I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.
I totally disagree about the single player just being there to "check a box" though. It isn't a review of course but I think a lot of regular games media is selling a lot of VR games short, if they report on them at all.
Got Eagle Flight earlier and played the first 9 single player challenges. I really like it, the controls are great, you can really make very quick movements and turns and it becomes second nature real quick. I found myself speeding through tight spaces with eagle like reflexes and the way your head movement translates feels great.
Since I've grown some really good VR legs I can't really comment on the comfort of this game. I got used to the comfort stuff for the most part, only when you flying very low it's a bit too much darkening the edges of your view. I hope they release an update so you can turn of that stuff since I'm actually craving these stomach turns.
I played one game of 3v3 and it was more fun than I expected. I'm usually not the competitive MP type, but I had a lot of fun with this and could see myself playing this in multiplayer from time to time.
I totally disagree about the single player just being there to "check a box" though. It isn't a review of course but I think a lot of regular games media is selling a lot of VR games short, if they report on them at all.
I agree. It is your typical Ubi open world stuff which by default makes it little different in terms of single player content than any of the other Ubisoft games.
I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.
When I use headphones, the little plug makes a "T" shape which rests on my right shoulder pretty well, unless I'm wiggling all over the place like I do with Rez.
I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.
Well, I'd certainly support all games having demos; I like free stuff as much as the next person.
It would be great if VR games had demos so people could check the comfort level before buying.
But "all ... must ..."? Nope, not going to happen, sorry. Some will, some we'll rely on reviews or word of mouth, sometimes we'll make purchasing mistakes. That's just the way it's going to be.
Well, I'd certainly support all games having demos; I like free stuff as much as the next person.
It would be great if VR games had demos so people could check the comfort level before buying.
But "all ... must ..."? Nope, not going to happen, sorry. Some will, some we'll rely on reviews or word of mouth, sometimes we'll make purchasing mistakes. That's just the way it's going to be.
Anyone try World War Toons yet? Playing on TV I can tell they kept things "tame" for VR use... moves smoothly, slow / long jumps, no shake at all from anything.
So far this is the only game that brought me to the verge of throwing up. I've gotten a bit queasy with a few over long play sessions, but I had to fast shut down WWT.
I totally disagree about the single player just being there to "check a box" though. It isn't a review of course but I think a lot of regular games media is selling a lot of VR games short, if they report on them at all.
Unless it's been changed since, I remember the IGN review of Tumble VR saying the game had "over 30 levels." Which, while technically true, sells the game way, way short. I'm guessing that's about as far as the reviewer bothered to get.
It's great, but it's not the full game. 40 tracks, made for VR, seem to be quite short and not too many tight corners, but loops and wall climbs etc are still in.
The last track of Dirt Valley is terrifying in the best possible way, and just makes me wish they'd allow the full game in VR.
First of all, there's an impressive sense of scale in the environments. I was excited to try the various settings but... oh my god I didn't expect to be soooo creeped out by the various organisms in the game. I could not handle being chased by bus-sized medusas for long.
Once the camera speed set to at least medium, it becomes quite a pleasure to navigate and the gameplay is surprisingly effective. I would just have liked an option to disable FOV reducing as it is a bit tiring to my eyes during a long session. Maybe I've missed it.
Anyway - it's a very solid short experience and I will come back to it a few times, until I overcome my irrational fear of antibiotics.
Thanks again and congrats m0dus (your team too), that's a great piece of work.
It's great, but it's not the full game. 40 tracks, made for VR, seem to be quite short and not too many tight corners, but loops and wall climbs etc are still in.
The last track of Dirt Valley is terrifying in the best possible way, and just makes me wish they'd allow the full game in VR.
Yeah just download the demo. Once the game has downloaded it might say the VR content isn't available but it will be downloading a bit extra and just isn't ready yet.