• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PlayStation VR Launch Thread: Welcome to The Real World

Status
Not open for further replies.
So DriveClub VR didn't make me "sick" but I didn't enjoy it. Seems like my eyes had trouble adjusting to the fast movement of turns. Oh well.

Yeah, I'm not seeing enough talk about the artifacts caused by reprojection which is part of the problem here. DriveClub VR is already running at what seems to be very low resolution. It's low enough that at high speed it makes it difficult to make out details in the middle-far distance. This is exacerbated by the 60fps to 120fps reprojection, which causes a kind of "double image" of moving objects. It has the effect of blur caused by an LCD with a high response time panel (think Sega Nomad or Game Gear). That's not what's happening but I don't know how else to describe what it looks like to my eyes.

I was able to adjust to DCVR by keeping my head straight while driving, sort of treating the HMD as a simple 3D display, not moving my head around, and this went some way towards alleviating the motion sickness. But the reprojection artifacts literally hurt my eyes, because they are straining to make out details in the environment.

I'm surprised more people aren't talking about this issue. I think it could be resolved by running at native 90fps (or 120, but a stock PS4 certainly isn't up to that task.
 
I will soon have some guest here, they are not gamers as i am, but i want to demonstrate VR for them.

I have all the demos and Batman, What do you think is the best way to go to make them go wow!!!

I thinking about maybe ocean decent first, just have the demo, then maybe battlezone and then i think that story in within with the baby closing its hand can be something?

Batman is awsome but maybe to much to deal with when i just want to show them a Quick look.

What do you gafers Think?

Rush of Blood is a great game to show people VR for the first time. It's simple, they get to shoot and ride the Rollercoaster (which can actually give you the real world sensations) and it makes people jump out of their fucking skin! Which is hilarious!

Ocean Descent is a good call for sure as there is no gameplay, so they can just soak up the immersion. First time I played that, I got scared going into the deep black Jelly Fish hole and had to quit!
 

Disktrasa

Banned
My mom really enjoyed Ocean Descent and DangerBall. Really any game that only requires the Headset with no controller is a good place to start.

Make sure you tell people they can look behind them as well, a lot of first-timers just look straight ahead and to the side.

Ok, i dont think dangerball is on the demo, i want to buy VR worlds but i think its to much right now, the Shark attack is awsome but its not on the demo, just wildlife tour, but i think thats a Move way to introduce VR. I only tried shark attack at the store, then i bought the VR haha
 

hermit7

Member
Fiddled with vr world yesterday and was impressed.

Played Rush of Blood, man it was great. Scary as shit and
at the end of the first level when the lights go out the clown comes and sprays that gas at you.

Noped right the fuck out at that point.

I like it a lot more than other 3D media I have consumed mainly because of my eyesight but this seems to be a lot better in that respect.
 

Disktrasa

Banned
Rush of Blood is a great game to show people VR for the first time. It's simple, they get to shoot and ride the Rollercoaster (which can actually give you the real world sensations) and it makes people jump out of their fucking skin! Which is hilarious!

Ocean Descent is a good call for sure as there is no gameplay, so they can just soak up the immersion. First time I played that, I got scared going into the deep black Jelly Fish hole and had to quit!


Lol about the Jelly Fish xD

Yeah, i know What guy i will show until dawn, he is a huge bodybuilder but i know he will shit his pants and probably break something xD
 
Anyone play Loading Human or The Assembly yet? Any good?

I have only played about 2 of the "memories" in Loading Human. It is pretty immersive, and really neat to walk around and interact with stuff. The controls take some getting used to, but I didn't find any issues using the Move controllers to navigate an open world after some time to practice the controls. It has a nice tutorial when you start explaining the controls. The graphics are decent, but you get quite a bit of shimmering and jaggies, as been the case with many launch VR titles. One area has you walking outside, along a snowy path, and that was really cool. Loading Human is basically, at this early stage, a walking simulator with interactive activities, and I am totally fine with that.


However, the movement effected me with a bit of motion sickness when I started. Didn't get anything really bad in Driveclub (once changing to Bumper Cam) Rigs, or Eve, but Loading Human takes some time to develop the ole VR Legs. It is just weird feeling. YOu have a torso, arms, legs. It kinda feels like you are floating above the ground when you move around (since you dont see your legs or anything when looking forward). The motion sickness would come as I walked up to something and then stopped, or when I was stopped and started walking. However, I basically played one memory the first night, a second memory the second night, and that is the way to do it really.

When you get to a save point, it shows a disc on the screen to show it is saving. Normally, when I get to a save point or load a new level, or "memory" I just quit the game and try something new. It is really a neat experience, but everything is at this launch stage.


I dont think they game is really worth $39.99 (especially since it is episodic), but they sell it used at Gamestop for $29.99, and I had a $10 preowned certificate that got it down to $19.99. I thought that was a very fair price and I have no buyers remorse for the game at $20. It is really the only single player open world movement game I have played at this point (I will be trying VEV tonight) and I was looking for a single player story driven game.


As for the story in Loading Human, I have no idea really what is going on. I understand the premise of the story completely, but the funny thing is, every time the A.I. voice is talking to me and stuff, I am always looking around and screwing with stuff, I forget to pay attention to what they are playing. The immersion of being in that world, looking around at everything, distracts me from focusing on the story, lol. It isn't a problem exclusively with Loading Human, just my attention wanders when I can pick stuff up, look out windows, etc. I am sure I am going to have this problem with any story drive VR game at this early stage. I am still kinda like a kid, looking around, grabbing stuff, than listening to what is going on or what I should be doing.
 
I will soon have some guest here, they are not gamers as i am, but i want to demonstrate VR for them.

I have all the demos and Batman, What do you think is the best way to go to make them go wow!!!

I thinking about maybe ocean decent first, just have the demo, then maybe battlezone and then i think that story in within with the baby closing its hand can be something?

Batman is awsome but maybe to much to deal with when i just want to show them a Quick look.

What do you gafers Think?

I struggle with this too.

Ocean decent is good, I showed it to my mom so she could get an idea. Just the menu for VR worlds and the glowing orb freaks people out.

Playroom VR is free and navigating the menus is pretty cool. The platforming demo was a big hit, I think because most people can easily grasp a platformer ("it's like mario")

My friend was pretty sensitive to it though and got a little sick, so be careful about easing people in.
 

Maligna

Banned
I have only played about 2 of the "memories" in Loading Human. It is pretty immersive, and really neat to walk around and interact with stuff. The controls take some getting used to, but I didn't find any issues using the Move controllers to navigate an open world after some time to practice the controls. It has a nice tutorial when you start explaining the controls. The graphics are decent, but you get quite a bit of shimmering and jaggies, as been the case with many launch VR titles. One area has you walking outside, along a snowy path, and that was really cool. Loading Human is basically, at this early stage, a walking simulator with interactive activities, and I am totally fine with that.


However, the movement effected me with a bit of motion sickness when I started. Didn't get anything really bad in Driveclub (once changing to Bumper Cam) Rigs, or Eve, but Loading Human takes some time to develop the ole VR Legs. It is just weird feeling. YOu have a torso, arms, legs. It kinda feels like you are floating above the ground when you move around (since you dont see your legs or anything when looking forward). The motion sickness would come as I walked up to something and then stopped, or when I was stopped and started walking. However, I basically played one memory the first night, a second memory the second night, and that is the way to do it really.

When you get to a save point, it shows a disc on the screen to show it is saving. Normally, when I get to a save point or load a new level, or "memory" I just quit the game and try something new. It is really a neat experience, but everything is at this launch stage.


I dont think they game is really worth $39.99 (especially since it is episodic), but they sell it used at Gamestop for $29.99, and I had a $10 preowned certificate that got it down to $19.99. I thought that was a very fair price and I have no buyers remorse for the game at $20. It is really the only single player open world movement game I have played at this point (I will be trying VEV tonight) and I was looking for a single player story driven game.


As for the story in Loading Human, I have no idea really what is going on. I understand the premise of the story completely, but the funny thing is, every time the A.I. voice is talking to me and stuff, I am always looking around and screwing with stuff, I forget to pay attention to what they are playing. The immersion of being in that world, looking around at everything, distracts me from focusing on the story, lol. It isn't a problem exclusively with Loading Human, just my attention wanders when I can pick stuff up, look out windows, etc. I am sure I am going to have this problem with any story drive VR game at this early stage. I am still kinda like a kid, looking around, grabbing stuff, than listening to what is going on or what I should be doing.

Thanks for the impressions. It does seem over priced. Will probably get on sale.
 

rubes7844

Banned
RIP I hardly knew her.

Replacement arrives on Tuesday.

EDHr1yCl.jpg
 
There are no switches on splitters, only switches select inputs.

My chain will look like this:

from PS4 to splitter, from that splitter - one to the PU, the other to a SWITCH, from the PU to the SWITCH.

So let's say after your first SPLIT you plug one split straight into SWITCH port 1 and the other into the PU. From the PU you out to the SWITCH port 2. From the main out of the SWITCH you output to the TV/monitor/whatever

If you want to play normally, select input 1 on the switch. Social screen for VR, port 2.

My current setup until i get my second switch in:

PS4, Devkits, PC to SWITCH
Out of switch to SPLITTER
Out of SPLITTER to Capture card and the other to a monitor

When i get my second SPLITTER it will be placed after the PS4, before the PU then all else the same.

It's a mess of wires but it allows me to simply select inputs with the remote to play whatever i need.

Note: All of these are ACTIVE switches and splitters, not passive. Passives are junk. Spend the money on an active (powered) splitter or switch.
You've completely ignored the handshake element the other poster brought up. It doesn't matter one lick about whether or not the breakout box is processing the signal first or second. You're introducing two endpoints in the chain and the lowest capabilities of the endpoint wins.

And if you're not rocking 4K 60fps, 4:4:4 and HDR, then your advice is completely irrelevant (ie HDMI 2.0a).
 

cakely

Member
I will soon have some guest here, they are not gamers as i am, but i want to demonstrate VR for them.

I have all the demos and Batman, What do you think is the best way to go to make them go wow!!!

I thinking about maybe ocean decent first, just have the demo, then maybe battlezone and then i think that story in within with the baby closing its hand can be something?

Batman is awsome but maybe to much to deal with when i just want to show them a Quick look.

What do you gafers Think?

Definitely do the Playroom VR platformer. That's been a big hit for demos and you can play along with the controller.

The London Heist is also pretty amazing but it's full of the swears.Having your move controllers as hands is a great experience all around and the gun fights (and gun range) are very easy and fun to pick up.
 
You've completely ignored the handshake element the other poster brought up. It doesn't matter one lick about whether or not the breakout box is processing the signal first or second. You're introducing two endpoints in the chain and the lowest capabilities of the endpoint wins.

And if you're not rocking 4K 60fps, 4:4:4 and HDR, then your advice is completely irrelevant (ie HDMI 2.0a).
I've said it before: I can't test HDR.

I can't test 4k, either.

What I can test is full/limited RGB which affects everyone without 4k/HDR.

I've also mentioned in the thread earlier than splitters to get a coupler because that easy and will work with whatever you have.

I'm specifically talking about full/limited, which I've already tested. That will be fine for 99.9% of the population without 4k/HDR.

I don't know anything other than what I've tested.

For me it's right at my desk so it's no big for me at the moment to pull the HDMI out from the PU and slap it in my switch becausw they are next to one another so I get back to Full RGB.
 
It depends on what device you're trying to split the signal to.

I would just move away from the splitter idea. Period. Like we've discussed here, if there is an HDMI version mismatch, or even an HDCP mismatch, there's going to be a whole lot of trouble.

And passive or active does NOT matter with a switch, if the runs are short. Now, if you have a total of 20+ feet in your HDMI chain and you want to use a switch it, then certainly get a powered one.

And JACKSINTHE, I'm not trying to harsh on you. I think you're treating the breakout box's video processing unit and how HDMI works as one and the same. Which they are not.
 
How do people feel about Thumper vs Super Hypercube? I wanna buy a full game for VR after trying the demos and I don't know which to buy. I'm really curious about Super Hypercube because I haven't played it but I hear people claim it's absolutely incredible, while on the other hand the I really liked what I played from the Thumper demo.

Which is the better buy?
 
How do people feel about Thumper vs Super Hypercube? I wanna buy a full game for VR after trying the demos and I don't know which to buy. I'm really curious about Super Hypercube because I haven't played it but I hear people claim it's absolutely incredible, while on the other hand the I really liked what I played from the Thumper demo.

Which is the better buy?

I have both and I love them, but they are very different... SHC feels built for VR. It's a beautiful VR space. If you ever loved Tetris, and the zen feeling of building a high score mixed with an incredibly beautiful and trippy VR environment then it'll blew you away. It will feel repetitive though, as once you take two hits it's back to square one to try and build a high score from scratch. Personally, it's my favourite VR game.

Thumper is amazing in VR but it feels enhanced for VR rather than built for it. It's still an incredible Rush to play and has more of a feeing of progression as it has levels to advance though... It's a more intense experience than SHC, which is pretty chilled out.

I dunno... GET BOTH! That's what I did!
 
I have both and I love them, but they are very different... SHC feels built for VR. It's a beautiful VR space. If you ever loved Tetris, and the zen feeling of building a high score mixed with an incredibly beautiful and trippy VR environment then it'll blew you away. It will feel repetitive though, as once you take two hits it's back to square one to try and build a high score from scratch. Personally, it's my favourite VR game.

Thumper is amazing in VR but it feels enhanced for VR rather than built for it. It's still an incredible Rush to play and has more of a feeing of progression as it has levels to advance though... It's a more intense experience than SHC, which is pretty chilled out.

I dunno... GET BOTH! That's what I did!

I guess what I wanted to know was which one was deeper as in a full game. I'm looking for something that isn't just the one arcade mode quick play but has an arc. I'm guessing Thumper is more like that? Or could I just keep playing that demo and get my kick out it?
 
How do people feel about Thumper vs Super Hypercube? I wanna buy a full game for VR after trying the demos and I don't know which to buy. I'm really curious about Super Hypercube because I haven't played it but I hear people claim it's absolutely incredible, while on the other hand the I really liked what I played from the Thumper demo.

Which is the better buy?

Someone said you can download a Super Hypercube Demo on the Euro PSN Store.
 
I've been playing for a decent amount of time since this thing came out. Played Driveclub, Batman, Rez, Rush of Blood, etc. all without problem.

Just booted up Scavengers Odyssey on PSVR Worlds. Oh my LORD that thing made me queasy. I really enjoyed the game but it just felt awful as a human being. The jumps just don't feel right at all and turn my stomach every time.
 
Zv3HGrV.jpg


I eagerly await the impressions :)

I feel my body and VR Legs are ready! I would play it now but I made that dumbass gamer dad mistake of letting my children play the Job Simulator Demo.


After they played it like 20 times, they wanted me to buy it, "buy it dad, buy it, buy it." So what do we all do? Well, I bought it. Now I cannot get on my PSVR because they constantly play that game. Funny thing is, I have been telling them a few things to try (which earn trophies) and I am going to help them both get their 1st Platinum since it is a pretty easy one.
 

ZehDon

Member
Had my brother and law and his partner over, and let them try out my PSVR. This has to be the first hardware release that I enjoy showing off for people as much as I enjoy using it. People's reactions to VR for the first time are amazing. I love sharing that pure joy and awe.
 

Plasma

Banned
Started playing RIGS today went through the tutorial and the first offline match game seems fun but I didn't feel to great after playing it. Just seems that any VR game that gives me freedom of movement makes my head spin a bit.
 
Had my brother and law and his partner over, and let them try out my PSVR. This has to be the first hardware release that I enjoy showing off for people as much as I enjoy using it. People's reactions to VR for the first time are amazing. I love sharing that pure joy and awe.
With Pro around the corner, I was much more inclined to cancel PSVR and get it later, but I figured fam and friends would benefit more from me getting it.

Don't regret it one bit, my wife, friends, and relatives reactions so far have been priceless!

So will 4K HDR sets benefit VR in anyway?
 

Plasma

Banned
With Pro around the corner, I was much more inclined to cancel PSVR and get it later, but I figured fam and friends would benefit more from me getting it.

Don't regret it one bit, my wife, friends, and relatives reactions so far have been priceless!

So will 4K HDR sets benefit VR in anyway?

HDR won't work with the PSVR hooked up.
 
On the last level of Rush Of Blood. Not sure if it's coz I have had a few drinks but my god it's a ballache. On Normal, I dread the thought of coming back on higher difficulties. Got my tracking/camera position nailed tho, can do all kinds of crazy shit like crossing arms, side gangster aiming etc
 

Shoeless

Member
Nope you have to plug the HDMI that goes from the PS4 to the TV directly.

That's not an issue for me since I don't have a 4K display and don't plan on getting one anytime soon, but it still smacks of some bizarre design shortsightedness. There were probably a lot of angry meetings about that before that finally got the green light to be excluded from manufacturing.
 
I set mine up for the first time today, and overall I have really liked enjoyed however I have not yet decided whether to keep it or not. But here are some of my thoughts from what I have tried so far (in the order that I played)(I also played with the move controllers when given the option):

Ocean Descent Demo

Pretty cool experience to start with as you are really just a passenger and can't do anything. It is a good way to get used to the head set.

Kitchen

I kinda new what to expect with this as I have seen a few videos online already. However, being sat in the world and looking around is a lot scarier.

Job Simulator Demo

This was the first demo I played which used the move controllers and it made it a much more immersive and fun experience. Simply being able to throw shit around was pretty amusing.

Until Dawn Demo

Pretty fun and scary, although not my favourite, though I am going to give it another go to see if my thoughts change on it.

Rez Demo

Colourful and flashy, but I had no idea what I was meant to be doing.

London Heist Demo

I much preferred this over Until Dawn with respect to the shooting. It seemed a lot more tactile and precise. Really enjoyed it overall.

Driveclub VR Demo

The game itself is reasonably fun, and it was cool to see the cockpit of the car, however it was also the first game which gave me nausea. I would have kept trying, but the game itself wasn't really for me anyway,

Tumble Demo

Another really nice game which uses the move controller particularly well.

Batman VR

This was by far the best part of my experiences with VR. It made great use of the move controllers, helping me feel as I was actually there. Being able to do little things such as pick something up and turn it over in my hand. It is also pretty slick in terms of presentation. Having completed it, I really hope they are able to produce some more content for this.

---


So far, my biggest takeaway is that if you want to get in on this, then GET THE MOVE CONTROLLERS, the demos which don't use them feel kind of passive and don't really blow me away. There is a massive difference in just being in the Ocean Descent cage, or using the dualshock in Rez, and then using the move controllers to assemble broken items, throwing batarangs, shooting guns, picking up objects etc in Batman Arkham VR, Job Simulator and The London Heist.

Also, I would recommend everyone get Batman Arkham VR. Despite being relatively short, it gave me a highly memorable experience, and worth the price tbh.

All that aside, I am still debating whether to keep it or not. I am incredibly impressed with the tech and many of the games, but for the price of entry it is not a comfortable way to play. For Batman I was standing up, for Driveclub it made me nauseous, and the headset can get uncomfortable and clunky after a while. When I play conventional games I like to be able to relax, and with this, it is just a different beast altogether so I am not to sure.
 
Kitchen

I kinda new what to expect with this as I have seen a few videos online already. However, being sat in the world and looking around is a lot scarier.

After playing all the stuff in the VR Demo, and VR worlds I find this is the one that gave me the most presence. They all do a good job of feeling like you're there but, for example, I have a deep fear of fish and the sea and I was able to play through the Descent without much problem. Others reported feeling vertigo during some of the roller coaster stuff in Rush of Blood. Didn't feel that either.

Kitchen on the other hand was really uncomfortable. I didn't find it too scary expect maybe towards that end when you can only hear, but no matter how many times I try it, seeing the monster face to face like that always feels very uneasy.

The biggest surprise for me was how well the third person stuff works, specially the platformer in VR Room. I'm really exited for more experiences like that.
 

Liberty4all

Banned
Ok so I have a question.

I have my ps4 but currently have no tv set.

I heard that I can watch movies and play regular ps4 games on a Tv in VR. True?
 
Man, EVE has a lot of potential but it really feels like the devs just threw shit into a pot without seasoning and cooking it. There's so much here that is right on track but falls too short of a decent mark.

Ok so I have a question.

I have my ps4 but currently have no tv set.

I heard that I can watch movies and play regular ps4 games on a Tv in VR. True?
Yes but it's not that great, tbh. As a second screen if someone is hogging the TV would be the best bet.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Ok so I have a question.

I have my ps4 but currently have no tv set.

I heard that I can watch movies and play regular ps4 games on a Tv in VR. True?

You need a tv for the initial set up.
 
Status
Not open for further replies.
Top Bottom