Anyone else find resident evil 8 demo buggy as hell?
Also still refuse to except my left eye isn’t blurry ingame. Do people with glasses play?
Maybe one thing to take a look at- One thing that could be better about the alignment screen is that it's really hard to look straight out dead on and see the real result. It would be good to be able to take a snapshot to inspect. With a helper, I found that mine has to be tilted sideways in a way that apparently doesn't look like much from outside, but to me it feels like the thing is so crooked. Both my eyes and my ears are uneven. I don't think more than normal but in such a way that it needs to be tilted in that way. I would have never thought it was straight with my eyes if I didn't have that eye-tracked helper screen. Anyway, it effectively made the sweet spot bigger. So maybe one thing you can try.
Skyrim is the one I wanted most. The PSVR version was pretty shit. I doubt it will happen though.
It was sad to say bye to my favorite psvr1 game. Till we meet again on pc, I said.
So I've been playing some VR! Fun times and some headscratchers.
The screendoor effect should be called beekeeper effect. I feel like a mountain climbing beekeeper on Horizon.
One question. The foveated rendering, does it not include where your eyes are looking? Just the direction your head is at? Let's say my head is pointed straight forward but my eyes are looking around. I'm seeing a lot of blurry stuff. If I move my head as I look around, it's much less blurry. Normal, I guess. I was under the impression that where ever your eyes are looking (gazing), the foveated rendering would come to the rescue.
But overall, fun, but perhaps not as good looking as I was hoping for, but still fun. I've been playing in 15-30 minute sessions to get used to the VR experience. Nausea kicks a bit in but I force myself to stop when I feel it creeping in.
Also... blue/red aberration. Normal?
Those big fish bowl lenses. Fresnel lenses. We're barely getting out of there era of tech. The edge of them is going to distort things until you get all the way to the end were it's a total mes. The greater central region of the lens where you can see without distortion is where the gaze spot operates. That spot is super small and it is working as you pick out smaller things to focus on in the general forward arc.
Weird thing though - when looking down, you kind of tend to look down with your eyes more than your head (like when reading a book), but the game looks best when you're looking out of the center of the lens. So you kind of have to keep your head tilted straight down to center everything, if that makes sense. I guess I'm not sure exactly how foveated rendering works. If I gaze over to the far right with my eyeballs, it's still not really clear since just because of how the lenses work. It still requires a combination of head position and eyeball position, is that right?
Ah. See above about the lenses. Don't be afraid to tip the headset down for that. Think of it as a huge set of readers lol.
So it seems there very likely is a layer/coating in play that masks the pixel structure, which (for new readers) I theorized was responsible for the mura grain or SDE artifact everyone complains about, and perhaps explains why the artifact's focal distance appears to be closer than the rest of the image.
There we go. Whatever that is, I can tell you the first one did it too. That's why I always thought the psvr screen door was distinct from the typical. And also why some people said it didn't have screen door. Classic screen door literally looks like a screen door (rectangular grid). Especially The older ones. The psvr version looks totally different. It looks like a grain. I suppose it's a matter of taste but I though the psvr version was easier to forget about, which is what one has to do with screen door.
The new one has it equally easy to pick out in an "is it there" sense, but super fine. The effect in normal use (universal screen door sop: forget about it an play) is closer to film grain. For me, it looks really good. I hear a reverb g2 is a little better in this price range.
Buy Pavlov! It has a lot of content, isn't that much to buy and is nothing short of amazing. It's the biggest surprise of the launch line up and I own most of the games available.
I did buy it and I figured it was going to be all multiplayer. I've been practicing with the bot modes. Is there any more than that for sp?