teflontactics
Member
As soon as this bloody maintenance lets up I can download Resident Evil.
TOTP;
Buy all the Vita games.
TOTP;
Buy all the Vita games.
Hyperdimension Neptunia Re;birth 3: V Generation is coming to the west this summer
http://ideafintl.com/rebirth3/
Goddamn these Neptunia games must sell like crazy. Its like every few weeks, we get a new one announced over here lol.
Awwwww yeyeyeyeyeye. I'm about halfway through NepReb 2, so I'm excited.Hyperdimension Neptunia Re;birth 3: V Generation is coming to the west this summer
http://ideafintl.com/rebirth3/
Goddamn these Neptunia games must sell like crazy. Its like every few weeks, we get a new one announced over here lol.
Admittedly I play a lot of dungeon crawlers, but the only thing I thought was particularly unbalanced in Demon Gaze was in the player's favour, the healing staff allowing unlimited uses. SNIP
A player locked into 'bad behavior' in a game (say, never using buffs/debuffs) will need to grind far more than a player that uses every option the game makes available. As mentioned before, the SMT's press turn system is a classic example - use that properly, and you get double the turns, and can possibly even stop enemies from attacking altogether. If you don't use elemental attacks, however, the game will feel like a 'grind'.Having to grind has nothing to do with skill.
Goddamn these Neptunia games must sell like crazy. Its like every few weeks, we get a new one announced over here lol.
Even Solbrain?TOTP;
Buy all the Vita games.
Even Solbrain?
Even Solbrain?
What's so bad about European boxes, the bigger rating label? Japanese are about the same as US aside from the gross colored Cero labels on the spine that I hate. Wish they could just keep that crap on the back. Alternately every slip could have a reverse that's just boxart without cruft if they're not doing proper reversible art.
I have OCD where I can't buy copies of games that aren't from North America (with the ESRB logo), which is why I don't have physical copies of NLKS, Dragon Ball, FFX-2, Dokuro, among many other games.
Be glad that you don't have to deal with German USK logos. I always have to import from the rest of Europe to avoid them.
Hopefully it means that 2 will go on sale before summer. They'll probably localize V II this fall as well
I played the first Rebirth game, and although I can see how people enjoy them, it's just not for me. There's rebirth 2, 3, that Noire game, Victory U, also that idol Sim one from last year... Japan is getting a new one on the ps4 too. I wonder how the fans don't get fatigued.
Yep, that's really all it is
I just want a sale on 1. Physical or digital, I don't care. Not gonna pay $30 for a game that I only want to play to fit in with VitaGAF and that I'm not sure if I'll like or not.
along with Senran Kagura, Akiba's, and all those things
I played the first Rebirth game, and although I can see how people enjoy them, it's just not for me. There's rebirth 2, 3, that Noire game, Victory U, also that idol Sim one from last year... Japan is getting a new one on the ps4 too. I wonder how the fans don't get fatigued.
Oh, wow. I played SoS3 for an hour or so when I first got it during some flash sale a few months back, and really enjoyed it. I never went back to it, but I really liked it a lot. I am going to back this, and back it hard. I'd love this on Vita. Thanks Wilflare for this call out!join me peeps
I just backed Strength Of The SWORD ULTIMATE on @Kickstarter http://kck.st/1zAISDR
I just want a sale on 1. Physical or digital, I don't care. Not gonna pay $30 for a game that I only want to play to fit in with VitaGAF and that I'm not sure if I'll like or not.
along with Senran Kagura, Akiba's, and all those things
It was $15 on Steam when it launched (not any more) and I think it's been on sale for something on Vita,might have been EU only though (like ALL SALES EVER). If you have a proper sense of humor and a solid knowledge of (largely Japanese) games I think you should enjoy it.
Isn't it fun to know that 1, Senran Kagura & Akiba have all been on sale in EU, and that I bought them all for cheap?
A player locked into 'bad behavior' in a game (say, never using buffs/debuffs) will need to grind far more than a player that uses every option the game makes available. As mentioned before, the SMT's press turn system is a classic example - use that properly, and you get double the turns, and can possibly even stop enemies from attacking altogether. If you don't use elemental attacks, however, the game will feel like a 'grind'.
Demon Gaze wants you to learn how to do things like find better weapons, etc. You really shouldn't need to be grinding levels.
I don't know, I cut my teeth on games like Bard's Tale, where there was a high chance of complete party death during your first random battle as soon as you leave the inn and are walking around town.
That's not really a Vita game, it's PSM.
Chronovolt then.PSM isn't Vita, silly - as much as they want you to think it is.
I'm getting all the spin-offs, but I'm not getting Reb2 before beating the first game, and that's not happening anytime soon.
Aaaand it's almost full
Chronovolt then.
Chronovolt then.
The stories are basically unrelated
I got 2x 64GB, but the bubble limit is the real enemy when dealing with multiple cards.
I have a notepad document JUST for this.no the real enemy is remembering which physical game's save data is on which memory card
all I'm saying is that I definitely had to grind to defeat Mars, it is an unbalanced boss at an early point in the game where having the proper tools and stats by the time you meet her is not guaranteed, depending on the way you progressed your party and how lucky you were with the circle drops.
I have a notepad document JUST for this.
A drpg would be absolutely boring if there were never challenging monsters capable of slaughtering your party that you needed to prepare/gear up/buff up/get good for, etc.
I guess I just disagree with you on an absolutely fundamental level. A 'balanced' (as you call it) drpg where you where guaranteed to be ready for every boss no matter what you did (100% explore v. someone speed running through dungeons with an online map) sounds not only impossible, but like absolutely atrocious design. The designer obviously can't account for every single player's path, and there's no reason they should have to.
Difficult bosses, however, serve many purposes I've already outlined. They're not just good design, I'd argue they're vital. It's not unbalanced, it -is- the balance. You had trouble with an early boss -- but you're also admittedly new to the genre. Imagine how boring the game might be to vets of the genre if even someone new to the genre never hit a difficultly bubble?
A drpg would be absolutely boring if there were never challenging monsters capable of slaughtering your party that you needed to prepare/gear up/buff up/get good for, etc.
I guess I just disagree with you on an absolutely fundamental level. A 'balanced' (as you call it) drpg where you where guaranteed to be ready for every boss no matter what you did (100% explore v. someone speed running through dungeons with an online map) sounds not only impossible, but like absolutely atrocious design. The designer obviously can't account for every single player's path, and there's no reason they should have to.
Difficult bosses, however, serve many purposes I've already outlined. They're not just good design, I'd argue they're vital. It's not unbalanced, it -is- the balance. You had trouble with an early boss -- but you're also admittedly new to the genre. Imagine how boring the game might be to vets of the genre if even someone new to the genre never hit a difficultly bubble?
Of course I did take my time exploring almost every nook and cranny every floor had, but that was me looking for items mostly, and also wanting to fill up those maps aha.
A drpg would be absolutely boring if there were never challenging monsters capable of slaughtering your party that you needed to prepare/gear up/buff up/get good for, etc.
I guess I just disagree with you on an absolutely fundamental level. A 'balanced' (as you call it) drpg where you where guaranteed to be ready for every boss no matter what you did (100% explore v. someone speed running through dungeons with an online map) sounds not only impossible, but like absolutely atrocious design. The designer obviously can't account for every single player's path, and there's no reason they should have to.
Difficult bosses, however, serve many purposes I've already outlined. They're not just good design, I'd argue they're vital. It's not unbalanced, it -is- the balance. You had trouble with an early boss -- but you're also admittedly new to the genre. Imagine how boring the game might be to vets of the genre if even someone new to the genre never hit a difficultly bubble?
Oh, wow. I played SoS3 for an hour or so when I first got it during some flash sale a few months back, and really enjoyed it. I never went back to it, but I really liked it a lot. I am going to back this, and back it hard. I'd love this on Vita. Thanks Wilflare for this call out!
I like wilf-ar(c)eus though.there is hope for a PSN name Change...
please....
I like wilf-ar(c)eus though.
I like wilf-ar(c)eus though.
I NEVER said that the game should never be challenging. Please don't put words into my mouth. I was only talking about the general unfriendliness of the first (non-tutorial) boss of the game and how it soured my early enjoyment of the game, because it forced me to grind despite common claims that you don't need to (hell, names2hard4you just did it again). That's it, there was nothing else to it.
I NEVER said that the game should never be challenging. (hell, names2hard4you just did it again)
there is hope for a PSN name Change...
please....
They're gonna do it and I'll find my name is taken. I want to reserve it but depending on how they do it, that might lock me out of the name forever anyway. Anything's better than what I got though
I'm tired of my PSN name too... 14 year old me chose a dumb ass name, but I don't want to leave all my trophies behind.
Same, basically. no way I'm leaving my purchases or saves behind. Trophies and friends are fringe benefit compared to that.
I thank the fates that I chose a decent name with no numbers or inappropriate bullshit, it must've been younger me thinking ahead for once.