After getting a little side tracked with some responsibility type things yesterday and getting about an hour to play after I initially picked the game up, I finally got to really sit down with Blood & Truth last night.
I meant to play for maybe just another hour but my play session was so immersive I didn't realize it was 4am and the sun was coming up. Ironically the last mission I played was that one in the video above with the crane taking out walls in a high rise as you make your escape as it all collapses and you jump off the building to a sea can also attached to a crane in midair... did you get all that? haha. Honestly if you think it was impressive on a monitor, to play that in the headset was easily the most epic thing I've done in VR to date.
I've been waiting for Blood & Truth for a long time now, since probably even before I got my PSVR, as we all have. I've watched and re-watched trailers hoping for a release date. My heart did kind of sink when I heard this polished looking Goldeneye, meets John Wick type game was only going to be on rails, no full movement, no locomotion and after playing I wanted to set that record straight.
After putting in a good 3 hours and replaying a couple of the early missions even, Blood & Truth is done so well on rails it doesn't need full locomotion. The movements between points a.) and b.) clicking a button to progress from one path to another are so seamless and timed just perfectly that full locomotion would probably make you miss a bunch of subtleties of the set pieces. I also suspect this is done so that anyone can jump in and play this without getting motion sickness and why wouldn't you want this game as main highlight for anyone who puts on the PSVR headset for the first time, its brilliant.
My initial reaction to Blood & Truth as I fluttered around with some of the core mechanics like reloading quickly, holstering your weapon (this was tough at first) and picking locks left me a bit skeptical. There are some in-game images/ videos that show you how to holster your guns for example. What they don't explain is when you hold your guns over your holsters you'll feel a slight vibration in your move controllers which signals to click the T button on the back of the move controller. Same for when you reach back and put a rifle over your shoulder to store it, you'll feel a vibration and then click the T button on the move controller to holster your weapon on your shoulder, until I figured that out there were a lot random gun fire accidentally discharged. All of this is easily forgiven once you figure out what you're doing and once you get good at it, the layout of it all is kind of genius. Some of these things work so well on instinct, climbing ladders, crawling through commercial air vents, those came so natural with the control scheme it was like I'd played before.
Visually the game reminded me alot of Firewall Zero Hour, theres alot more to it though but somewhere above Firewall and between Resident Evil 7. The clarity in the characters are beautiful, everything is proportioned as you'd hope it would be and there is so much detail to every room.
Reloading quickly also takes practice but becomes much easier the more you do it, with your ammo accessible by pulling a clip out of a belt across your chest. For two handed weapons you can actually put your second hand on the weapon for less recoil and greater accuracy and don't forget to hold triangle button to spin your guns around.
Lock picking at first was tough as you slowly line up the bolt by twisting your lockpick with one hand and raising the other lockpick with your other hand, once you get the basic mechanics down you'll have it.
Blood & Truth plays like a huge action movie, set piece by set piece with story segments in between. In a way it reminded me of how the story modes were in earlier versions of Call of Duty Modern Warfare leading up to big shootouts, big explosions, chases or escaping buildings, except thats pretty much what Blood & Truth does constantly when not working through a story segment. The story itself has been surprisingly good so far, voice acting is great just like it was in the London Heist, I won't give anything away but checking out the Art Gallery with your brother was funny, trippy and just an unexpected surprise.
For those of you wondering, I can definitely see some replay value here, with some weapon customization, random star targets to find/ shoot hidden within every level and and Playstation VR Worlds trophies to find, you'll definitely replay Blood & Truth. If for nothing else just cause the game is completely bad ass and you'll be able to put your non-VR friendly, friends into this game too. For anyone on the fence, I feel this game should be in every PSVR owners collection as its this years Astrobot and will do great things for not only PSVR but the whole VR medium, this was one of those games that was completely worth all the delays.