James Sawyer Ford
Member
can't believe how much I'm digging this simple 3d puzzle demo, zen
Yeah it's very cool.
Felt like I was in minority report with the UI
can't believe how much I'm digging this simple 3d puzzle demo, zen
can't believe how much I'm digging this simple 3d puzzle demo, zen
pretty bad I guess, I mean this is the biggest hook of this game - play on fear of heights. Mechanically it's very simplistic, you're safe at all times and can't really fall as long as you hold a trigger, it's just the illusion makes it feel like a "challenge" climbing stuff and it works, also hits ear labyrinth way harder in standing modeHow bad is VR climbing for people that have "issues" with heights?
I have a huge fear of heights, and surprisingly that part of Horizon doesn't bother me much. The uneasiness is there for sure, but it's almost enjoyable knowing you're kinda facing fears in a safe way.How bad is VR climbing for people that have "issues" with heights?
I know right? Awesome huh?Just got mine after giving in to the hype around gran turismo. Holy hell. Getting in that driver seat for the first time was pretty amazing. The immersion is off the charts. I found myself just parking on the side of grand valley just to check everything out. Then a race at spa in gr3 cars… going up radillion actually gave my stomach a lurch like if I were actually changing elevation. Insane.
This is the coolest shit I’ve experienced in a video game since I tugged on Mario’s nose on the super Mario 64 start screen.
I have a huge fear of heights, and surprisingly that part of Horizon doesn't bother me much. The uneasiness is there for sure, but it's almost enjoyable knowing you're kinda facing fears in a safe way.
As a VR noob, my problem with it and games like this, is that when I move around, my body feels like it's swaying or being pushed while on roller skates. I feel like my balance in real life is about to give and it's kind of unpleasant. So yeah, I've been playing almost exclusively seated for the time being.
How bad is VR climbing for people that have "issues" with heights?
More gt7. I can definitely see the graphical downgrade but it's smartly applied and the only bit that's at all intrusive is some late popin on details and shadows. The can probably touch that one up. It's looks fantastic overall and close enough to the setting on the flat version that it doesn't matter when the whole experience is being transformed this way.
Ah I hear a lot about how you have to get a wheel, but no thanks. Sitting here reclined with my feet up, holding almost still the controller with those haptics. Tipping my head a bit to in to look past the pillar while I'm slipping this beautiful porker of a car all lazy around turns. I feel like my body is melting lol. It's dopemine.
Someone posted a solution: use the remote play app to turn the PS5 on a single time. For some weird reason it no longer asks for the TV every time.PSVR2 is asking to turn on TV every time.
I did the setup, played many games yesterday and today, but when I turn the PS5 and PSVR2 it asks me to take it off and turn on the TV screen. After I do that it lets me proceed and I can turn off the TV.
Here is a picture of the issue.
Do you use the DualShock motion controls or standard controls for GT7?
From what i've read due to the type of lenses PSVR2 uses the edge clarity is not as good as the center clarity and foveated rendering can't fix that, thats why you need to move your head while looking to keep what you want to look around the center of the screen.It still requires a combination of head position and eyeball position, is that right?
I think this is called VR dissociation and yeah it happens to other people. Now imagine when these headsets keep getting better to the point you can no longer notice the difference between a screen and reality independently of graphic style, its going to be sick.It's obviously because the VR is so good that the brain is fooled, even though you know it's "fake", but still some synapses say's it's real.
Is it only me that's experienced this? I've never heard anyone talk about it, so i'm actually curious to know...
From what i've read due to the type of lenses PSVR2 uses the edge clarity is not as good as the center clarity and foveated rendering can't fix that, thats why you need to move your head while looking to keep what you want to look around the center of the screen.
Don’t forget leg day.Just smashed out 5km playing Kayak Mirage - I’m going to have arms like Abby’s soon!
True - and I’ve got Pistol Whip for that. It’s quite the workout between the two. If in real life I ever need to dodge slow-mo bullets whilst kayaking in Norway, I reckon I’ll be alright.Don’t forget leg day.
It's just so fucking awesome. I can't even imagine playing with pedals and a racing wheel. I got a g29 but can't set it up yet because I'm finishing my basement and don't have any space in the current room where the psvr 2 is. Mind blowingOkay, GT7.
So I got everything all perfect with the lenses just wiped off and my water at hand and got properly lit and all that. Then went to readjust the 3d audio for different headphones, play with the brightness, blah blah little ocd about it.
I boot the game and now I have to choose a car and a race. I'm going for an arcade race on deep forest with a stock 300ZX.
No bgm, I never play like that. I've changed the steering to stick as I now realize the place I've chosen to sit does not leave me able to use the motion control right. At least I don't think so.
The rolling start cut scene is still on a 2d cinema screen but then it cuts to in the car. It looks great, but I am not shocked or having any particular revelation. I've played plenty of dirt rally and wipeout in vr. I know what this is basically about. This GT7 is exquisite sure, but that's to be expected. My expectations are met but I am not astonished. I'm being very level headed about this. I am proud of myself.
Half a lap later we're turning up the g-out into the half tunnel and I'm getting... emotional lol.
My god.
I've got an older T150 but I guess it's better than no wheel. I have to pull it out and set it up. It's in storage.It's just so fucking awesome. I can't even imagine playing with pedals and a racing wheel. I got a g29 but can't set it up yet because I'm finishing my basement and don't have any space in the current room where the psvr 2 is. Mind blowing
The colesterol thing is if you try to touch her she moves away and give you the dirty look... lolam I the only one that noticed how tight Aloy's little body is. Man, that waist turning into those hips,
Beardo is a huge VR vet. Here are his thoughts on GT7
I am on the opposite side of the spectrum, mainly because i have played a ton of VR going back a few years. I am at the point where if a game only has step turning, I will not buy it. To me games MUST INCLUDE smooth turn or it is a no buy for me. But I get it. When I first started in VR it was a no go, but after a bit I started to get my VR legs and now I cannot play a game that does not have smooth turn.I tried smooth turn in horizon and re8 and it was insta barf for me (not really but yeah I started feeling shitty)
The counterweight idea is something I did with my old Oculus Rift CV1 - worked a treat and kept the headset from slipping - similar to this:
I have this slipping issue with the PSVR2 until I turn the dial all the way but that is uncomfortable. May give the counterweight idea a go (I used car wheel alignment weights in my CV1 - thinner than batteries and more granular weights than batteries).
As someone who has used VR since 2016 the snap vs smooth turning discussion is interesting. I hate smooth turning - really makes me feel queasy so I use both snap turning and natural turning. It can make the cable kink but using both methods minimises that.
I am on the opposite side of the spectrum, mainly because i have played a ton of VR going back a few years. I am at the point where if a game only has step turning, I will not buy it. To me games MUST INCLUDE smooth turn or it is a no buy for me. But I get it. When I first started in VR it was a no go, but after a bit I started to get my VR legs and now I cannot play a game that does not have smooth turn.
I feel like buying it just to compare. I have moss on PSVR but don't own the new one. Maybe I can find a YT video. Hoping it gets a free upgrade.Well after spending some good time in a few games.
Moss and Moss: Book II Bundle
The Moss franchise has quickly become a ‘must-play’ for all VR players.store.playstation.com
Honestly if you have never played Moss, get this bundle, I don't think you can get the original separately for PSVR2 but holy crap this game makes me smile. Trailers really don't do it justice, some of the best depth of field use in a game. Well worth the relatively low entry price.
Depends on the game. At max some games turns way too fast. I like it to where when I turn left/right I don't want it flying left or right. Like in any flatscreen game, when I turn left or right I like to be quick but not super quick. So for me I go game by game when tuning it. But once you get use to smooth turning, you will find go back to the other way is going to be odd and not feel right.Do you turn up the smooth turning speed to max like what was suggested?
Beardo is a huge VR vet. Here are his thoughts on GT7
I posted something similar earlier. I was on the fence, but I I ended up purchasing the bundle and I've had reactions to this game that I just never had in gaming ever. Just smiling from ear to ear watching Quill scurry across this tiny little world. Aesthetically, this is my favorite VR game, hands-down. GT7 and Horizon might be more impressive overall, but I'm just finding the art design and animation in this one to be off the charts, especially when presented in VR.Well after spending some good time in a few games.
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Honestly if you have never played Moss, get this bundle, I don't think you can get the original separately for PSVR2 but holy crap this game makes me smile. Trailers really don't do it justice, some of the best depth of field use in a game. Well worth the relatively low entry price.
I'd be interested in hearing from VR racing sim vets on how good this is. I get the sense of awe for those that have never raced in VR before, but is the PSVR2 a leap up again from what you can get on PCVR with a Quest 2 and Assetto Corsa maxed out?
Also, yer man here needs to learn how to use the sequential paddle shift. Much closer to modern racing cars than that cumbersome, separate gear knob.
Yeah, I took off the headset and put it on its stand to move over to the couch. I picked up my dualsense edge, pressed the PS button, turned off the headset and it jumped seamlessly over to 2d mode. It was awesome.GT7: I don't like how we are flipping back and forth from a vr view to a cinema view, but i do like how the games switches back and forth seamlessly when you take the set on and off.
Really wish Sony at least prioritized some of their own games for this thing to be upgraded from PSVR1...Everybody's Golf VR was sooo good, and it's no where to be seen on here. Same with VR2 versions of stuff like Farpoint, or Wipeout.
I am so interested in getting this thing, but it's so hard to justify the price when I practically have to start a whole new library, and it's missing what I would want to play on it. Think the VR1 game I own that's nice enough to give me a VR2 version is Job Simulator, and that's not really something I care to play again.
Is there a workaround for games that need room scale? My office is maybe 5x6 but not big enough to even start a room scale game.
I loved Job/Vacation Simulator on PSVR1 but can’t even start it on PSVR2 with the room scale requirement