Yeah, playing on Vive at least, I was ducking under cars to shoot kneecaps, "leaning" my back against a bar for cover, catching weapons behind me, doing ring-around-the-rosey with a red body and mini fridge.
Basically, it was incredibly freeing, and allowing myself to go full ham in how I dispatched of a room, made the game feel like a reactive VR Hotline Miami, and me like the ultimate bad ass. Can't think of another VR game as satisfying since launch of the PC headsets.
I imagine having to plant yourself in one spot and mostly facing one way can take the piss out the fun, so in that sense, while it isn't technically a roomscale required game...It definitely plays way better in a roomscale setup without severe tracking limitations.