I'd normally agree, it feels perfect with something like Farpoint for instance, but since playing Mervils I think it depends on the game. I tried changing over to smooth movements, but the game didn't really seem to benefit from it, teleporting/segmented rotation fits the game nicely. I like being able to trot off a way into the distance and keep the camera in place, that actually feels really good. It worked really well on a little escort mission as I could see the enemies coming from all directions easily, when I played with smooth controls that section didn't play out as well. It just adds to the feel of being an overseer of a world happily going about its business I think, rather than being more anchored to the character. Oh look I went off on one about Mervils again, haha, game is incredible value in the US sale, so glad I grabbed it!