SRTtoZ
Member
Alright finally got into it. Overall this thing is great. These are impressions from someone who has only played a few sets and only owned a psvr. The other set I played the most on was an original vive. I preferred the strange fine grain version of screendoor to the vive that was always a rectangular grid. That was something I could look past tho. Literally look past like get used to it and it never really bugged me. Vive tracking was amazing, psvr1 tracking was something I really had to work with it but I got by. I actually got pretty good at setting up the camera on that thing.
Anyway. Notes after setup and 1 hour in horizon:
- I can see why people are tripping over the image. They need some time to get used to it. I'm used to using the halo band and as soon as I got video on it, I wiggled it around and lined it up in a few seconds. It's not hard but I totally understand people tripping on it with the $550 new thing. I personally find it easy to adjust. Maybe harder than the first one.
- Woah if the lens unit get's on your nose that fucker hurts!! Round off those corners, sony. It should touch your nose but when I look up to climb it get pushed a bit that way and ouch.
- Otherwise it's a little more comfy than the psvr1. The gasket is very soft and flexible, the pads feel puffier (though they'll be better when they break in a bit), and it's lighter and the scope doesn't stick as far out, which means it has less leverage.
- These controllers are outstanding. I tossed the wrist straps. The way you can slide your hand though and hold the controller on your wrist is delightful. And I found towards the end of my hour that if I open my hand completley, the controller hangs there. Finger tracking is well.... it kinda works lol. Love these things.
- I was prepared for the eye tracking. I've been gorging stupid youtube videos for two weeks and after hearing a hundre people freak out about it... I got the idea and expected it to be excellent. It was excellent. You know, the first thing you have to do to navigate a menu is find the thing you want with your eyes. Then you can start using your controller. Here, you find what you want and hit the button. Eye tracking for menus is a big winner. It also makes firing the bow feel way more natural. It's like an aim assist but instead of going to enemies if goes where you look. Just excellent technology.
- Me and hunny bunny did some foveated rendering checks and she could clearly see the where I was looking as it instantly jumped in quality. People looking at screenshots and not understanding this are not seeing how good the game looks.
- Yes there is some chicanery going on in horizon with the frame re-projection or whatever. Id how that works bu I heard other people talk about it in this game. It's actually pretty common. Depending on when you see it, it can look like a ghosting or a stutter or even something animating at a lover framerate. Games should avoid doing whatever that is in the future. I haven't heard anyone mention it in any other games.
- The image is excellent. If anyone thinks this is just okay I'd like to know what headset they're coming off of. The levels of light and dark and the color is so good. The psvr flavor of screendoor is back but it's so fine that it's approaching a film grain effect. If that's too much for you, then idk if vr is for you yet. This is a clean ass image and with with the oled it looks better (not shaper though) than my chease pizza tv. (ltt: why is everyone buying this $400 tv?!?!?!?!!?)
- Tracking is nice and steady. It will lose your hand here and there. I'm pretty sure its software because when I hide the controller momentarily it doesn't wig out but it did it once when I knew the controller was in visual range. This is not lighthouse tracking not by a long shot. But what is. I found it overall very good though! Losing a hand does not happen very often lol. My hands feel nice and steady with great response. I fucking juggled and apple and a maraca for a second there! I can't ask for more than that at this price.
- It's almost weird seeing graphics this good in vr.
- This game is ass. jk I've only played and hour and it's trying to be a slow intro. But I know that my fear came true and it will be a ton of climbing. Super basic, that climbing gameplay. protip in the accessibility options there's a slider to extend your reach a bit.
I've shopped for headsets for a minute because that psvr1 was gettin oooold. And I wanted to play alyx. But this shit aint cheap. And during covid years the used prices were nuts. Once psvr2 was announced I knew I should wait to see it and over the last couple months it started sounding like the best headset you can get for under 4 figures and it's well under. I have hardly tried any as I said, but on paper it's the best thing going. I am really impressed with it and I'm taking a long weekend to get busy with this thing. I really want to play some nms. And I want to try pavlov. An GT7. And RE8. And Rez. You guys are nuts with the talk about the bad launch lineup. It's day one and I am set for a minute.
Great Impressions! A Half Life Alyx announcement would be HUGE.