of people out.
 
PS3 literally got revived due to KZ2, Uncharted 2, GOW3 all of which were the best looking titles that generation taking the crown back from the 360 that started strong with Gears, Bioshock and other third party games. PS3 was ultimately defined by its boundary pushing exclusives. That led to its success in the PS4 era with an insane reveal of KZSF, DriveClub and Infamous back to back. Infamous literally fucking started the photo mode craze. The infamous E3 2015 and E3 2016 conferences that literally started the death of Xbox and sent PS4 sales to the stratosphere were all based around multiple boundry pushing graphics that were simply not on the Xbox or Nintendo.

And PS1 and PS2 were both trashing the competition because despite the hardware disadvantage, the best most boundry pushing games were PS1 and PS2 exclusives. RE2, Tekken 2, MGS, GTA3, FFX, MGS2, DMC, the list goes on and on. They didnt have to make their own exclusives because they just bought them back then. PS3 is when the Sony first party finally found its footing. before that they didnt have to invest in anything.
I agree with this PS3 is when their first party got put on the world stage which was due to the competition that it had with the 360. They no longer have that competition anymore so I expect with the PS6 we will see less first party exclusives than the ps3 gen for sure. They will probably play it safe with first party games going forward since they don't have to compete in this department and basically hold the console space.
 
Personally like seeing Sony's teams emphasizing 'art style' over raw 'graphical performance'. They've reached a nice balance of the two here, game looks amazing!
They had both in the first game, not sure why it's okay to emphasize nothing but the aesthetic this time around, on a much stronger system at that.
 
I watched the video in 4K and thought it looked really good.

I think people are having their minds tell them GoT looked much better than it truly did.
 
Playstation 1 was the weakest compared to N64 and arguably saturn. PS2 again the weakest against gamecube and xbox. PS3 was weaker than 360 in a lot of games. Playstation was never all about graphics. It was always about amazing games with unmatched art direction. Ghost of Yotei has amazing art direction and looks impressive.
Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.
 
Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.

I've found their games play pretty good haven't tried all of them. I was surprised how fun you was, recently. With how prominent the story aspects are, it played very well. Super simple, but very good execution.
 
Is it blowing my mind? No, but it looks really great. What do you want? The only possible way it could look better is if it looked like real life, and that would take ages to accomplish. Less is more, this game looks elegant and I can't fucking wait to play it.
 
Its a nice enough looking game but the technology is firmly of the PS4 era. This is no different than Ragnarok. This wouldnt be disappointing if it wasnt releasing 5 years into a new consoles lifetime. This is what youd expect from a sequel on PS4. Ragnarok had the cross gen, launch window as a valid excuse.
 
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Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.
That's what the sour grape plebs keep regurgitating in comment sections but the games have great gameplay. TLOU2 great gameplay, GoW great gameplay, Returnal great gameplay, GT7 great gameplay, Demons Souls great gameplay... the great graphics are just the cherry on top.
 
They had both in the first game, not sure why it's okay to emphasize nothing but the aesthetic this time around, on a much stronger system at that.
Well you can always go for something with a heavier emphasis on graphics but I'll warn you it comes with a cost. Maybe check out Hell Blade 2, coming soon to a theater near you.
 
GTA3, FFX, MGS2, DMC, the list goes on and on. They didnt have to make their own exclusives because they just bought them back then.
Of the four titles you list here none of them are PS exclusive (or even PS2).
There were some timed periods involved - but the way this forum and the rest of internet treats exclusivity in PS5 era - there's not a single exclusive on there (and to save you some time - there's only 2 in the top 30 PS2 games of all time - both of them called Gran Turismo).

But it's also the point - general audiences never cared much for actual exclusivity.
 
Well you can always go for something with a heavier emphasis on graphics but I'll warn you it comes with a cost. Maybe check out Hell Blade 2, coming soon to a theater near you.
HB2 dev is nowhere near as talented as Sucker Punch, so i wouldn't say that this is a good example. There's a generational gap between GoT and Yotei, so releasing assets with the same amount of polys is kinda cringe for a big first party sony studio.
 
HB2 dev is nowhere near as talented as Sucker Punch, so i wouldn't say that this is a good example. There's a generational gap between GoT and Yotei, so releasing assets with the same amount of polys is kinda cringe for a big first party sony studio.
In a way I agree with you of course. Every gen, up until this one, we've had crazy generational leaps in tech/graphics, so it's reasonable to expect them. And we have seen some technically amazing games this gen, just nothing mind blowing relative to last gen. So of course everyone is waiting to have their minds blown. I get it.

That said, I guess at this point I've joined the diminishing returns camp. I honestly wouldn't mind if graphics stayed where they are for awhile and devs focused on art and the craft of making good/fun games vs. just endlessly pushing tech.
 
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Except The Matrix Awakens demo and Hellblade 2…
Yes and one's a demo without any other game systems running and the other was clearly sacrificed the size and scope of its world and overall interactivity.

It may be that making games of the scope and size that most gamers expect combined with that level of graphic fidelity is just not viable from a development standpoint.

My suspicion is we have more of a development expense/time problem than a lazy Dev problem.
 
No game that doesn't present graphical evolution stands out. But to deceive us, they make trailers with fake graphic features.

state of play gameplay

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Ghost of Yotei announcement

siTvH2WPLlnc5MK4.jpg
Top: Nighttime
Bottom: Daytime

Both times of day create different lighting conditions and the overall lighting is different. They are not like for like scenarios. I'm not defending it, I'm just stating the obvious.
 
Sony games have never been the graphical pinnacle in ANY gen, there is always some studio or some game on PC that is technically pushing more fidelity.

Sony's strength is they have first-party studios that eek the most fidelity out of their box using clever optimization techniques, are in constant communication with the people that built the hardware itself, and then have stellar direction for that fidelity with some top-tier mo-cap since the PS4. Combo all that together, and you end up with an end product that looks the best, even if it's not pushing the most polygons.

Ghost of Tsushima and Sucker Punch in general have never pushed fidelity as high as other PS first-party studios, but honestly the art direction for the Ghost games I'd easily put above most of the other PS studios. Those landscapes in Yotei look incredible.
Last of Us 2 disagrees
 
These guys made Infamous Second Son, which for me was the first "nextgen" game on ps4. It was insane at the time, only a couple of months after the ps4 launch. Still looks quite good IMO.

And now they have 5 years after the launch of the ps5 a lastgen looking game. They didn't even bother to have nice shadows at least or better animation. Shame. What is Sony and its developers doing?? And on to of this they are asking more and more money for these lastgen games. Ridiculous, no way. Will get it maybe for half the price.
 
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