Just started playing Rogue Legacy on Vita today, and it's glitched like crazy.
Hold the playstation button down, turn on airplane mode, close screen, game will tell you it can't access servers, hit ok, and you're good to go.
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re: Duodecim, GTA:VC, etc.
I'm sure it'll all be back. Both franchises are cash cows. Maybe Sony engineers found an exploit before the scene did and are dealing with it before putting it up. Or maybe it was taken down by accident. Dollars to donuts both are back up sooner or later, though.
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RE: Rogue Legacy.
Deleted. I'm not the biggest fan of platformers to begin with, which is a big strike against it, but I really dislike the 'progression' based roguelites. Give me true permadeath over this never ending feeling of grind fest any day. If I had to do this in Binding of Isaac it would have went from GOTY to the trash pile.
I gave it a chance -- I've beat the first boss, upgraded a lot of stuff, unlocked lots of classes, etc. But that grind. It's relentless. There's a lot of great ideas in there, and there are elements I really like that only a 'progression' style can achieve (inheritance of traits, etc) but in the end I can't escape the grind. I lose myself in it for a couple hours, have little to show for it, even if I'm better at the game I know I can't beat it without unlocking a shit ton more things, which is more grinding... and I keep just wishing I'd played something else. So... delete. I'm definitely addicted to it, it's just doesn't feel like a healthy/fun addiction like, say, BoI (or any traditional roguelike I've beat) was.
While I'm certainly 'better' at the game than when I started, a lot of my skill feels 'fake'... like, of course I'm better, I can one hit anything in the first dungeon now, and I now regain 4 hitpoints per kill, and I have double the hitpoints (or whatever). No shit I'm better, just like I'd be better in Doom with a auto-BFG with infinite ammo. Compare that to BoI, where yes, I can zen that game now and have truly mastered it. No bullshit, give me whatever powerups you want, game, and I'll whoop mom & company.
In it's defense, I gave up on Spelunky too, simply because it was a platformer, so perhaps RL never stood a chance anyway.