sncvsrtoip
Gold Member
As whole October ;d good at least RedMatter1, 7th guest and Paradise Hotel are decentOh no, too bad The Foglands is a letdown
As whole October ;d good at least RedMatter1, 7th guest and Paradise Hotel are decentOh no, too bad The Foglands is a letdown
Ghostbusters is great too if you're into a relatively chill coop experience. Needs more content but the base mechanics are on point IMO. Edit- I've put nearly 20 hours into it already.As whole October ;d good at least RedMatter1, 7th guest and Paradise Hotel are decent
Oh yeah, october was a pretty good month. It is just a shame that Foglands turned out not being good at all as I was actually excited for it, specially considering they are a small studioAs whole October ;d good at least RedMatter1, 7th guest and Paradise Hotel are decent
Remember too that it might be something a quick patch can fix. Or maybe the game just sucks and is hopelessI was guessing Foglands would get around a 7.
Ouch.
Please, Vamprie: TM - Justice, please be good.
The frame rate is messed up. Not sure if it's the game or the recording. You can easily tell by using < and > keys to go frame by frame.Is it just me or the framerate seems very choppy almost in slow motion? Maybe the stream quality or compression, but something doesn't feel right...
Probably late Jan or in Feb.Where the fuck is the launch date for RE4?
Where the fuck is the launch date for RE4?
Probably late Jan or in Feb.
Oh man, that's too bad! You are right, some stuff shouldn't be happening at all since they are basic common sense... Still feel bad for them, though.Man, The Foglands is getting absolutely roasted. Poor bastards. They have released a patch and I'm sure will release more.
I played the tutorial at lunch and yea, I can see some of the issues. Curious how it will be when I actually start a run sometime tonight.
It's just so weird, like I expect bugs, especially with these tiny teams making VR games. But the menu box is anchored to your face so when you try to read the tutorial in the menu, you can't even see the far side of the text and then turning your head simply moves the entire box. Shit like that is so dumb. Just so weird that you're making this game and no one was like, "ehh, lets just make it float there in a stationary way so people can actually read it..." lol.
New 7th Guest update seem pretty decent including some visual updates to make it darker and vivid...
Lol it's the ultimate Halloween scareIts briliant, after patch game crash during start
I actually am really enjoying The Foglands. It definitely has some glaring issues but it's honestly just VR jank for the most part and that dialog box thing I described above. Picking up items is kind of wonky but once you realize what the game wants you to do it works just fine the majority of the time. That is definitely gonna be addressed by the developers though, everyone is saying it and they're taking notes.
Honestly did not encounter a single crash or glaring bug. I'm sure they exist but the experience I had was nothing like what people are describing.
Do I recommend it right now, no. I love janky games, something about playing by their rules is just fantastic to me, knowing that the game could potentially fly off the rails at any moment, it's awesome, lol. If the game was crashing and glitching out that'd be another thing but that just didn't happen to me once in the 75 mins I was playing.
It has great jumping. I wish this was like a finely tuned 4 hour campaign with a side mode for a procedurally generated dungeon. Kill two birds with one stone, cause the environments and atmosphere are great. Great OST, voice acting is fine. It has a really cool vibe. It was really fun to explore the environment once it's cleared out.
Enemies kind of act like Redfall at times but at the very least they will attack you, it just looks kind of goofy and there's always 1 dude just standing around like a dumbass.
There's a fun throwing mechanic. Just grab an item, look at an enemy and they'll highlight, then just chuck it at him. It connected 99% of the time and it takes into account velocity so I was absolutely hurtling shit at foes, lol.
I would keep this in your wishlist if it was already. People saying this game is irredeemable seems so far off base from what I played.
Here's some no-commentary footage. Just click around if you're curious, I did two runs and got the 1st boss each time. First run starts at 22 mins.
Ehhh, like it's not terrible by any means but it's not stunning. Things blur at times for sure but I think it's only when there's subtitles on screen. Otherwise I don't notice it.How's the game image quality in your opinion?
I actually am really enjoying The Foglands. It definitely has some glaring issues but it's honestly just VR jank for the most part and that dialog box thing I described above. Picking up items is kind of wonky but once you realize what the game wants you to do it works just fine the majority of the time. That is definitely gonna be addressed by the developers though, everyone is saying it and they're taking notes.
Honestly did not encounter a single crash or glaring bug. I'm sure they exist but the experience I had was nothing like what people are describing.
Do I recommend it right now, no. I love janky games, something about playing by their rules is just fantastic to me, knowing that the game could potentially fly off the rails at any moment, it's awesome, lol. If the game was crashing and glitching out that'd be another thing but that just didn't happen to me once in the 75 mins I was playing.
It has great jumping. I wish this was like a finely tuned 4 hour campaign with a side mode for a procedurally generated dungeon. Kill two birds with one stone, cause the environments and atmosphere are great. Great OST, voice acting is fine. It has a really cool vibe. It was really fun to explore the environment once it's cleared out.
Enemies kind of act like Redfall at times but at the very least they will attack you, it just looks kind of goofy and there's always 1 dude just standing around like a dumbass.
There's a fun throwing mechanic. Just grab an item, look at an enemy and they'll highlight, then just chuck it at him. It connected 99% of the time and it takes into account velocity so I was absolutely hurtling shit at foes, lol.
I would keep this in your wishlist if it was already. People saying this game is irredeemable seems so far off base from what I played.
Here's some no-commentary footage. Just click around if you're curious, I did two runs and got the 1st boss each time. First run starts at 22 mins.
- the introduction of horizon looks like a disney attraction. And I was thinking, why don't Disney or Universal studios make their realife attraction in cgi for vr experiences ??? That would allow anyone to enjoy their attractions without the need and the cost of the trip.
Are you seriously asking why Universal and Disney don't give away the main reasons to go to their parks for a fraction of the cost?
If they sell their attractions like a game, why not ? This could make money...Are you seriously asking why Universal and Disney don't give away the main reasons to go to their parks for a fraction of the cost?
Ghostbusters VR dude. You might want to wait until the bugs are sorted out and more content is available but that game is an absolute riot. It has a theme park attraction vibe for sure. It's all coop though, don't get in expecting solo, you can play solo with an AI ghost partner but 4 player coop is where it's at.If they sell their attractions like a game, why not ? This could make money...
I need to get that! I don't care much for rhythm games myself but that one looks really interesting. My buddy got that as his first VR game the other week for Quest 3.Pistol Whip I find to a lesser extent as well, even though it is a rhythm game and very geometric looking, at points in the levels it almost feels like a theme park ride, usually towards the end, but it's a much more fun experience compared to other rhythm games IMO, the way you move through an area.
-Buy Red Matter 2So I bought psvr2, tried it 2 hours and here are my first reactions :
- horizon looks stunning (nohing new here). The details such as the little grass on the ladders is just mind blowing.
- the caracteres looks almost real. The guy behind the bar in the star war demo is just....there.
- no youtube vr, wtf sony ?
- the introduction of horizon looks like a disney attraction. And I was thinking, why don't Disney or Universal studios make their realife attraction in cgi for vr experiences ??? That would allow anyone to enjoy their attractions without the need and the cost of the trip.
- only 1 game available with the playstation extra account. Wtf sony ?
- the ability to change the screen size is nice. Gotta try Spiderman 2 with the biggest screen, should be great.
- are 3d movies in 3d with psvr2 such as psvr1 ?
Welcome! Today I actually spent some time playing Diablo IV while using PSVR2. Never really cared for the massive screen since I have a big TV and a hometheater/Pulse, yet I actually got really excited while playing it with PSVR2 cinema mode. It simply "fits". Will play again soon.So I bought psvr2, tried it 2 hours and here are my first reactions :
- horizon looks stunning (nohing new here). The details such as the little grass on the ladders is just mind blowing.
- the caracteres looks almost real. The guy behind the bar in the star war demo is just....there.
- no youtube vr, wtf sony ?
- the introduction of horizon looks like a disney attraction. And I was thinking, why don't Disney or Universal studios make their realife attraction in cgi for vr experiences ??? That would allow anyone to enjoy their attractions without the need and the cost of the trip.
- only 1 game available with the playstation extra account. Wtf sony ?
- the ability to change the screen size is nice. Gotta try Spiderman 2 with the biggest screen, should be great.
- are 3d movies in 3d with psvr2 such as psvr1 ?
Right on dude, if you have any questions, issues with the headset, etc. please don't hesitate to post in here. Thread is updated all the time with news and thoughts on current games.So I bought psvr2, tried it 2 hours and here are my first reactions :
- horizon looks stunning (nohing new here). The details such as the little grass on the ladders is just mind blowing.
- the caracteres looks almost real. The guy behind the bar in the star war demo is just....there.
- no youtube vr, wtf sony ?
- the introduction of horizon looks like a disney attraction. And I was thinking, why don't Disney or Universal studios make their realife attraction in cgi for vr experiences ??? That would allow anyone to enjoy their attractions without the need and the cost of the trip.
- only 1 game available with the playstation extra account. Wtf sony ?
- the ability to change the screen size is nice. Gotta try Spiderman 2 with the biggest screen, should be great.
- are 3d movies in 3d with psvr2 such as psvr1 ?
Nice, thanks for sharing. The game remains on my radar despite all the negative reviews. I think I can deal with it if the game is blurry when turning only, but yeah I'm very sensitive when it comes to lower resolution. Funny enough, reprojection doesn't bother me that much, thankfully.Put over 2 hours into Foglands tonight and yea, it's by no means a brilliant game but I'm still really enjoying it. Picking up items is still wonky but I'm pretty there with it being seamless, it's rarely a problem anymore. It still needs to be adjusted though.
I really enjoy the dialogue, each run presents a bit of more lore and it's nothing overly impressive but it's good world building. It's always acknowledged that you keep coming back to life after dying so it lends it a nice lived in feeling. The voice acting is great too, it's got a saturday morning cartoon style to it. Voice actors did a good job.
As braindead as the AI can be at times, it's still not an easy game. It took me like 7 tries to take down the first boss but now that I know a reliable technique, it'll be easy moving forward.
I was really enjoying the look of the 2nd level but I accidentally blew myself up early into it.
Loot seemed rare as can be at first but I realized I should be shooting pots and boxes for more money. There's a lot of small things that the game doesn't really make you aware of. Seems really hollow at times but the more I played it, the more I started to come to terms with the game design.
Also, SilentUser . The game is definitely blurry when you turn. I think I only noticed it cause it was on my mind from your question. I only really see it when I think about it but if you're really sensitive to it it might stand out big time.
I have Vampire the Masquerade preloaded but I honestly don't want to stop playing Foglands, even with all it's issues I just really dig it and really want to see it through to the end. Vampire looks fantastic though, might have to boot it up to see what the resolution is like.
How much do you think you're gonna ask for it?I think I'm going to sell mine boys.
With games like Foglands and Firewall Ultra stumbling out of the gate, I feel like I'm just waiting for RE4 and Bulletstorm.
I really hope things turn around some with the designed for VR games. VR modes for flat screen games shouldn't be the main pull imo.
With all the flat games to play this year, I find myself just adding VR games to my wishlist to get sometime later at a discount.
Yea, I added both Red Matter games and the Red Matter collection to my wishlist. I'm not huge into puzzle games though, but I think I'll like those enough to get it at some point.Yeah, disappointing those were letdowns. Kinda one of the really nice things about Hybrid VR releases is you know they're going to be excellent games - RE Village, RE 4, GT7, and I wish we'd get a ton more, because they are taking games that are superb as the foundation then just adding VR. Sure it's not as true to VR as original VR games, like Alyx, but god damn, getting amazing games in VR is still, well amazing I wish we got many more hybrid ports, but doesn't seem like it's going to pan out that way.
Also, Red Matter 1 just released recently, so I have that and Red Matter 2 finish now, and 7th Guest by all impressions is another very solid release I'm looking forward to. So I'm not feeling too starved at the moment.