Codiox
Gold Member
I haven't had any issues yet.
Also Unfinished Swan is growing on me.
In the beginning, just try to jump over the fence in front of you and jump to the waterfall. It guaranteed will get you out of bounds.
I haven't had any issues yet.
Also Unfinished Swan is growing on me.
I think it was patched in the EU version but not in the US, among other things
That adds up seeing as I'm in the UK. Seems odd that they have a working patch but stager it's distribution across different territories?
Is there really no way to invert controls in Ether One?
A future patch will apparently sort that one.
I'm really digging Ether One. Really clever design. The game doesn't fuck around. Doesn't hold your hand in the slightest. Want a hint? FUCK YOU FIGURE IT OUT ON YOUR OWN, DUMBASS! But man when that solution finally hits you it feels soooo good.
That sounds like a terrifying bug. Hoping to miss that one.I was enjoying it as well, until 50 items I had stored vanished from the shelves in The Case and didn't respawn in the world they were taken from. Hopefully the patch takes care of that issue.
What the fuck is Hohokum. I played for 20 minutes and I got the feeling I needed to get high for this.
Waow, Murasaki Baby is a great game !!
of course really short ( really, really really ) but waow, i enjoyed it.
Maybe the devs are making a bigger game for PS4 ? can be interesting
I haven't even got the patch for Ether One yet, how do you actually get the PS4 to download that when it doesn't do it automatically or when you boot the game?
I haven't even got the patch for Ether One yet, how do you actually get the PS4 to download that when it doesn't do it automatically or when you boot the game?
How short?, i'm enjoying it myself as well, that art style is gorgeous. I really help that the Ovosonico guys are working on a bigger project for the PS4.
Murasaki Baby is about two hours. A little longer if you have trouble with some sections (which might very well be the case later on).
Instead of launching with X, press the Options button and Check for Update. The patch is out in Europe but not N. America yet.
How many people who are experiencing problems with ether one are genuinely trying to break the game?
Even though it would be a bit cheap, I wish there was a babby mode where L1 highlighted all interactable items on-screen instead of just those in front of your cursor. Or atleast make it highlight a circular range in the center of the screen. Half of the obtuse feeling of the game is not even noticing that, say, the bottom half of an ale poster is clickable for editing. I know they want you to explore, but I've been running around the harbor for forever clicking on shit and I never noticed until now.Ok now I'm just plain not liking the game. The puzzles have become FAR too obtuse. Combine that with the huge levels with confusing layouts and constant back and forth, no map, no note system, and it all just adds up to an annoying experience. The fact that looking up the solutions makes me more disappointed in the game design and not myself is telling. Pinwheel harbour was generally reasonable, but this industrial level is bullshit of the highest order. No wonder the puzzles are skippable.
What the fuck is Hohokum. I played for 20 minutes and I got the feeling I needed to get high for this.
I am gonna pick up either grim fandango or broken age, both of which are on sale for PS members. Played neither before.
I'm drifting towards grim fandango but I have a lingering feeling it'll hit PS+ soon.
What should I do?
Grim Fandango is longer, and cheaper. And overall it is maybe btter, it has very epic feel and lots of different locales and characters. I don't think it will hit PS+, it's not exactly kind of game we usually see there.
- I'm still at 0/20 projectors, and the original one from the mine is not in my list in the case (2 from the harbor are). Not sure if this is a bug or not.
Anyone played the Sherlock Holmes game they gave for PS+ a while back? I'm lttp but I started it yesterday.
It's fun but man I've never seen a game so poorly optimized. It runs like complete crap. I understand it's a small and likely low-budget Ukrainian dev but the screen tearing is massive, framerate is sub-30 at all times and there are long loading times everywhere. Good thing I'm usually fairly tolerant of technical issues, because I can imagine the more sensitive gaffers giving up real quick.
The cases are fun though. I don't normally play adventure games so it's fairly novel for me. I imagine p-a-c adventure game veterans might find it too simple or streamlined, perhaps.
I had the exact same issue on my first playthrough. Saving errors and trophies not popping during the levels involving the girl with the massive hair. I played through again, without any issues, so I have all the trophies now. It's a shame about those issues, cos otherwise I thought the game was absolutely wonderful.Played Murasaki Baby for about 2 hours and realised a single trophy didn't unlock. Also had annoying error pop ups every couple of minutes about it not being able to save.
Googled it and seems pretty common. Dev Twitter feed says it out of their hands and Sony will have to fix it.
The fuck happened to your quality assurance control Sony?
I'm still enjoying Ether One, but certain lack of features is starting to bug me. This game was absolutely begging for a map and a note system. The areas in the game can be really large and look really samey as well. It's so easy to get lost and I just feel some of the clutter of going back and forth could have been aleviated with a simple map screen. I'm not saying the game needed to tell you where to go or anything, but as you visit each room the map should be revealed so you can then just pause, look at it and make things easier to see the layout of the level you've already explored. Nothing is worse than "I need to go back to that part of the level. Where the hell was that again?"
And jesus this game needed a note system. The puzzles get quite complicated and have a big back and forth thing going on. I think in a game like this a good note feature is a necessity. Makes things more annoying than they need to be. Let me make a note of that code which I don't know what it's used for yet. You can't even sticky notes you find in the world. So many times you see notes in the world which, by themselves, don't mean much to you. But you find they're key to the puzzles later on. Just being able to pause and see which notes you've read would make everything so much more convenient and eliminate some of the back and forth clutter.
Ok now I'm just plain not liking the game. The puzzles have become FAR too obtuse. Combine that with the huge levels with confusing layouts and constant back and forth, no map, no note system, and it all just adds up to an annoying experience. The fact that looking up the solutions makes me more disappointed in the game design and not myself is telling. Pinwheel harbour was generally reasonable, but this industrial level is bullshit of the highest order. No wonder the puzzles are skippable.
I'm still enjoying Ether One, but certain lack of features is starting to bug me. This game was absolutely begging for a map and a note system. The areas in the game can be really large and look really samey as well. It's so easy to get lost and I just feel some of the clutter of going back and forth could have been aleviated with a simple map screen. I'm not saying the game needed to tell you where to go or anything, but as you visit each room the map should be revealed so you can then just pause, look at it and make things easier to see the layout of the level you've already explored. Nothing is worse than "I need to go back to that part of the level. Where the hell was that again?"
And jesus this game needed a note system. The puzzles get quite complicated and have a big back and forth thing going on. I think in a game like this a good note feature is a necessity. Makes things more annoying than they need to be. Let me make a note of that code which I don't know what it's used for yet. You can't even sticky notes you find in the world. So many times you see notes in the world which, by themselves, don't mean much to you. But you find they're key to the puzzles later on. Just being able to pause and see which notes you've read would make everything so much more convenient and eliminate some of the back and forth clutter.
Ok now I'm just plain not liking the game. The puzzles have become FAR too obtuse. Combine that with the huge levels with confusing layouts and constant back and forth, no map, no note system, and it all just adds up to an annoying experience. The fact that looking up the solutions makes me more disappointed in the game design and not myself is telling. Pinwheel harbour was generally reasonable, but this industrial level is bullshit of the highest order. No wonder the puzzles are skippable.
Was enjoying Ether One but I hit a point where I moved something to access an area, saved and quit. Came back later and the object is moved back and now I'm trapped in that area. No Respawn option means I've screwed over my save, and cannot progress. Frustrating.
Anyone played the Sherlock Holmes game they gave for PS+ a while back? I'm lttp but I started it yesterday.
It's fun but man I've never seen a game so poorly optimized. It runs like complete crap. I understand it's a small and likely low-budget Ukrainian dev but the screen tearing is massive, framerate is sub-30 at all times and there are long loading times everywhere. Good thing I'm usually fairly tolerant of technical issues, because I can imagine the more sensitive gaffers giving up real quick.
The cases are fun though. I don't normally play adventure games so it's fairly novel for me. I imagine p-a-c adventure game veterans might find it too simple or streamlined, perhaps.
Wasn't Ether One having a day one update, but the PS4 is telling me the game is v 1.0?
another theme we wont get on the NA store
another theme we wont get on the NA store