Any non-spoiler stuff on the combat system you can share?
So battles are seemingly simple on the surface, but after a bit of playing with the controls and such there is a tremendous amound of depth to it. I'll try to keep it brief while explaining the core of things.
How do you attack?
SQUARE. That's it, we're done.
Or so you would think. Noctis is able of equiping different swords, spears, etc that he can summon. In the demo you are given 5, maybe in the full game you will get more. In the "Weapons" menu you arrange which weapon you want to do what in each situation Noctis might be in. The combat is dynamic, so when a situation occurs and you are on a specific position away from the enemy, Noctis will call for the weapon that you chose. So let's say you pick this order (can't recall the actual names of the weapons or the attacks):
Initial Attack - Lance
Rage attack - Average Sword
Final attack - Fire sword
Counter - Heavy sword
Aerial attack - Axe
So as you can see each weapon has been assigned to a particular situation, you can assign a different weapon to any of those actions, each one has it's own set of animations, speed, damage, effects, and skills (which are activated with the TRIANGLE and use up your MP, more on the latter in a second) for each situation.
The key to the game is MP management, since Skills, Projectile Sword Skill Thingy (the one that he tosses his sword that teleports him to a place/enemy) and deflecting or parrying attacks all use MP. You pass the limit, Noctis gets a headache that makes him go to his knee for a second, breaking the combo.
Damn, there's so much more, but this I feel is already too much to read for you guys lol. Sorry aha.
After doing the first three special missions, looking through chapter 1 again for a bit and seeing the intro to chapter 8 I have to say...that it really is a shame for releasing so close to MH4U.
There is no demo impressions thread for this one, is there? I guess I'll leave my impressions in
this one then in a bit.
Will probably still get it, but I'm really torn, since after an hour with the demo I was kinda gald to be back on MH4U again already. Granted, charm runs are seriously like supercrack in a game full of cracklike things.
What I like about Toukiden is its simplicity. It doesn't try hard to give you all of this depth. All it does is give you a weapon, with a somewhat simple string of combos, and off you go. Mitamas make the gameplay a lot deeper, but this happens under the hood, rather than having gameplay systems that you need to master yourself like in MH. The latter, I feel like, if left alone for more than a week, I come back to it and feel rusty. Toukiden, I picked up the bow and instantly knew which button did what, etc. I don't know if I am being very clear here.