tommib
Banned
Sounds like torture.
I think you meant CapcomWhy do you think that? The full RE4 experience is already out on the Quest and is one of the best VR games for that platform, not to mention Konami has already pushed VR with full RE experiences like RE7 which again was fantastic.
RE Village is also coming with full VR support.
Oops, fixed.I think you meant Capcom
RE 4 is a full remake for PS5 so it isn't the Quest RE4 (which was just a resolution increase, the rest of the game was the same, well, apart from being in VR of course)
What the PSVR 2 'content' will be, who knows, I wouldn't mind something more specific for VR (kind of like Kitchen, which was way scarier than RE7, make it much longer of course)
That's not really new. Loads of movies have done it beforeIt's an outright rip off of them... but a very cool one.
That's not really new. Loads of movies have done it before
Would be cool to play the SP with VR, but damn! Give me MP.Call of Duty also has some PSVR2 stuff.
Would be cool to play the SP with VR, but damn! Give me MP.
At the very least let me play Invasion(solo or 4player coop or full on 20vs20) mode.
Speaking of Cod, why havn't we seen Cod nazi zombies 4player VR game yet?
They made thoose on everything... in VR it would be a blast(Iknow about the pavlov mods) too run around in a bunker in VR fighting nazi zombies... Again YES..! AGAIN!
That does look pretty bare bones indeed.
?
I think it's pretty bare bones atm though.
I can only think of movies and games that have them move when you are NOT looking at them, so turning around and back at them... only to realize they have moved.Really? What ones? I can't think of anything where blinking allows the monster to get closer. That's why Blink was such a great episode of Dr Who.
Not the blink per se, but the camera cuts, lights blinking etc same conceptReally? What ones? I can't think of anything where blinking allows the monster to get closer. That's why Blink was such a great episode of Dr Who.
I can't find this on twitter. Just his old parody account.
It is a parody account and whoever it is doesn't post much but they can have some funny Tweets when they do and for some reason they took down that Tweet just minutes after sending itI can't find this on twitter. Just his old parody account.
Do you know how to see more of these recent ones?
The problem is, which they nailed. Is more or less all the games they've announced have been on meta quest 2 for years....which is a headset that sold millions. Is the price of a ps5 and this headset reasonable enough to play ports of games that have been available on other platforms for years?
It's an expensive ask. Also, Where's the dedication from Sony...Where's the big first party stuff? Why haven't they put the effort to find ways to make astro bot a free update etc on launch day?
Just like the vita we will probably see one or two attempts from Sony like uncharted golden abyss then they will ditch it ASAP because why would they invest in one of their studios making a big game for this headset to sell 500k copies, if they are lucky, when they could make a game for an install base of 30 million and sell 2 to 3 mill?
It's gonna flop unfortunately, as the sentiment that it is too expensive with little to no software is already being shared all over the internet.
It's an outright rip off of them... but a very cool one.
ooh, dont forget to buy a car so you can get it home, oh, and a house to play it in so it doesnt get wet if it rainsFor you guys in the US who think it costs a lot, check this out.
Someone in Canada new to PS gaming wanting VR. And this even excludes PS+ sub plan ($70) and an extra game pad ($90) which a lot of people will buy. Add those to the mix and you're at $2,000 all in.
$650 PS5
$750 VR2
$180 for 3 starter games (lets say on average $60 CDN each as new full budget games are $90 here but you can skew down to $20 indie bargain games)
----------------------
$1,580 Subtotal
$205 Tax (13%)
----------------------
$1,785 Total
the screens are a major factor, as are the lenses, the eye tracking probably isnt cheap either.
The screens, as far as I am aware, are the first for any VR unit, 4K HDR OLED
Why would it have an internal power brick? but maybe the rest of your post is a sly dig at it not being wireless (forgive me if not as that's what most people who don't have any intention of getting PSVR 2 keep bringing up, like, get over it, it's not fricken wireless)
Will not buy. Way too expensive!
The screens are around 800ppi, these aren't your standard phone displays, and are HDR. Also, as mentioned, the lenses are also very expensive, things like wireless are cheap in comparison.Not a sly dig at wireless, just thinking those components would make it more expensive. I dont mind the wire and while not extremely expensive, my price guess was around 449-499 USD.
I would genuinely like a breakdown of the unit to see whats inside. Also, i know tech gets more expensive as things get smaller, but given the advent of cell phone screens and mass production of them i just dont quite see the costs here. It just seems to me like a cellphone screen without the main innards. But as mentioned i didnt include anything outside of manufacturering that should likely be included as well.
Playstation under Jim is not about compensating hardware losses through software sales.
90-120fps. I pretty sure it's mainly 120fps.So, uhhh, does this mean it will run games at 60fps?
A fool and his money are quickly parted. I have a quest 2 that is total wireless and bought for $299. This is almost double the price and tethered to a ps5. I can afford it but do not feel it warrants the price
Complaining about missing backward compatibility is like complaining that the Neo Geo can't handle Atari VCS 2600 games.
For you guys in the US who think it costs a lot, check this out.
Someone in Canada new to PS gaming wanting VR. And this even excludes PS+ sub plan ($70) and an extra game pad ($90) which a lot of people will buy. Add those to the mix and you're at $2,000 all in.
$650 PS5
$750 VR2
$180 for 3 starter games (lets say on average $60 CDN each as new full budget games are $90 here but you can skew down to $20 indie bargain games)
----------------------
$1,580 Subtotal
$205 Tax (13%)
----------------------
$1,785 Total
Don't forget the house/apartment you need to play your VR in, nobody likes to play outdoors. You're easily looking at 100.000+For you guys in the US who think it costs a lot, check this out.
Someone in Canada new to PS gaming wanting VR. And this even excludes PS+ sub plan ($70) and an extra game pad ($90) which a lot of people will buy. Add those to the mix and you're at $2,000 all in.
$650 PS5
$750 VR2
$180 for 3 starter games (lets say on average $60 CDN each as new full budget games are $90 here but you can skew down to $20 indie bargain games)
----------------------
$1,580 Subtotal
$205 Tax (13%)
----------------------
$1,785 Total
A fool and his money are quickly parted. I have a quest 2 that is total wireless and bought for $299. This is almost double the price and tethered to a ps5. I can afford it but do not feel it warrants the price
For you guys in the US who think it costs a lot, check this out.
Someone in Canada new to PS gaming wanting VR. And this even excludes PS+ sub plan ($70) and an extra game pad ($90) which a lot of people will buy. Add those to the mix and you're at $2,000 all in.
$650 PS5
$750 VR2
$180 for 3 starter games (lets say on average $60 CDN each as new full budget games are $90 here but you can skew down to $20 indie bargain games)
----------------------
$1,580 Subtotal
$205 Tax (13%)
----------------------
$1,785 Total
Why does everyone keep doing this? Obviously PSVR2 is aimed at people who already have a PS5. Secondly, no one complains about the price of a PC when getting into PC VR. Why do it for PS5?
Then on top of that, you're adding games and an extra controller into the cost to further make it look bad. No one said that PS5/Xbox Series was $800/$900 (with 3 games/controller) when those prices were announced. I mean..... obviously you know it is around that price but you guys are going above and beyond to complain about PSVR's price for some reason.
Why does everyone keep doing this? Obviously PSVR2 is aimed at people who already have a PS5. Secondly, no one complains about the price of a PC when getting into PC VR. Why do it for PS5?
Then on top of that, you're adding games and an extra controller into the cost to further make it look bad. No one said that PS5/Xbox Series was $800/$900 (with 3 games/controller) when those prices were announced. I mean..... obviously you know it is around that price but you guys are going above and beyond to complain about PSVR's price for some reason.
Ok fine. If you guys want to exclude as much as possible:Wow, being disingenuous here. First off, using the $650 disc model price and not also showing the $520 digital model price for comparison. Then just arbitrarily tacking on 3 games for... reasons.
So let's use the $750 PSVR2 and the $520 digital PS5 as our starting point, that comes up to $1,270.00 before taxes
Let's see, back in 2016 the PS4 slim launched at $379 CDN. The PSVR launch bundle that featured the camera and 2 Move controllers was $699 CDN. That gives us $1,078.00 before taxes. Then adjust for inflation between 2016 and today, that means in todays money that PS4 + PSVR bundle would cost $1,278.00.
So using the value of todays dollar, the PS5 Digital + PSVR2 costs the equivalent of $78.00 less than the PS4 slim + PSVR bundle did.
As far as content goes, we'll have to see how this all plays out but there's a lot more potential for folks to have content to play on their PSVR2 than the folks who bought the PSVR at launch. There will be the PSVR2 launch lineup, of course. Then there's all the PSVR games that will receive patches to the PSVR2. Those games will be a lot more cost effective to new buyers, or folks may already have them in their library, plus many folks may have claimed them when Sony was giving away free PSVR games as a part of the stay at home initiative. After that is the possibility of some VR games making their way to PS+, providing a more cost effective option for folks to try different VR content.
So yeah, it's not really all that different than the PSVR launch was for us Canadians.
Ok fine. If you guys want to exclude as much as possible:
PSVR $750 CDN + 13% tax = $850 straight up with zero VR2 games, since you cant even play VR1 games unless they are updated to work. The bundles are $800+.
That's even more than PS5. It is important to add some game costs because with no games, the VR set is useless. At least with next gen systems, you dont even have to buy any new games since last gen games work. A gamer can live off their existing library with boosts. VR2 you cant unless the VR1 games are updated to work.
I mean... he is correct. You won't get cheaper games on release.Don't forget the house/apartment you need to play your VR in, nobody likes to play outdoors. You're easily looking at 100.000+
Ok fine. If you guys want to exclude as much as possible:
PSVR $750 CDN + 13% tax = $850 straight up with zero VR2 games, since you cant even play VR1 games unless they are updated to work. The bundles are $800+.
That's even more than PS5. It is important to add some game costs because with no games, the VR set is useless. At least with next gen systems, you dont even have to buy any new games since last gen games work. A gamer can live off their existing library with boosts. VR2 you cant unless the VR1 games are updated to work.
Gamers complaining PSVR2 is too expensive yet they have 3 million games in their backlog they'll never touch.
Most of the announced lineup so far doesn't look any different from PSVR games.Complaining about missing backward compatibility is like complaining that the Neo Geo can't handle Atari VCS 2600 games.
PSVR1 graphics are abysmal while PSVR2 is the first console VR that will deliver an adequate experience.
Lot of toilet roll.You spend $1000+ a month on groceries?
You don't know what you talking about. Psvr1 games looked 3x better on a flat screen than on headset.Most of the announced lineup so far doesn't look any different from PSVR games.
Lol stop.Oh, you were replying something about latency by bringing up foveated rendering which is irrelevant, so I thought you were trying to indicate that it has this feature to compensate for the lack of streaming feature.
Adding eye tracking will have increased the value of the headset. Quick google shows Tobii Eye Tracker on amazon is £260 alone.I'll have to take the word of people on here that are more knowledgeable that the price is fair