Deracine is going for $18. Is it worth it?
ThanksOne of my top 10 games due to its music, art direction, and story. It is a light puzzle solving game that lasts about 5-7 hours.
What's the best House of the Dead or Time Crisis type game on PSVR? I'm not a fan of Rush of Blood.
What is this madness???? I'm having a backlog already....
They just keep piling on the games. My PSVR backlog is over 15 now before the new games even get here.
Neat Corporation revealed the first ever footage of Budget Cuts running on the PlayStation VR. The developer partnered with UK-based developer Coatsink for the port to PlayStation. Coatsink is one of the few studios with years of experience in mobile VR and PlayStation VR development. The developer released six games on Oculus mobile platforms, one of which was ported to PSVR. The studio also worked with PlayStation 4 for their non-VR title Shu.
Budget Cuts was originally a tech demo for the HTC Vive back in early 2016. It was one of the first VR experiences to integrate a teleportation mechanic into the lore of the game itself. Budget Cuts will launch on PlayStation VR in fall of this year.
Sony’s already won the next console war thanks to PSVR
Sony skipped gamingâs biggest event, E3, this year and Microsoft pounced. Xbox stormed the stage with a veritable bevvy of announcements about new games and services, and a slew of details about its next generation console â dubbed Projectthenextweb.com
I’ve seen the future before, the kind that changes the video game world forever. It was when I beta tested Xbox Live in 2001. I knew it was only a matter of time before what was once only a handful of people playing NFL Fever 2003 online would become millions of gamers from around the world connecting over the internet to share experiences and play together everyday. Xbox Live wasn’t the first service to let people play multiplayer games, but it’s the one that broke it open for the console market. PSVR did that for VR when it launched on PS4.
VR is a literal game-changer. It may not be for everyone, but here’s a fun fact: the PS4 is the sixth-highest selling console of all time, and one in 20 owners also have PSVR. That means developers have a better chance of seeing their work get played, and making money off it on PSVR than most VR platforms. And good games require passionate, motivated developers. What does this have to do with PS5? Well, so far Sony‘s keeping mum on the subject. But it feels a bit like when your parents won’t tell you what they’ve gotten you for your birthday, and not so much like the company has nothing to say. We do know that PS5 will support VR, in the form of the existing PSVR headset. This should quell any idea that PSVR 2 will launch with the next console, but that’s not a bad thing. VR hardware is expensive and we’ve reached the point of saturation when it comes to early adopters. The current PSVR headset competes well against the most popular headsets already — knowing it’ll work with PS5 makes it even more worthwhile.
Putting aside the Sony-Microsoft rivalry, PSVR is currently the best option for VR gamers who can’t afford a top-tier PC. And even if you can, only Viveport Infinitybeats it in terms of gaming value. And the only killer feature that Rift and Vive have over PSVR is the ability to go wireless. You can pay top-dollar and get better fidelity, but you’ll still need a massive rig to run it. A massive rig that won’t play MLB: The Show 19 or Everybody’s Golf VR. Judging by Sony‘s commitment to VR, it’s likely that PlayStation is building the PS5 with PSVR firmly in mind. Nobody’s going to be surprised to see a wireless PSVR headset with a modest increase in specs launch on the new console eventually. What is surprising, however, is Microsoft’s seeming lack of interest in the space altogether. In this case, it does feel like the company has nothing to say. It owns Minecraft, for crying outloud, and it debuted the new AR version of it at Apple’s developer conference. Without VR on Xbox, we’re looking at another console cycle where Microsoft can’t come up with enough reasons to convince anyone to jump ship, while Sony uses PSVR to beckon gamers away from the house that Masterchief built. PSVR has always been a good investment for PS4 owners. But Sony‘s commitment to carry it over to the next console generation means more than just an extension of your investment. It means VR has found a home with PlayStation
Good luck, I hope you can overcome it.I recently received motion sickness pills for vertigo. Now that the vertigo has cleared up, I think I can use these things to finally play Borderlands 2 VR. Then again, I might still end up hurling everywhere. That game is unplayable to me.
Thanks!Good luck, I hope you can overcome it.
I'd say it may not be worth it. It's a solid VR port of an older game, so I'll give them credit there, but it does have some funkiness that turned me off. I didn't even think the Aim controls felt very good. I'm sure plenty of others disagree, though.Speaking of Borderlands 2 VR, I was thinking of purchasing it but a few days ago my friends "forced" me to play through the whole non-VR version with them and now I'm not so sure if I want to do it all over again (and alone at that) in VR. I wanted another excuse to use the Aim Controller, dammit
I'd say it may not be worth it. It's a solid VR port of an older game, so I'll give them credit there, but it does have some funkiness that turned me off. I didn't even think the Aim controls felt very good. I'm sure plenty of others disagree, though.
I'd say it may not be worth it. It's a solid VR port of an older game, so I'll give them credit there, but it does have some funkiness that turned me off. I didn't even think the Aim controls felt very good. I'm sure plenty of others disagree, though.
I got it cheap, but if I had to pay full price I probably wouldn't. If you aren't a fan of the series definitely don't. I like it but not a huge fan. I've had fun with it, but it does feel off to me some how.
Holy Shit... and here are 35°C, so no chance jumping through my living roomFree roam spiderman short game. Supposedly it's pretty fun once you get it used to it. Not a full game but it has solid production values and best part....
FREE. Available now. I'm thinking this is something they will build on.
Looks like Budget Cuts is coming to PSVR!
Still a great game. Not sure how it'll hold up with the PS Move controllers though?
Haha I played yesterday infront of my air conditioner, it actually is pretty sweet they really got the mechanics down well for webbing your way through the city, once you get the hang of it and learn to swoop down abit to get the full-spidey-swoop effect. The city looks pretty bare but there are clusters of people, a few cars. There was a boss fight in the story mode, time trials in the free-play mode all pretty decent for a free download and hopefully they do add to it.Holy Shit... and here are 35°C, so no chance jumping through my living room
I plan to finally hop on it, I still have it unopened...Apparently firewall is free this weekend if you have plus. Gonna check it out
I plan to finally hop on it, I still have it unopened...
“The first thing that’s going to be affected by more power is VR,” says Yamauchi. “I don’t think that there’s anything else that requires that much processing power. I really like VR; I’m one to believe in the possibilities of it, and it’s very suited for a driving game.”
“VR is something that really depends on the evolution of GPU power, and the hardware for it, like display devices even. It’s something where you can never have enough computing power; there’s always going to be that hardware limit, and that limit is never going to be high enough for us! Obviously that’s going to gradually improve over time and we’ll make sure to follow that.”
Maann I just finished this game two nights ago, it was so amazing, a gaming experience I've never experienced before. The art direction, level design, colours, lightning are top notch, did a little research, and I found out the makers of this game use to be ex Bungie veterans, not surprised one bit.
Next Gran Turismo Will be a 'Combination of Past, Present, and Future'
We recently got the opportunity to sit down with Gran Turismo series creator Kazunori Yamauchi. The round-table chat took place during a break in the schedule at the Nurburgring World Tour event, and you can read the first part of the discussion here. With all the industry talk right now centeredwww.gtplanet.net
Sounds like more VR goodness for PS5. Much needed.