Happy holidays everyone!
Ukyo...
http://gematsu.com/2014/12/ukiyo-no-shishi-roushi-introduction-trailer-japanese-box-arts
...Digimon...
http://gematsu.com/2014/12/digimon-...shots-omnimon-goro-hackers-digi-lab-digi-farm
...and Tits evolution info, trailers and screens
http://gematsu.com/2014/12/legend-heroes-trails-sky-evolution-debut-trailer-screenshots
I played a little to Putty Squad(i'm at the end of world 3, there are 10 worlds) and damn it's a jump in a better past and i have never played a Putty game before!
Putty Squad is ugly and has faults but it made me realize how barren the actual videogame world is for these reasons:
-silliness: ok Putty Squad is maybe TOO silly(if you think that the first was called "Silly" Putty, a game called "silly" in the 16 bit era...) but what the hell videogames are where everything is possible! Stop with the boring and lazy realism and coherence! Gimme more fantasy and incoherence! I want unexpected, crazy and original designs!
-"2d sidescroller with platforms" today means Mario(what a sad sad sad sad world), in the 16 bit era everything was a 2d sidescroller and there were no right formulas(today it's only Mario or Metroidvania, nothing else) especially on Amiga, there were platformers, shot'em ups(turrican), action(first samurai), puzzles(lost vickings) and many games that were in between(Shadow of the beast), games were not strictly relegated to genres. Putty Squad is more an action than a platformer, enemies are the challenge(easy though) because levels are full of them and they respawn while platforms give no problem because Putty can fly(it drains his health but it's not a problem).
-even if the artstyle is ugly graphics are made exactly how i would have imagined high resolution (ugly)2d games when i was a child, it's hard to say but try to understand, clean native res and detailed graphics, frame based animations, no vector based/looking, not rotation based animations, no single color shades, no big outlines, no big pixel, no artistic or simple art and so on. 2d like it would have been made in the 16 bit era.
-even music seem to be straight from the 16 bit era.
-with my surprise the digital manual is long and well made! more than 20 pages(more than 30 including those pages full of sony bullshits) for a 2d platformer! Most of the games i have, even complex ones, don't really care about the manual.
I'm not trying to sell you on Putty because only those who had an Amiga MAYBE can appreciate it, i'm not trying to celebrate it but to use it to point how much we lost in the meantime and how barren today's games are.
For those who want to know how it plays each level is full of enemies and you need to rescue red Putties in order to unlock the exit, collecting stars upgrades your attacks(punch, arrows, electric attack, walking bombs), enemies fly, shoot, throw bombs, use mortars, seeking tomatoes(lol) and so on, some of them need bombs to be destroyed, there are various bonuses like bombs, deejays(they makes the enemies dance), disguises(enemies won't notice you), shield(no damage) and so on, there are also some (fugly)stickers to collect. The map function is really useful. At the end of each level you can earn 3 star for not dying, collecting all the stars in the level and for beating the high score.
Putty has all the abilities(absorbing, flying, stretch etc) since the beginning, honestly i would have made them unlockable with progression.
There is also a challenge mode where you need to beat 7 challenges for each level(beating a certain time, not collecting bonuses etc) if you beat all of them you earn a (fugly)sticker.
Some screens have movies in the background, but man how bad are them lol! the intro and the death screen have low fps and the death screen even has tearing lol.
In the end imo it doesn't feel a cheap or indie game at all, it feels like medium/big game made by a not that talented small team(but it's more the ip fault, after all they just made a faithful sequel of Silly Putty, the world changed and there's no more place for silly games and 2d games that are not Mario or Metroidvania) imo.