Lunarorbit
Member
Why do people create threads asking about graphics and then not even post a picture? Theres so many low effort threads nowadays
Yes. Right around Atsu's testicles in fact.Looks like a beefy expansion to me
True. I didn't watch the presentation live.Absurd premise for a thread. Go watch the less compressed 4K footage for that game, and you will notice that this is one of the better looking games right now.
Huh? Sony has always, until this generation been known for best in class graphics ...ps2, ps3, and especially ps4 they were synonymous with graphicsSince when is Playstation about graphics? They have multiple studios. Some make very nice looking games and some make games that are pretty average looking. It's mostly the variety that has always attracted people to Playstation. Their goty last year was Astrobot.
Your math aint mathing.
Yeah theres some big cope pills being swalloed in this threadWhere have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).
DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.
Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.
They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.
Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.
Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.
Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
These Sony games on PS5 are all crossgen except Demon SoulsWhere have some of you been all generation? Sony USED to be about graphics until this gen and despite a few games at the beginning of the generation they've continued to cut back and get worse! This isn't even controversial or exaggerated to say ...Ragnarok, Last of Us 1 "Remake", GT7, Spiderman 2, Astrobot, Rise of the Ronin (lol), and now Ghost of Yotei (the worst one yet for how to not take advantage of the ps5 hardware).
DS2 is just OK as far as being a next gen follow up. It has its moments but is far from amazing.
Then, look at all the non "remasters" they've released that didn't do a damn thing to actually improve graphics. Sony has just been coasting completely on their undeserved reputation.
They even have had the nerve to release the insanely expensive PS5 Pro while not even giving us a single "showcase" title for it to make Pro owners feel like the console was worth buying. Little things like not mentioning that Yotei will have extra features on Pro is all part of the disrespect they have for their customers this gen.
Imagine buying the PS5 in 2020 then the Pro for $800 in '24 and they can't even be bothered to offer significant improvements in their two biggest, most important games- Yotei and Death Stranding 2 ..it's madness.
Yotei is so blatantly bereft of improvements though I just hope this is the game where console owners finally get fed up with Sony this gen. They're even reusing many assets and textures (such as the grass assets and many already low detail textures) straight from GoT Directors Cut.
Sequels used to have bigger jumps when releasing on THE SAME generation consoles now we get less improvement going from PS4 Pro to PS5 Pro like wtf?
Just looking at the video textures are generally great quality and I don't see anything wrong with most of them:
I've seen some people post some lowres rocks but all it does is remind me of those who concentrated on some low res rocks in FF7:rebirth or that door in FF7:remake to suggest it looked ugly. Making a Yotei mountain out of a molehill.
Game presentation pretty much normalized across PS, PC and Xbox during the PS360 generation, so graphics really haven't been the jewel in the crown for nearly 20 years now. The differences have been slight at best, especially with last gen and PS and Xbox straight up aping AMD PC tech. The main difference now is really performance and resolution.
I think Yotei is beautiful from what I've seen so far, but that isn't because of something intrinsic to PlayStation. It will be just as beautiful when it hits PC. It's more the vision of the development team and I think they've delivered something that looks fantastic.
Nah, stylised gfx are not mutually exclusive to technical prowessI'm not exactly sure what the purpose of this thread is, let's just put it that way.
First off, top-tier graphics aren't some divine privilege reserved for Sony. Let's not kid ourselves: some of the most visually stunning games exist across all platforms, Xbox, Nintendo, PlayStation, you name it. They all offer impressive graphics relative to the capabilities of their respective hardware.
But here's where things get muddy : what exactly do we mean by "graphics" ?
Are we talking about sheer technical fidelity ? Pixel counts ? Texture resolution per square centimeter ? Are we supposed to ignore the staggering impact a jaw-dropping art direction can have on the overall visual experience ? Pretend that mood, atmosphere, and aesthetic identity are irrelevant ?
Should we dismiss the fact that some games are massive open worlds, huge, dynamic environments that can't possibly achieve the same level of "cleanliness" or photorealistic detail as linear, ultra-scripted games or glorified "interactive movies" ? Or are we really just playing the "zoom-in-on-that-wall" game, judging visuals by how sharp a brick texture looks under a microscope ?
And then… Ghost of Yōtei enters the room.
If you're approaching this masterpiece with nothing but a mental checklist of how many pores you can count on a character's face or how high-res the moss is on a temple wall… you've already missed the point. Ghost of Yōtei isn't about sterile fidelity, it's about world-building. About emotion. About style. Every shot looks like it was composed with the precision of a painting and the soul of a poem.
The lighting ? Dreamlike. The composition ? Cinematic in the purest sense. The color grading ? A masterclass in how to make pixels feel.
This is the kind of art direction that defines a generation, not because of how technically sharp it is, but because of how deeply it resonates.
Reducing something like Ghost of Yōtei to a shallow debate about "IQ" and texture sharpness is like looking at a Van Gogh and complaining that the brushstrokes are messy. Congratulations, you've missed not only the forest, but also the trees, the sunlight, and possibly your own soul along the way.
I'm honestly starting to think that some of you should have your gaming privileges revoked. Not suspended, revoked. Permanently. You've clearly violated the sacred contract of 'having common sense while holding a controller.
The game doesn't look good, doesn't look bad, nor does it look mid. It looks like a PS4 game while being a PS5 exclusive coming out late 2025. Why this is the case is the question we should be asking. The only answer i can think of is that Sony told them to begin developing the game as soon as their whole GaaS initiative began crumbling in 2023, so instead of having a 4y dev time, they only have a bit over 2y, and that's not enough to make brand new high res assets, rework lighting, etc. If the game has a decent amount of bugs, this will be another give away to tell us that they rushed the game.
I agree with this PS3 is when their first party got put on the world stage which was due to the competition that it had with the 360. They no longer have that competition anymore so I expect with the PS6 we will see less first party exclusives than the ps3 gen for sure. They will probably play it safe with first party games going forward since they don't have to compete in this department and basically hold the console space.PS3 literally got revived due to KZ2, Uncharted 2, GOW3 all of which were the best looking titles that generation taking the crown back from the 360 that started strong with Gears, Bioshock and other third party games. PS3 was ultimately defined by its boundary pushing exclusives. That led to its success in the PS4 era with an insane reveal of KZSF, DriveClub and Infamous back to back. Infamous literally fucking started the photo mode craze. The infamous E3 2015 and E3 2016 conferences that literally started the death of Xbox and sent PS4 sales to the stratosphere were all based around multiple boundry pushing graphics that were simply not on the Xbox or Nintendo.
And PS1 and PS2 were both trashing the competition because despite the hardware disadvantage, the best most boundry pushing games were PS1 and PS2 exclusives. RE2, Tekken 2, MGS, GTA3, FFX, MGS2, DMC, the list goes on and on. They didnt have to make their own exclusives because they just bought them back then. PS3 is when the Sony first party finally found its footing. before that they didnt have to invest in anything.
They had both in the first game, not sure why it's okay to emphasize nothing but the aesthetic this time around, on a much stronger system at that.Personally like seeing Sony's teams emphasizing 'art style' over raw 'graphical performance'. They've reached a nice balance of the two here, game looks amazing!
Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.Playstation 1 was the weakest compared to N64 and arguably saturn. PS2 again the weakest against gamecube and xbox. PS3 was weaker than 360 in a lot of games. Playstation was never all about graphics. It was always about amazing games with unmatched art direction. Ghost of Yotei has amazing art direction and looks impressive.
Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.
That's what the sour grape plebs keep regurgitating in comment sections but the games have great gameplay. TLOU2 great gameplay, GoW great gameplay, Returnal great gameplay, GT7 great gameplay, Demons Souls great gameplay... the great graphics are just the cherry on top.Revisionist history. Ever since PS3 launched, a vast majority of Sony's first party games have been about pushing graphics at the cost of gameplay. That's what they trained their base to accept.
Well you can always go for something with a heavier emphasis on graphics but I'll warn you it comes with a cost. Maybe check out Hell Blade 2, coming soon to a theater near you.They had both in the first game, not sure why it's okay to emphasize nothing but the aesthetic this time around, on a much stronger system at that.
Of the four titles you list here none of them are PS exclusive (or even PS2).GTA3, FFX, MGS2, DMC, the list goes on and on. They didnt have to make their own exclusives because they just bought them back then.
HB2 dev is nowhere near as talented as Sucker Punch, so i wouldn't say that this is a good example. There's a generational gap between GoT and Yotei, so releasing assets with the same amount of polys is kinda cringe for a big first party sony studio.Well you can always go for something with a heavier emphasis on graphics but I'll warn you it comes with a cost. Maybe check out Hell Blade 2, coming soon to a theater near you.
look goord buuuuut woked ahah i would play on switch 2 to fat for ps5 will gets ac origins
In a way I agree with you of course. Every gen, up until this one, we've had crazy generational leaps in tech/graphics, so it's reasonable to expect them. And we have seen some technically amazing games this gen, just nothing mind blowing relative to last gen. So of course everyone is waiting to have their minds blown. I get it.HB2 dev is nowhere near as talented as Sucker Punch, so i wouldn't say that this is a good example. There's a generational gap between GoT and Yotei, so releasing assets with the same amount of polys is kinda cringe for a big first party sony studio.
Read the twitter note. It's bullshit. The xbox avatar should have gave it away.Is this real?
I read the first page and wondered why there was so much talk about trannies and cock but then I realised I was on gaf where every second poster is a secret gay.
Except The Matrix Awakens demo and Hellblade 2…And we have seen some technically amazing games this gen, just nothing mind blowing relative to last gen. So of course everyone is waiting to have their minds blown. I get it.
Yes and one's a demo without any other game systems running and the other was clearly sacrificed the size and scope of its world and overall interactivity.Except The Matrix Awakens demo and Hellblade 2…
Top: NighttimeNo game that doesn't present graphical evolution stands out. But to deceive us, they make trailers with fake graphic features.
state of play gameplay
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Ghost of Yotei announcement
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Last of Us 2 disagreesSony games have never been the graphical pinnacle in ANY gen, there is always some studio or some game on PC that is technically pushing more fidelity.
Sony's strength is they have first-party studios that eek the most fidelity out of their box using clever optimization techniques, are in constant communication with the people that built the hardware itself, and then have stellar direction for that fidelity with some top-tier mo-cap since the PS4. Combo all that together, and you end up with an end product that looks the best, even if it's not pushing the most polygons.
Ghost of Tsushima and Sucker Punch in general have never pushed fidelity as high as other PS first-party studios, but honestly the art direction for the Ghost games I'd easily put above most of the other PS studios. Those landscapes in Yotei look incredible.
Yeah what going on with the Sony hate on this site lately.,first in a poll the PS5 is the worst console ever.... Are the Xbox fans trying to deflect the shit whats going on on the Xbox side??PlayStation is about hate