First off... the only jrpgs I've ever enjoyed for the story are Chrono Trigger, Skies of Arcadia, and DQ VIII. I enjoyed Rogue Galaxy before it became a drag.
Any ps1/psp games come to mind that I should give a try? I don't know what the above games 'had' that most others don't, but maybe someone else can see it.
The negative impressions on Lost Dimensions are starting to make me not want to get it anymore /: that would mean no new games until Danganronpa.
My only issue is that this -always- seems to happen right before anticipated vita games come out, and so far i've generally enjoyed many of the games that got trashed.
I mean, sure, the game might be terrible. But I honestly don't care if the story has some issues or something, while others might not care if the combat system is perfect... so it's hard to know if people disliking it dislike it for reasons I'd care about. I mean, Natural Doctrine got absolutely wrecked pre-release and it was second only to Binding of Isaac for my GOTY that year. On the other hand, Conception 2 didn't get trashed enough.
I still may cancel due to time constraints, but it pains me to see localizations fail since we want/need more. if we don't support these localizations, we're not going to get more. obviously I don't want to support terrible games, either... it's just hard to know if this is bad or just not what people wanted.
I started Tokyo Abyss (as in JUST started...no combat yet lol), how much pain am I in for if I've barely played any DRPGs but am generally content with dealing with "old school" game design stuff as long as it's good?
You'll be fine.
-Inventory management is a bit archaic, but manageable.
-Too many status screens have abbreviations, but there's a gamefaqs post somewhere that lists them all (for example, classes, status effects, and more tend to never be written out... just have one or a few letters representing them.).
-crafting isn't hard, but the interface makes it seem a bit more complex than it actually is. related to inventory management, it's far harder to 'compare' pieces of equipment than it should be.
If you earn enough experience to level, go to base and level (yes, you need to go back to base but that's easy, academics have a spell), and check you inventory/craftable items for usable upgrades you'll be fine imo. So far I'd say it's pretty easy, though I'm not far in. You do eventually need to be prepared to fight large hoards, so keeping up to date equipment is important (weak weapons = drawn out battles = running out of support spells).