Freeman76
Member
I'm thrilled for RE7's success and I'm glad that the response has been overwhelmingly positive.
I'm hoping that a couple things come from this:
If development moves in this direction because of RE7, this is the VR industry's biggest win.
- Devs realize that you don't have to limit VR to horror
- More devs pay attention to the potential of VR bringing life (and sales) to non AAA games that would normally get overlooked in a crowded market. For example: RE7 was off my radar because after 6, I was done with the franchise. VR brought me back. Similarly, I bought VIRGINIA for something like 3 bucks on a PSN flash sale. Immediately lost interest because it became obvious within seconds that the game would've been awesome in VR instead. Haven't touched it since. Were they to release a VR version of the same game, though, I'd easily double dip and pay $20.00 no questions asked.
- VR mode becomes the new Multiplayer mode in non-high profile games. Remember when everyone thought they needed a multiplayer mode to sell a game? Well now smaller games can spend that time getting the VR audience instead of the crowded multiplayer space. Remember Dead Space 2? How they had to cram in a multiplayer mode because EA assumed that would help the game sell to a wider audience? Imagine if Dead Space 2 released today? Those resources would go to a VR mode, and I think that the return on investment would be MUCH higher.
- Because of the reception to VR, devs start looking at ALL of the camera perspectives that VR can be used in. Unfortunately, too many devs parrot the line that VR should be First Person. That's wrong, and because of that closed POV, many aren't even entertaining the idea.
- If you can't think of an awesome way to use the MOVE control for full on VR, that's okay. Don't force it. RE7 shows that you can make a compelling VR experience with the DS4 as long as you take the time to do it right and pay attention to details. Fans want the experimental full-on VR games, too. However, if that's not your wheelhouse, there's a place for your game too as long as you take VR seriously and not just...
- ...brief VR mode in your game must die. Look, I get it. Devs think that offering a single VR level is cool. It's not. It's actually annoying and its a trend that I hope dies. Either offer a significant portion of the game as a VR alternative, offer meaty VR campaign packages for DLC, or just don't do it. I'll pay $20.00 bucks for Battlefront to get to your VR level. I'm just not paying 60 bucks for Tomb Raider for your single VR level.
- Don't blame the limitations of VR on why people are getting sick. Spend the extra time to make a CONTROL AND COMFORT SCHEME FOR EVERYONE. I love smooth turning and VR comfort off. I have full VR legs, and hate teleporting, blinking, degreed turning, and comfort tricks. On the other hand, many people need this stuff to enjoy the game. So why not both? Don't limit the game because people get sick. Just make a control scheme for both crowds.
That is a great list man.