NotSmartEnough
Member
Real-life sickness inducing activities are irrelevant to this discussion because they are inherently impossible to provide comfort settings compared to VR.
I don't agree with this point:
You can provide "comfort settings" for a rollercoaster by toning the experience down: reduce the speed, angle of the turns, etc. The ride then becomes accessible to more people, but that's not an objectively good thing.
I think developers should include comfort settings to the extent they can without compromising gameplay. There's a limit to what you can do with Driveclub, for example.