Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 96 37.8%
  • No yotei's graphics are the best

    Votes: 25 9.8%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 63 24.8%
  • no, but it is good enough

    Votes: 70 27.6%

  • Total voters
    254
Looks like a beefy expansion to me
Yes. Right around Atsu's testicles in fact.

Can You Smell The Rock GIF by WWE
 
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Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
 
Since when is Playstation about graphics? They have multiple studios. Some make very nice looking games and some make games that are pretty average looking. It's mostly the variety that has always attracted people to Playstation. Their goty last year was Astrobot.

Your math aint mathing.
Huh? Sony has always, until this generation been known for best in class graphics ...ps2, ps3, and especially ps4 they were synonymous with graphics

Uncharted 4, Horizon Zero Dawn, GoW 2018, Last of Us 2, Spiderman, Ghost of Tsushima, and Death Stranding 2
 
Playstation is about graphics and good gameplay and Yotei delivers on both counts, few companies have higher production values on their first titles than Playstation, Rockstar and little else.
 
Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
Yeah theres some big cope pills being swalloed in this thread
 
I'm not even surprised.

Look at Marvel's Spider-Man 2, at times that game looks worse graphically than the first game (and it's a really bad game compared to that but that's another story).
 
PS4 remasters simply looked good enough because of less bullshit added, giving room to high resolutions and framerate instead. Days Gone PS4 ver looks stunning on PS5 and runs near flawless. To the point the actual PS5 remaster isn't better in every way as we should've rightfully expected.

These sequels just more of the same, with some added mechanics. And its usually sufficient, but the problem is those huge time gaps and its a next-generation system they're being released on.

But to be fair, right when PS5 launched I felt the load times were its most visible improvement. This still holds true. I didn't expect wonders, especially not compared to the mid-gen Pro.
 
Game presentation pretty much normalized across PS, PC and Xbox during the PS360 generation, so graphics really haven't been the jewel in the crown for nearly 20 years now. The differences have been slight at best, especially with last gen and PS and Xbox straight up aping AMD PC tech. The main difference now is really performance and resolution.

I think Yotei is beautiful from what I've seen so far, but that isn't because of something intrinsic to PlayStation. It will be just as beautiful when it hits PC. It's more the vision of the development team and I think they've delivered something that looks fantastic.
 
Ey game looks crazy good graphically
Animations on npc and characters speaking looked like ass. Expected more from that.

But in general its a unique looking game.
 
Where have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).

DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.

Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.

They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.

Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.

Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.

Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
These Sony games on PS5 are all crossgen except Demon Souls
crossgen means ps4 game with hi res textures and dynamic 4k
gta 6, aw2, ue5 games (avatar) are impossible on ps4 but yotei it's feasible
 
Just looking at the video textures are generally great quality and I don't see anything wrong with most of them:



I've seen some people post some lowres rocks but all it does is remind me of those who concentrated on some low res rocks in FF7:rebirth or that door in FF7:remake to suggest it looked ugly. Making a Yotei mountain out of a molehill.

I don't know about Yotei, but Rebirth and Remake are rife with horrible textures and I'm not talking just low-res. They look like they haven't finished loading and I'm convinced it's a bug that was never addressed. The same problem plagues Wukong to a lesser extent.

It's not just an instance here and there. These games have a lot of them.
 
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I'm sure it's there, but I really can't tell the difference between it and the first game. It still looks good, but feels like I've seen it already. Especially disappointing considering it's a big change in environment.
 
Game presentation pretty much normalized across PS, PC and Xbox during the PS360 generation, so graphics really haven't been the jewel in the crown for nearly 20 years now. The differences have been slight at best, especially with last gen and PS and Xbox straight up aping AMD PC tech. The main difference now is really performance and resolution.

I think Yotei is beautiful from what I've seen so far, but that isn't because of something intrinsic to PlayStation. It will be just as beautiful when it hits PC. It's more the vision of the development team and I think they've delivered something that looks fantastic.

Art direction goes a long way. This is why some Nintendo games look stellar despite hardware being weak. Cookie cutter dudebro realism chasing isn't going to look as good and timeless. The lack of detail and other inconsistencies is going to catch up. Meanwhile a game like Mirrors Edge, which went for an abstract approach, looks stellar when playing in enhanced form. No one is going to dissect that game for its lack of character details and other things.

As for PS360, well, if you uprez PS360 games they look fantastic. And in terms of gameplay they are identical to new games. Dead Space 2 still plays great, and runs circles around Callisto Protocol. The game logic of GTAV ofcourse is PS360 at heart, and its still massively being played.
 
I'm not exactly sure what the purpose of this thread is, let's just put it that way.
First off, top-tier graphics aren't some divine privilege reserved for Sony. Let's not kid ourselves: some of the most visually stunning games exist across all platforms, Xbox, Nintendo, PlayStation, you name it. They all offer impressive graphics relative to the capabilities of their respective hardware.
But here's where things get muddy : what exactly do we mean by "graphics" ?
Are we talking about sheer technical fidelity ? Pixel counts ? Texture resolution per square centimeter ? Are we supposed to ignore the staggering impact a jaw-dropping art direction can have on the overall visual experience ? Pretend that mood, atmosphere, and aesthetic identity are irrelevant ?
Should we dismiss the fact that some games are massive open worlds, huge, dynamic environments that can't possibly achieve the same level of "cleanliness" or photorealistic detail as linear, ultra-scripted games or glorified "interactive movies" ? Or are we really just playing the "zoom-in-on-that-wall" game, judging visuals by how sharp a brick texture looks under a microscope ?

And then… Ghost of Yōtei enters the room.
If you're approaching this masterpiece with nothing but a mental checklist of how many pores you can count on a character's face or how high-res the moss is on a temple wall… you've already missed the point. Ghost of Yōtei isn't about sterile fidelity, it's about world-building. About emotion. About style. Every shot looks like it was composed with the precision of a painting and the soul of a poem.
The lighting ? Dreamlike. The composition ? Cinematic in the purest sense. The color grading ? A masterclass in how to make pixels feel.
This is the kind of art direction that defines a generation, not because of how technically sharp it is, but because of how deeply it resonates.
Reducing something like Ghost of Yōtei to a shallow debate about "IQ" and texture sharpness is like looking at a Van Gogh and complaining that the brushstrokes are messy. Congratulations, you've missed not only the forest, but also the trees, the sunlight, and possibly your own soul along the way.

I'm honestly starting to think that some of you should have your gaming privileges revoked. Not suspended, revoked. Permanently. You've clearly violated the sacred contract of 'having common sense while holding a controller.
 
I'm not exactly sure what the purpose of this thread is, let's just put it that way.
First off, top-tier graphics aren't some divine privilege reserved for Sony. Let's not kid ourselves: some of the most visually stunning games exist across all platforms, Xbox, Nintendo, PlayStation, you name it. They all offer impressive graphics relative to the capabilities of their respective hardware.
But here's where things get muddy : what exactly do we mean by "graphics" ?
Are we talking about sheer technical fidelity ? Pixel counts ? Texture resolution per square centimeter ? Are we supposed to ignore the staggering impact a jaw-dropping art direction can have on the overall visual experience ? Pretend that mood, atmosphere, and aesthetic identity are irrelevant ?
Should we dismiss the fact that some games are massive open worlds, huge, dynamic environments that can't possibly achieve the same level of "cleanliness" or photorealistic detail as linear, ultra-scripted games or glorified "interactive movies" ? Or are we really just playing the "zoom-in-on-that-wall" game, judging visuals by how sharp a brick texture looks under a microscope ?

And then… Ghost of Yōtei enters the room.
If you're approaching this masterpiece with nothing but a mental checklist of how many pores you can count on a character's face or how high-res the moss is on a temple wall… you've already missed the point. Ghost of Yōtei isn't about sterile fidelity, it's about world-building. About emotion. About style. Every shot looks like it was composed with the precision of a painting and the soul of a poem.
The lighting ? Dreamlike. The composition ? Cinematic in the purest sense. The color grading ? A masterclass in how to make pixels feel.
This is the kind of art direction that defines a generation, not because of how technically sharp it is, but because of how deeply it resonates.
Reducing something like Ghost of Yōtei to a shallow debate about "IQ" and texture sharpness is like looking at a Van Gogh and complaining that the brushstrokes are messy. Congratulations, you've missed not only the forest, but also the trees, the sunlight, and possibly your own soul along the way.

I'm honestly starting to think that some of you should have your gaming privileges revoked. Not suspended, revoked. Permanently. You've clearly violated the sacred contract of 'having common sense while holding a controller.
Nah, stylised gfx are not mutually exclusive to technical prowess
 
Personally like seeing Sony's teams emphasizing 'art style' over raw 'graphical performance'. They've reached a nice balance of the two here, game looks amazing!
 
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