I saw you guys yip yapping about the CMP2 thing, I looked at it and determined I don't want more weight on the headset. It's a lightweight headset and it's comfortable on my head unlike other headsets I have tried before it.
After an hour or 2 long session I realized that the visor part actually falls based on it's own weight. No matter what position I place it in, it's never going to keep the sweet spot. So, I decided to order that damn thing.
Also got a floor mat. CMP2 takes a week or more no matter where you order it, seems like. It's on amazon so I used my points, so I feel like I'm getting it for free.
I've never seen that thing. I'd like to try it out.
There's no way to get around slipping down without some sort of counter balance and that goes for any headset. I did some experiments with weights. I collect... materials. So I can whip things up fast.
A solution that didn't add too much weight was 4 aa batteries. Those are held about two inches away from the back strap with high density foam standoffs. This gave the counterweight more leverage. It works without adding a ton of weight. The downside is that turning you head quick makes more inertia. The headset doesn't actually slip sideways out of place but a really quick head turn can make it wobble.
Anyway, the way you put it on can make such a huge difference. You can put it on way down low or really high and still get it aligned. It's a big range and all of them feel ergonomic. The issue is some of these positions hold on better than others.
After 4 days with the thing, I thought I had got it. It was like two weeks later I realized that I could wear it way differently and still get the sweet spot. And it worked so much better. Either way, I'm occasionally touching the thing to put is up a bit. Not that different from wearing glasses, really. With the position I put it on now though, I do that less.
As headset straps go, it's a good one. It's convenient to take on and off and it's comfortable for long sessions. Still trying to strap a brick to your face, though. It's a losing battle until VR headsets get much, much, smaller. Like the Bigscreen one.