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PlayStation VR Launch Thread: Welcome to The Real World

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I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.
 

Ogni-XR21

Member
Got Eagle Flight earlier and played the first 9 single player challenges. I really like it, the controls are great, you can really make very quick movements and turns and it becomes second nature real quick. I found myself speeding through tight spaces with eagle like reflexes and the way your head movement translates feels great.

Since I've grown some really good VR legs I can't really comment on the comfort of this game. I got used to the comfort stuff for the most part, only when you flying very low it's a bit too much darkening the edges of your view. I hope they release an update so you can turn of that stuff since I'm actually craving these stomach turns.

I played one game of 3v3 and it was more fun than I expected. I'm usually not the competitive MP type, but I had a lot of fun with this and could see myself playing this in multiplayer from time to time.
 
I totally disagree about the single player just being there to "check a box" though. It isn't a review of course but I think a lot of regular games media is selling a lot of VR games short, if they report on them at all.

I agree. It is your typical Ubi open world stuff which by default makes it little different in terms of single player content than any of the other Ubisoft games.
 
I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.

When I use headphones, the little plug makes a "T" shape which rests on my right shoulder pretty well, unless I'm wiggling all over the place like I do with Rez.
 
I haven't seen much talk about the wire going into the headset. Are people putting it in front of them or behind the shoulder? I've tried both and don't know which is worse. Wish there was something I could rig up so the wire came from above me.

Front. My headphones have the cable going to the left side and I can follow the cable while VR-blind to find the mute/volume controls.
 

Carl

Member
So... Eagle Flight is actually pretty good? I'm surprised, I expected a shitty tech demo. Might add it to the Xmas list
 

antibolo

Banned
Probably won't happen. All I need is an Eagle Flight demo. I don't need the game. Even if it's only 30 seconds, I'd be content with that.

Well I'm not going to put down $53 on a PSVR game without confirming that it won't make me sick.

All VR games must have demos, period.
 
Well I'm not going to put down $53 on a PSVR game without confirming that it won't make me sick.

All VR games must have demos, period.

Well, I'd certainly support all games having demos; I like free stuff as much as the next person.

It would be great if VR games had demos so people could check the comfort level before buying.

But "all ... must ..."? Nope, not going to happen, sorry. Some will, some we'll rely on reviews or word of mouth, sometimes we'll make purchasing mistakes. That's just the way it's going to be.
 

antibolo

Banned
Well, I'd certainly support all games having demos; I like free stuff as much as the next person.

It would be great if VR games had demos so people could check the comfort level before buying.

But "all ... must ..."? Nope, not going to happen, sorry. Some will, some we'll rely on reviews or word of mouth, sometimes we'll make purchasing mistakes. That's just the way it's going to be.

Sony can enforce it. Just like Microsoft enforced it for XBLA games back then.
 
Cool, more fellow Eagles - maybe we can form a GAF convocation and rule the skies over Paris.
I'm down! If this idea comes to fruition, I'll actually play online. Before, I wasn't going to go near it.
Anyone try World War Toons yet? Playing on TV I can tell they kept things "tame" for VR use... moves smoothly, slow / long jumps, no shake at all from anything.
So far this is the only game that brought me to the verge of throwing up. I've gotten a bit queasy with a few over long play sessions, but I had to fast shut down WWT.
 

Belfast

Member
I totally disagree about the single player just being there to "check a box" though. It isn't a review of course but I think a lot of regular games media is selling a lot of VR games short, if they report on them at all.

Unless it's been changed since, I remember the IGN review of Tumble VR saying the game had "over 30 levels." Which, while technically true, sells the game way, way short. I'm guessing that's about as far as the reviewer bothered to get.
 

*Splinter

Member
What's the word on Trackmania VR?
It's great, but it's not the full game. 40 tracks, made for VR, seem to be quite short and not too many tight corners, but loops and wall climbs etc are still in.

The last track of Dirt Valley is terrifying in the best possible way, and just makes me wish they'd allow the full game in VR.
 

Wollan

Member
O! My Genesis VR is looking pretty dope.

Genesis-1.gif


Genesis-3.gif


Genesis-1.gif


http://uploadvr.com/o-genesis-vr-might-ps-vrs-best-god-game/
 

dstarMDA

Member
So got around trying Vev for a solid 40 minutes.

First of all, there's an impressive sense of scale in the environments. I was excited to try the various settings but... oh my god I didn't expect to be soooo creeped out by the various organisms in the game. I could not handle being chased by bus-sized medusas for long.

Once the camera speed set to at least medium, it becomes quite a pleasure to navigate and the gameplay is surprisingly effective. I would just have liked an option to disable FOV reducing as it is a bit tiring to my eyes during a long session. Maybe I've missed it.

Anyway - it's a very solid short experience and I will come back to it a few times, until I overcome my irrational fear of antibiotics.

Thanks again and congrats m0dus (your team too), that's a great piece of work.

I smiled at the main menu joke on the chair
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
its a VR mode that has 40 tracks but most people seem to like it.

It's great, but it's not the full game. 40 tracks, made for VR, seem to be quite short and not too many tight corners, but loops and wall climbs etc are still in.

The last track of Dirt Valley is terrifying in the best possible way, and just makes me wish they'd allow the full game in VR.

I've downloaded the demo. Hopefully that has VR support.
 

Sushen

Member
What are the good VR games that I can enjoy without either the camera or move controller?

Also what are the game that I need the camera that are really good?

Frankly I'd like to avoid picking the camera and the move controller if I can
 
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