original Rorona was much more harsh on the time limit, Rorona Plus is alot more lenient.
Any time limit stresses me out in Rorona. I don't mind quests having time limits in games if they're randomly generated, but the overall time limit does my head in. For example, say i know I have 3 years left. I find a new base ingredient, so I want to recreate everything -- say, swap out muddy water for holy water, then remake everything that has water as a base. But one takes 2 days, and another 9 days, and another 4 days... and all of a sudden, I'm concerned about taking up a couple weeks crafting mid game because I don't know if I'm 'over crafting'....
And... eventually, it does my head in and i quit the game.
They're probably usually done over a month in advance. Something really weird must have happened this time.
I've said it before, a game planned for a day 1 ps+ release failing certification could cause this. A failed rush to fix whatever issues, then a scramble to find a replacement, getting all the contracts signed, etc.
They wouldn't be able to tell us because then we'd possibly be able to identify the game being discussed, get upset when we find out we're no longer getting it on ps+, get upset at the dev because it had bugs, etc.