During a games convention in Sweden this weekend I have had the oportunity to play one mystical Vita game on the vita and some games that are multiplatform releases on PS4 and PC. It was also the first time I tried the Vita 2000 (I am pretty impressed with the not OLED screen).
The Vita game I tried was the
Muppet platform game. It looked really sharp but had a pretty clunky control and some touch and tilt function at specific points in the game. The clunkyness to me is the same as many other games made with Unity3d. I did only play for a couple of minutes so take my words with a grain of salt. The small part of the level design that I saw felt like deja vu (typical for a studios first platformer). As a kids game though I think it might be fine.
I also played Helldivers and Galak-z (PS4 but the developers have stated before that both games are coming to the Vita as well).
Helldivers was crazy hard to play by your self, but I think I will be a really good game to play coop MP with voice chat (Party). check it out if you have missed all the info about the game. To me it plays exactly like I thought it would. The only thing that I found strange was that it took quite some time for a level to load (though I don´t know if the the version of the game that I was playing is the final one)
Galak-Z was very fun and also pretty hard, I had some problems with it not using the steer by pushing the analog right/left (like Motorstorm RC), instead it uses the push the analog stick in the direction you want to point you ship (like how the right analog stick work in i.e Dead Nation). I hope they let us choose when they release the full game. I love that they both have a "jump" and a reverse button. The "jump" works like a dodge roll in an action game (but vertically) and I think that it had i-frames. It seems like the game have a no less than a briliant design and my short play session have in no way degraded the hype I have for this game. The only thing I didn´t like with the build that I played, was that it was hard to tell the difference between the backgound and the design of the level.
The last game that I tried (on PC) was
Pavilion. I have to start by talking about the graphics in the game, it is absolutely beautiful (but you allready new that).
They have talked in interviews about how it is a game in 4th person and I haven´t been able to understand what that even means until I played it today. The gameplay consists of a character that is moving around on its own in the (once again absolutely beautiful) world. You do not have direct control over the character, but you have indirect control by opening/closing paths for him to use. The first example is by turning on/off lights and make bells ring. the character move if a path is lit and stops if there is darkness in his way. by sounding a bell you make the character start moving towards it. This game is a hard one to explain in text because so much of the game is about the small details and the atmosphere so therefore I choose to stop writing about it now.
I hope that some of you are as hyped for these games as I am (Muppets excluded).
Edit: I will go back tomorrow and try the only game that I didn´t have time for today and that is
Tales of Hearts R.
In sonys booth there was 4 Vita games that you could play (
Muppets, R&C coll, FW and Minecraft). TOH:R was in the Bandai Namco booth.