first review for psvr Doom 3:
Does id Software’s 2004 shooter hold up 17 years on inside VR? Find out in our Doom 3: VR Edition review! So, here we are – nine years after John Carmack showed Doom 3 running in VR on a prototype Oculus Rift at E3. It may not have landed on
uploadvr.com
overall, yes: Dr Beef mod running on Quest is a more refined VR experience, including full 3D cutscenes and actual hand to interact with stuff like your tablet, the flashlight and monitors and levers.
But performance on psvr is just better, even with penalty of shadow projections missing on Quest.
I'd say it's a very rushed and lazy port by Archiact and with an urgent issue that should be fixed: the scale of the world is off, an issue that was present in a couple of past psvr games. Don't these bastards even test what they're porting?
This issue aside and the laziness for easy money, Doom 3 plays and feels great in VR. Their main argument that it's an old game not made for VR holds no water, but that's just the kind of crap I've come to expect from indie shills more interested in minigames like Gorilla Tag than actual big games...